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82 lines
2.1 KiB
C++
82 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MOHAWK_MYST_SOUND_H
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#define MOHAWK_MYST_SOUND_H
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "audio/mixer.h"
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namespace Audio {
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class RewindableAudioStream;
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}
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namespace Mohawk {
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struct CueList;
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class MohawkEngine_Myst;
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class MystSound {
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public:
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explicit MystSound(MohawkEngine_Myst *vm);
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~MystSound();
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// Effect channel
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void playEffect(uint16 id, bool loop = false);
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void stopEffect();
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bool isEffectPlaying();
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// Background channel
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void playBackground(uint16 id, uint16 volume = 0xFFFF);
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void pauseBackground();
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void resumeBackground();
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void stopBackground();
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void changeBackgroundVolume(uint16 volume);
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// Speech channel
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void playSpeech(uint16 id, CueList *cueList = nullptr);
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bool isSpeechPlaying();
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uint getSpeechNumSamplesPlayed();
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void stopSpeech();
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private:
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MohawkEngine_Myst *_vm;
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Audio::RewindableAudioStream *makeAudioStream(uint16 id, CueList *cueList = nullptr);
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uint16 convertMystID(uint16 id);
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Audio::SoundHandle _effectHandle;
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int _speechSamplesPerSecond;
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uint16 _effectId;
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Audio::SoundHandle _backgroundHandle;
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uint16 _backgroundId;
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Audio::SoundHandle _speechHandle;
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};
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} // End of namespace Mohawk
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#endif
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