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https://github.com/libretro/scummvm.git
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54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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// HACK to allow building with the SDL backend on MinGW
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// see bug #1800764 "TOOLS: MinGW tools building broken"
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#ifdef main
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#undef main
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#endif // main
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#include "file.h"
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#include "swords.h"
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#define MONSTERS_COUNT 150
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void writeSwordsData(CCArchive &cc, const char *swordsDatName) {
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Common::File f;
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Common::MemFile monsters;
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byte buffer[MONSTERS_COUNT * 60];
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if (!f.open(swordsDatName, Common::kFileReadMode))
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error("Could not open Swords xeen.dat");
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f.seek(0x44200);
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f.read(buffer, MONSTERS_COUNT * 60);
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if (strcmp((const char *)buffer + 0x33, "Slime"))
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error("Invalid Swords xeen.dat");
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monsters.write(buffer, MONSTERS_COUNT * 60);
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cc.add("monsters.swd", monsters);
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}
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