mirror of
https://github.com/libretro/scummvm.git
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162 lines
6.1 KiB
C++
162 lines
6.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_FONT_H
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#define GRIM_FONT_H
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#include "engines/grim/pool.h"
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#include "graphics/font.h"
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#include "graphics/pixelformat.h"
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namespace Common {
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class SeekableReadStream;
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}
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namespace Grim {
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class SaveGame;
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class Font {
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public:
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virtual ~Font() {}
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virtual int32 getKernedHeight() const = 0;
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virtual int32 getFontWidth() const = 0;
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virtual int getKernedStringLength(const Common::String &text) const = 0;
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virtual int32 getBaseOffsetY() const = 0;
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virtual void render(Graphics::Surface &buf, const Common::String ¤tLine, const Graphics::PixelFormat &pixelFormat, uint32 blackColor, uint32 color, uint32 colorKey) const = 0;
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virtual int32 getCharKernedWidth(uint32 c) const = 0;
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virtual int getPoolId() const = 0;
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virtual int32 getPoolTag() const = 0;
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virtual bool is8Bit() const = 0;
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const Common::String &getFilename() const { return _filename; }
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// for Korean Translate
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int32 getWCharKernedWidth(byte hi, byte lo) const { return getCharKernedWidth(hi) + getCharKernedWidth(lo); }
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bool isKoreanChar(const byte hi, const byte lo) const { return (hi >= 0xB0 && hi <= 0xC8 && lo >= 0xA1 && lo <= 0xFE); }
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static Font *getByFileName(const Common::String& fileName);
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static Font *getFirstFont();
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static void save(const Font *font, SaveGame *state);
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static Font *load(SaveGame *state);
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protected:
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Common::String _filename;
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};
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class BitmapFont : public Font, public PoolObject<BitmapFont> {
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public:
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BitmapFont();
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~BitmapFont();
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static int32 getStaticTag() { return MKTAG('F', 'O', 'N', 'T'); }
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int getPoolId() const override { return getId(); }
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int32 getPoolTag() const override { return getStaticTag(); }
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void load(const Common::String &filename, Common::SeekableReadStream *data);
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void loadTGA(const Common::String &filename, Common::SeekableReadStream *index, Common::SeekableReadStream *image);
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const Common::String &getFilename() const { return _filename; }
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int32 getKernedHeight() const override { return _kernedHeight; }
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int32 getFontWidth() const override { return getCharKernedWidth('w'); }
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int32 getBaseOffsetY() const override { return _baseOffsetY; }
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void render(Graphics::Surface &buf, const Common::String ¤tLine, const Graphics::PixelFormat &pixelFormat, uint32 blackColor, uint32 color, uint32 colorKey) const override;
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int32 getCharBitmapWidth(uint32 c) const { return _charHeaders[getCharIndex(c)].bitmapWidth; }
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int32 getCharBitmapPitch(uint32 c) const { return _charHeaders[getCharIndex(c)].bitmapPitch; }
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int32 getCharBitmapHeight(uint32 c) const { return _charHeaders[getCharIndex(c)].bitmapHeight; }
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int32 getCharKernedWidth(uint32 c) const override { return _charHeaders[getCharIndex(c)].kernedWidth; }
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int32 getCharStartingCol(uint32 c) const { return _charHeaders[getCharIndex(c)].startingCol; }
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int32 getCharStartingLine(uint32 c) const { return _charHeaders[getCharIndex(c)].startingLine; }
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int32 getCharOffset(uint32 c) const { return _charHeaders[getCharIndex(c)].offset; }
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const byte *getCharData(uint32 c) const { return _fontData + (_charHeaders[getCharIndex(c)].offset); }
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const byte *getFontData() const { return _fontData; }
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uint32 getDataSize() const { return _dataSize; }
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bool is8Bit() const override;
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int getKernedStringLength(const Common::String &text) const override;
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int getBitmapStringLength(const Common::String &text) const;
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int getStringHeight(const Common::String &text) const;
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const void *getUserData() const { return _userData; }
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void setUserData(void *data) { _userData = data; }
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void saveState(SaveGame *state) const;
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void restoreState(SaveGame *state);
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static const uint8 emerFont[][13];
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private:
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uint32 getNextChar(const Common::String &text, uint32 &i) const;
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uint16 getCharIndex(uint32 c) const;
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struct CharHeader {
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int32 offset;
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int8 kernedWidth;
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int32 startingCol;
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int32 startingLine;
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int32 bitmapWidth;
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int32 bitmapPitch;
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int32 bitmapHeight;
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};
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uint32 _numChars;
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uint32 _dataSize;
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uint32 _kernedHeight, _baseOffsetY;
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uint32 _firstChar, _lastChar;
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Common::Array<int> _fwdCharIndex;
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CharHeader *_charHeaders;
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byte *_fontData;
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void *_userData;
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bool _isDBCS, _isUnicode;
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};
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class FontTTF : public Font, public PoolObject<FontTTF> {
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public:
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void loadTTF(const Common::String &filename, Common::SeekableReadStream *data, int size);
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static int32 getStaticTag() { return MKTAG('T', 'T', 'F', ' '); }
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int getPoolId() const override { return getId(); }
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int32 getPoolTag() const override { return getStaticTag(); }
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int32 getKernedHeight() const override { return _font->getFontHeight(); }
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int32 getBaseOffsetY() const override { return 0; }
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int32 getCharKernedWidth(uint32 c) const override { return _font->getCharWidth(c); }
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int32 getFontWidth() const override { return getCharKernedWidth('w'); }
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int getKernedStringLength(const Common::String &text) const override;
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void render(Graphics::Surface &buf, const Common::String ¤tLine, const Graphics::PixelFormat &pixelFormat, uint32 blackColor, uint32 color, uint32 colorKey) const override;
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bool is8Bit() const override { return false; }
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void saveState(SaveGame *state) const;
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void restoreState(SaveGame *state);
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// for Korean Translate
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int32 getWCharKernedWidth(byte hi, byte lo) const { return _font->getCharWidth(Common::convertUHCToUCS(hi, lo)); }
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private:
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Graphics::Font *_font;
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int _size;
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};
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} // end of namespace Grim
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#endif
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