scummvm/engines/lure
2006-03-29 15:59:37 +00:00
..
diassembly Further progress on disassembling pathfinding and support methods 2006-03-27 21:32:43 +00:00
animseq.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
animseq.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug-input.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug-input.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug-methods.cpp Changed hotspot references to use updated hotspot methods 2006-02-19 04:19:09 +00:00
debug-methods.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
decode.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
decode.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
disk.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
disk.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
events.cpp Fix a valgrind warning 2006-03-13 11:58:01 +00:00
events.h Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar 2006-02-26 13:43:50 +00:00
game.cpp Fix a few valgrind warnings 2006-03-13 11:52:16 +00:00
game.h Cleaned up the main game loop, improved handling for changing rooms, and improved click handling to properly support areas that override standard click handling, such as when having a conversation 2006-02-19 04:29:26 +00:00
hotspots.cpp Fix to remove warning on validating frame offsets in animation decoder 2006-03-13 11:40:40 +00:00
hotspots.h Added basic support for conversations, as well as reworking the Hotspot class to allowing for non-hotspot animations like the floating talk icon during conversations 2006-02-19 04:25:28 +00:00
intro.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
intro.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
lure.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
lure.h The GameDetector is no longer a required parameter for Engine constructors 2006-02-12 01:42:34 +00:00
luredefs.h Add proper handling for animations with frame offset tables during decoding 2006-03-13 11:20:58 +00:00
memory.cpp Changed the changed memset method to setBytes, which I like better 2006-02-19 04:02:01 +00:00
memory.h Changed the changed memset method to setBytes, which I like better 2006-02-19 04:02:01 +00:00
menu.cpp Fix a few valgrind warnings 2006-03-13 11:52:16 +00:00
menu.h Changed the menu subsystem to use getReference rather than being passed in the constructor 2006-02-19 04:04:07 +00:00
module.mk Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk 2006-02-12 00:16:31 +00:00
palette.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palette.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
res_struct.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
res_struct.h Compile fixes for VC6 2006-03-09 13:54:36 +00:00
res.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
res.h Added handling for conversation data, as well as moved storing cursor data into it 2006-02-19 04:17:54 +00:00
room.cpp Renamed various container isEmpty() methods to empty() to match STL conventions 2006-03-28 09:42:54 +00:00
room.h Improved layering of objects within rooms - for example, Ratpouch now properly shows up on the rack 2006-02-21 09:25:39 +00:00
screen.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
screen.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
scripts.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
scripts.h Implemented several more script engine methods 2006-02-19 04:11:22 +00:00
strings.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
strings.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
surface.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
surface.h Added new class for displaying conversation talk dialogs 2006-02-19 04:08:41 +00:00
system.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
system.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00