mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-06 18:00:44 +00:00
98545ad4e5
- some minor changes to detection code - added missing spanish strings to IGOR.TBL - fixed '@' charset index svn-id: r29672
126 lines
3.0 KiB
C++
126 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "igor/igor.h"
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namespace Igor {
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void IgorEngine::PART_04_EXEC_ACTION(int action) {
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debugC(9, kDebugGame, "PART_04_EXEC_ACTION %d", action);
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if (_game.flags & kFlagDemo) {
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if (action == 102 || action == 103 || action == 104) {
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ADD_DIALOGUE_TEXT(102, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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return;
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}
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}
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switch (action) {
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case 101:
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_currentPart = 120;
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break;
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case 102:
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_currentPart = 0;
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break;
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case 103:
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_currentPart = 350;
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break;
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case 104:
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_currentPart = 100;
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break;
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case 105:
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if (_objectsState[111] == 0) {
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_currentPart = 170;
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} else {
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_currentPart = 770;
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}
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break;
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case 106:
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_currentPart = 50;
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break;
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default:
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error("PART_04_EXEC_ACTION unhandled action %d", action);
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break;
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}
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}
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void IgorEngine::PART_04_CLEAR_OBJECT_STATE_84(int num) {
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_objectsState[84] = 0;
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}
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void IgorEngine::PART_04() {
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if (_objectsState[106] == 1) {
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_currentPart = 730;
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playMusic(1);
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return;
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}
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if (_objectsState[107] == 1) {
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_objectsState[107] = 0;
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_currentPart = 750;
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playMusic(1);
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return;
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}
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_gameState.enableLight = 1;
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loadRoomData(PAL_Map, IMG_Map, BOX_Map, MSK_Map, TXT_Map);
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loadActionData(DAT_Map);
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_roomDataOffsets = PART_04_ROOM_DATA_OFFSETS;
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SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_04_EXEC_ACTION);
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PART_04_CLEAR_OBJECT_STATE_84(255);
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memcpy(_screenVGA, _screenLayer1, 46080);
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fadeInPalette(768);
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_currentAction.verb = kVerbWalk;
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if (_gameState.musicNum != 2) {
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playMusic(2);
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}
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_walkData[0].x = 160;
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_walkData[0].y = 133;
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_walkData[0].scaleWidth = 49;
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_walkData[0].scaleHeight = 49;
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_walkDataLastIndex = 1;
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_walkDataCurrentIndex = 1;
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enterPartLoop();
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while (_currentPart == 40) {
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handleRoomInput();
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if (compareGameTick(19, 32)) {
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handleRoomDialogue();
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}
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if (compareGameTick(4, 8)) {
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handleRoomInventoryScroll();
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}
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scrollPalette(200, 207);
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setPaletteRange(200, 207);
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if (compareGameTick(1)) {
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handleRoomLight();
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}
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scrollPalette(184, 199);
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setPaletteRange(184, 199);
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waitForTimer();
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}
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leavePartLoop();
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fadeOutPalette(624);
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}
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} // namespace Igor
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