mirror of
https://github.com/libretro/scummvm.git
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404 lines
11 KiB
C++
404 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GRAPHICS_MACGUI_MACWINDOWMANAGER_H
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#define GRAPHICS_MACGUI_MACWINDOWMANAGER_H
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#include "common/hashmap.h"
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#include "common/list.h"
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#include "common/events.h"
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#include "graphics/font.h"
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#include "graphics/fontman.h"
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#include "graphics/macgui/macwindow.h"
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#include "engines/engine.h"
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namespace Common {
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class Archive;
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}
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namespace Graphics {
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namespace MacGUIConstants {
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enum {
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kDesktopArc = 7
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};
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enum {
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kColorBlack = 0,
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kColorGray80 = 1,
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kColorGray88 = 2,
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kColorGrayEE = 3,
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kColorWhite = 4,
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kColorGreen = 5,
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kColorGreen2 = 6,
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kColorCount
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};
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enum {
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kPatternSolid = 1,
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kPatternStripes = 2,
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kPatternCheckers = 3,
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kPatternCheckers2 = 4,
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kPatternLightGray = 5,
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kPatternDarkGray = 6
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};
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enum MacCursorType {
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kMacCursorArrow,
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kMacCursorBeam,
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kMacCursorCrossHair,
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kMacCursorCrossBar,
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kMacCursorWatch,
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kMacCursorCustom,
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kMacCursorOff
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};
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enum {
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kWMModeNone = 0,
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kWMModeNoDesktop = (1 << 0),
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kWMModeAutohideMenu = (1 << 1),
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kWMModalMenuMode = (1 << 2),
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kWMModeForceBuiltinFonts= (1 << 3),
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kWMModeUnicode = (1 << 4),
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kWMModeManualDrawWidgets= (1 << 5),
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kWMModeFullscreen = (1 << 6),
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kWMModeButtonDialogStyle= (1 << 7),
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kWMMode32bpp = (1 << 8),
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kWMNoScummVMWallpaper = (1 << 9),
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kWMModeWin95 = (1 << 10)
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};
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}
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using namespace MacGUIConstants;
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class Cursor;
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class ManagedSurface;
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class MacCursor;
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class MacMenu;
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class MacTextWindow;
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class MacWidget;
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class MacFont;
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class MacFontManager;
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typedef Common::Array<byte *> MacPatterns;
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struct MacPlotData {
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Graphics::ManagedSurface *surface;
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Graphics::ManagedSurface *mask;
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MacPatterns *patterns;
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uint fillType;
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int fillOriginX;
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int fillOriginY;
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int thickness;
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uint bgColor;
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bool invert;
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MacPlotData(Graphics::ManagedSurface *s, Graphics::ManagedSurface *m, MacPatterns *p, uint f, int fx, int fy, int t, uint bg, bool inv = false) :
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surface(s), mask(m), patterns(p), fillType(f), fillOriginX(fx), fillOriginY(fy), thickness(t), bgColor(bg), invert(inv) {
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}
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};
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struct ZoomBox {
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Common::Rect start;
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Common::Rect end;
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Common::Array<Common::Rect> last;
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int delay;
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int step;
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uint32 startTime;
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uint32 nextTime;
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};
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typedef void (* MacDrawPixPtr)(int, int, int, void *);
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/**
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* A manager class to handle window creation, destruction,
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* drawing, moving and event handling.
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*/
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class MacWindowManager {
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public:
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MacWindowManager(uint32 mode = 0, MacPatterns *patterns = nullptr);
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~MacWindowManager();
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MacDrawPixPtr getDrawPixel();
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MacDrawPixPtr getDrawInvertPixel();
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/**
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* Mutator to indicate the surface onto which the desktop will be drawn.
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* Note that this method should be called as soon as the WM is created.
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* @param screen Surface on which the desktop will be drawn.
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*/
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void setScreen(ManagedSurface *screen);
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/**
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* Mutator to indicate the dimensions of the desktop, when a backing surface is not used.
