scummvm/engines/prince/animation.h
2021-12-26 18:48:43 +01:00

73 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PRINCE_ANIMATION_H
#define PRINCE_ANIMATION_H
#include "common/array.h"
#include "common/stream.h"
#include "graphics/surface.h"
namespace Prince {
class Animation {
public:
Animation();
~Animation();
bool loadStream(Common::SeekableReadStream &stream);
int16 getLoopCount() const;
int32 getPhaseCount() const;
int32 getFrameCount() const;
int16 getBaseX() const;
int16 getBaseY() const;
int16 getPhaseOffsetX(int phaseIndex) const;
int16 getPhaseOffsetY(int phaseIndex) const;
int16 getPhaseFrameIndex(int phaseIndex) const;
Graphics::Surface *getFrame(int frameIndex);
void clear();
private:
struct Phase {
int16 _phaseOffsetX;
int16 _phaseOffsetY;
uint16 _phaseToFrameIndex;
};
struct Frame {
bool _isCompressed;
uint32 _dataSize;
byte *_compressedData;
Graphics::Surface *_surface;
};
Common::Array<Frame> _frameList;
Common::Array<Phase> _phaseList;
int16 _loopCount;
int16 _phaseCount;
int32 _frameCount;
int16 _baseX;
int16 _baseY;
};
} // End of namespace Prince
#endif