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https://github.com/libretro/scummvm.git
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128 lines
4.2 KiB
C++
128 lines
4.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* Based on MacVenture engine, based on
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* WebVenture (c) 2010, Sean Kasun
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* https://github.com/mrkite/webventure, http://seancode.com/webventure/
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*
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* Used with explicit permission from the author
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*/
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#include "graphics/macgui/macwindowmanager.h"
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#include "common/archive.h"
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#include "common/unzip.h"
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namespace Graphics {
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#define MACGUI_DATA_BUNDLE Common::String("macgui.dat")
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struct BorderName {
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byte type;
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const char *name;
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BorderOffsets offsets;
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};
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static const BorderName borders[] = {
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{0x00, "StandardClose", { 1, 2, 19, 2, 2, 2, false, 25, 0, 0}},
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{0x01, "ThickNoTitle", { 5, 5, 5, 5, -1, -1, false, 0, 0, 0}},
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{0x02, "ThinNoTitle", { 1, 1, 1, 1, -1, -1, false, 0, 0, 0}},
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{0x03, "ThinNoTitleShadow", { 1, 3, 1, 3, -1, -1, false, 0, 0, 0}},
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{0x04, "StandardClose", { 1, 2, 19, 2, 2, 2, false, 25, 0, 0}},
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{0x05, "Thick", { 5, 5, 20, 5, 2, 3, false, 13, 0, 0}},
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{0x06, "ThinNoTitle", { 1, 1, 1, 1, -1, -1, false, 0, 0, 0}},
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{0x07, "ThinNoTitleShadow", { 1, 3, 1, 3, -1, -1, false, 0, 0, 0}},
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{0x08, "StandardCloseZoom", { 1, 2, 19, 2, 2, 2, false, 25, 0, 0}},
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{0x09, "ThickZoom", { 5, 5, 20, 5, 2, 3, false, 13, 0, 0}},
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{0x0A, "ThinNoTitle", { 1, 1, 1, 1, -1, -1, false, 0, 0, 0}},
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{0x0B, "ThinNoTitleShadow", { 1, 3, 1, 3, -1, -1, false, 0, 0, 0}},
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{0x0C, "StandardCloseZoom", { 1, 2, 19, 2, 2, 2, false, 25, 0, 0}},
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{0x0D, "ThickZoom", { 5, 5, 20, 5, 2, 3, false, 13, 0, 0}},
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{0x0E, "ThinNoTitle", { 1, 1, 1, 1, -1, -1, false, 0, 0, 0}},
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{0x0F, "ThinNoTitleShadow", { 1, 3, 1, 3, -1, -1, false, 0, 0, 0}},
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{0x10, "RoundClose", { 1, 1, 19, 6, 1, 1, true, 25, 0, 0}},
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{0xFF, "No type", {-1, -1, -1, -1, -1, -1, false, 0, 0, 0}}
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};
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Common::String windowTypeName(byte windowType) {
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int i = 0;
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while (borders[i].type != 0xFF) {
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if (borders[i].type == windowType) {
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return borders[i].name;
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}
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i++;
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}
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return "ThinNoTitle";
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}
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void MacWindowManager::loadDataBundle() {
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_dataBundle = Common::makeZipArchive(MACGUI_DATA_BUNDLE);
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if (!_dataBundle) {
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warning("MACGUI: Couldn't load data bundle '%s'.", MACGUI_DATA_BUNDLE.c_str());
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}
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}
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void MacWindowManager::cleanupDataBundle() {
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delete _dataBundle;
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}
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BorderOffsets MacWindowManager::getBorderOffsets(byte windowType) {
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int i = 0;
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while (borders[i].type != 0xFF) {
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if (borders[i].type == windowType)
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break;
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i++;
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}
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return borders[i].offsets;
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}
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Common::SeekableReadStream *MacWindowManager::getBorderFile(byte windowType, uint32 flags) {
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if (!_dataBundle)
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return NULL;
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Common::String filename = windowTypeName(windowType);
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filename += (flags & kWindowBorderActive) ? "_act" : "_inac";
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filename += (flags & kWindowBorderTitle) ? "_title" : "";
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filename += ".bmp";
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if (!_dataBundle->hasFile(filename)) {
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warning("Missing border file '%s' in data bundle", filename.c_str());
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return NULL;
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}
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return _dataBundle->createReadStreamForMember(filename);
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}
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Common::SeekableReadStream *MacWindowManager::getFile(const Common::String &filename) {
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if (!_dataBundle)
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return NULL;
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if (!_dataBundle->hasFile(filename)) {
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warning("Missing file '%s' in data bundle", filename.c_str());
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return NULL;
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}
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return _dataBundle->createReadStreamForMember(filename);
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}
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} // End of namespace Graphics
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