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* Note that this method should be called as soon as the WM is created.
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* @param screen Surface on which the desktop will be drawn.
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*/
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void setScreen(int w, int h);
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/**
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* Create a window with the given parameters.
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* Note that this method allocates the necessary memory for the window.
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* @param scrollable True if the window has to be scrollable.
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* @param resizable True if the window can be resized.
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* @param editable True if the window can be edited.
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* @return Pointer to the newly created window.
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*/
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MacWindow *addWindow(bool scrollable, bool resizable, bool editable);
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MacTextWindow *addTextWindow(const MacFont *font, int fgcolor, int bgcolor, int maxWidth, TextAlign textAlignment, MacMenu *menu, bool cursorHandler = true);
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MacTextWindow *addTextWindow(const Font *font, int fgcolor, int bgcolor, int maxWidth, TextAlign textAlignment, MacMenu *menu, bool cursorHandler = true);
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/**
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* Adds a window that has already been initialized to the registry.
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* Like addWindow, but this doesn't create/allocate the Window.
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* @param macWindow the window to be added to the registry
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*/
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void addWindowInitialized(MacWindow *macwindow);
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/**
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* Returns the last allocated id
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* @return last allocated window id
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*/
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int getLastId() { return _lastId; }
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/**
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* Returns the next available id and the increments the internal counter.
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* @return next (new) window id that can be used
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*/
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int getNextId() { return _lastId++; }
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/**
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* Add the menu to the desktop.
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* Note that the returned menu is empty, and therefore must be filled
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* afterwards.
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* @return Pointer to a new empty menu.
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*/
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MacMenu *addMenu();
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void removeMenu();
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void activateMenu();
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void activateScreenCopy();
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void disableScreenCopy();
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bool isMenuActive();
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/**
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* Set hot zone where menu appears (works only with autohide menu)
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*/
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void setMenuHotzone(const Common::Rect &rect) { _menuHotzone = rect; }
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/**
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* Set delay in milliseconds when menu appears (works only with autohide menu)
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*/
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void setMenuDelay(int delay) { _menuDelay = delay; }
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/**
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* Set the desired window state to active.
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* @param id ID of the window that has to be set to active.
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*/
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void setActiveWindow(int id);
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/**
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* Mark a window for removal.
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* Note that the window data will be destroyed.
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* @param target Window to be removed.
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*/
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void removeWindow(MacWindow *target);
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/**
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* Mutator to indicate that the entire desktop must be refreshed.
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* @param redraw Currently unused.
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*/
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void setFullRefresh(bool redraw) { _fullRefresh = redraw; }
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/**
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* Method to draw the desktop into the screen,
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* It will take into accout the contents set as dirty.
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* Note that this method does not refresh the screen,
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* g_system must be called separately.
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*/
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void draw();
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/**
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* Method to process the events from the engine.
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* Most often this method will be called from the engine's GUI, and
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* will send the event to the relevant windows for them to process.
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* @param event The event to be processed.
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* @return True if the event was processed.
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*/
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bool processEvent(Common::Event &event);
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/**
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* Accessor to retrieve an arbitrary window.
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* @param id The id of the desired window.
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* @return Pointer to the requested window, if it exists.
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*/
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BaseMacWindow *getWindow(int id) { return _windows[id]; }
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/**
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* Retrieve the patterns used to fill surfaces.
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* @return A MacPatterns object reference with the patterns.
