mirror of
https://github.com/libretro/scummvm.git
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111 lines
3.5 KiB
C++
111 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/platform.h"
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#include "common/str.h"
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namespace Common {
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const PlatformDescription g_platforms[] = {
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{ "2gs", "2gs", "2gs", "Apple IIgs", kPlatformApple2GS },
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{ "3do", "3do", "3do", "3DO", kPlatform3DO },
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{ "acorn", "acorn", "acorn", "Acorn", kPlatformAcorn },
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{ "amiga", "ami", "amiga", "Amiga", kPlatformAmiga },
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{ "atari", "atari-st", "st", "Atari ST", kPlatformAtariST },
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{ "c64", "c64", "c64", "Commodore 64", kPlatformC64 },
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{ "pc", "dos", "ibm", "DOS", kPlatformDOS },
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{ "pc98", "pc98", "pc98", "PC-98", kPlatformPC98 },
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{ "wii", "wii", "wii", "Nintendo Wii", kPlatformWii },
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{ "coco3", "coco3", "coco3", "CoCo3", kPlatformCoCo3 },
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// The 'official' spelling seems to be "FM-TOWNS" (e.g. in the Indy4 demo).
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// However, on the net many variations can be seen, like "FMTOWNS",
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// "FM TOWNS", "FmTowns", etc.
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{ "fmtowns", "towns", "fm", "FM-TOWNS", kPlatformFMTowns },
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{ "linux", "linux", "linux", "Linux", kPlatformLinux },
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{ "macintosh", "mac", "mac", "Macintosh", kPlatformMacintosh },
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{ "pce", "pce", "pce", "PC-Engine", kPlatformPCEngine },
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{ "nes", "nes", "nes", "NES", kPlatformNES },
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{ "segacd", "segacd", "sega", "SegaCD", kPlatformSegaCD },
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{ "windows", "win", "win", "Windows", kPlatformWindows },
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{ "playstation", "psx", "psx", "Sony PlayStation", kPlatformPSX },
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{ "cdi", "cdi", "cdi", "Philips CD-i", kPlatformCDi },
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{ "ios", "ios", "ios", "Apple iOS", kPlatformIOS },
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{ "os2", "os2", "os2", "OS/2", kPlatformOS2 },
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{ "beos", "beos", "beos", "BeOS", kPlatformBeOS },
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{ 0, 0, 0, "Default", kPlatformUnknown }
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};
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Platform parsePlatform(const String &str) {
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if (str.empty())
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return kPlatformUnknown;
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// Handle some special case separately, for compatibility with old config
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// files.
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if (str == "1")
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return kPlatformAmiga;
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else if (str == "2")
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return kPlatformAtariST;
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else if (str == "3")
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return kPlatformMacintosh;
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (str.equalsIgnoreCase(l->code) || str.equalsIgnoreCase(l->code2) || str.equalsIgnoreCase(l->abbrev))
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return l->id;
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}
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return kPlatformUnknown;
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}
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const char *getPlatformCode(Platform id) {
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->code;
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}
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return 0;
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}
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const char *getPlatformAbbrev(Platform id) {
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->abbrev;
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}
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return 0;
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}
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const char *getPlatformDescription(Platform id) {
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->description;
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}
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return l->description;
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}
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} // End of namespace Common
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