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*/
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MacPatterns &getPatterns() { return _patterns; }
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/**
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* Sets an active widget, typically the one which steals the input
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* It also sends deactivation message to the previous one
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* @param widget Pointer to the widget to activate, nullptr for no widget
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*/
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void setActiveWidget(MacWidget *widget);
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MacWidget *getActiveWidget() { return _activeWidget; }
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Common::Rect getScreenBounds() { return _screen ? _screen->getBounds() : _screenDims; }
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void clearWidgetRefs(MacWidget *widget);
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void pushCursor(MacCursorType type, Cursor *cursor = nullptr);
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void replaceCursor(MacCursorType type, Cursor *cursor = nullptr);
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void pushArrowCursor();
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void pushBeamCursor();
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void pushCrossHairCursor();
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void pushCrossBarCursor();
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void pushWatchCursor();
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void pushCustomCursor(const byte *data, int w, int h, int hx, int hy, int transcolor);
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void pushCustomCursor(const Graphics::Cursor *cursor);
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void popCursor();
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PauseToken pauseEngine();
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void setMode(uint32 mode);
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void setEngine(Engine *engine);
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void setEngineRedrawCallback(void *engine, void (*redrawCallback)(void *engine));
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void passPalette(const byte *palette, uint size);
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uint findBestColor(byte cr, byte cg, byte cb);
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void decomposeColor(uint32 color, byte &r, byte &g, byte &b);
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const byte *getPalette() { return _palette; }
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uint getPaletteSize() { return _paletteSize; }
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void renderZoomBox(bool redraw = false);
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void addZoomBox(ZoomBox *box);
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void removeMarked();
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void loadDataBundle();
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void cleanupDataBundle();
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BorderOffsets getBorderOffsets(byte windowType);
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Common::SeekableReadStream *getBorderFile(byte windowType, uint32 flags);
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Common::SeekableReadStream *getFile(const Common::String &filename);
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void setTextInClipboard(const Common::U32String &str);
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/**
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* get text from WM clipboard or the global clipboard
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* @param size will change to the length of real text in clipboard
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* @return the text in clipboard, which may contained the format
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*/
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Common::U32String getTextFromClipboard(const Common::U32String &format = Common::U32String(), int *size = nullptr);
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public:
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MacFontManager *_fontMan;
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uint32 _mode;
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Common::Point _lastClickPos;
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Common::Point _lastMousePos;
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Common::Rect _menuHotzone;
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bool _menuTimerActive;
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bool _mouseDown;
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uint32 _colorBlack, _colorGray80, _colorGray88, _colorGrayEE, _colorWhite, _colorGreen, _colorGreen2;
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MacWidget *_hoveredWidget;
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private:
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void loadDesktop();
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void drawDesktop();
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void removeFromStack(BaseMacWindow *target);
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void removeFromWindowList(BaseMacWindow *target);
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void zoomBoxInner(Common::Rect &r, Graphics::MacPlotData &pd);
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bool haveZoomBox() { return !_zoomBoxes.empty(); }
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void adjustDimensions(const Common::Rect &clip, const Common::Rect &dims, int &adjWidth, int &adjHeight);
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public:
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TransparentSurface *_desktopBmp;
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ManagedSurface *_desktop;
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PixelFormat _pixelformat;
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ManagedSurface *_screen;
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ManagedSurface *_screenCopy;
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Common::Rect _screenDims;
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private:
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Common::List<BaseMacWindow *> _windowStack;
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Common::HashMap<uint, BaseMacWindow *> _windows;
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Common::List<BaseMacWindow *> _windowsToRemove;
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bool _needsRemoval;
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int _lastId;
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int _activeWindow;
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bool _fullRefresh;
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MacPatterns _patterns;
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byte *_palette;
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uint _paletteSize;
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MacMenu *_menu;
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uint32 _menuDelay;
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Engine *_engineP;
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void *_engineR;
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void (*_redrawEngineCallback)(void *engine);
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MacCursorType _tempType;
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MacCursorType _cursorType;
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Cursor *_cursor;
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MacWidget *_activeWidget;
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PauseToken *_screenCopyPauseToken;
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Common::Array<ZoomBox *> _zoomBoxes;
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Common::HashMap<uint32, uint> _colorHash;
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Common::Archive *_dataBundle;
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Common::U32String _clipboard;
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};
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} // End of namespace Graphics
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#endif
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