scummvm/engines/igor/parts/part_06.cpp
Gregory Montoir 798ce43e19 - enabled speech sounds
- added end of demo check for demo 1.10
- simplified parts loop
- populated strings table in IGOR.TBL
- updated and packed charset data

svn-id: r29641
2007-11-25 23:27:51 +00:00

419 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
#include "igor/igor.h"
namespace Igor {
void IgorEngine::PART_06_EXEC_ACTION(int action) {
debugC(9, kDebugGame, "PART_06_EXEC_ACTION %d", action);
switch (action) {
case 101:
ADD_DIALOGUE_TEXT(201, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 102:
PART_06_ACTION_102();
break;
case 103:
PART_06_ACTION_103();
break;
case 104:
ADD_DIALOGUE_TEXT(203, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 105:
PART_06_ACTION_105();
break;
case 106:
ADD_DIALOGUE_TEXT(204, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 107:
PART_06_ACTION_107();
break;
case 108:
PART_06_ACTION_108();
break;
default:
error("PART_06_EXEC_ACTION unhandled action %d", action);
break;
}
}
void IgorEngine::PART_06_ACTION_102() {
uint8 *walkTable1 = loadData(WLK_Bridge1);
uint8 *walkTable2 = loadData(WLK_Bridge2);
int xPos = 323;
int yPos = 0;
int i = 1;
do {
if (compareGameTick(1, 16)) {
for (int y = 0; y <= 143; ++y) {
memcpy(_screenLayer2 + y * 320 + i * 8, _screenLayer1 + y * 320, 320 - i * 8);
memcpy(_screenLayer2 + y * 320, _animFramesBuffer + y * 224 + 224 - i * 8, i * 8);
}
if (i < 15) {
xPos -= _walkScaleTable[0x8F9 + _walkCurrentFrame];
assert(xPos >= 205);
yPos = walkTable1[xPos - 205];
WalkData::setNextFrame(kFacingPositionLeft, _walkCurrentFrame);
} else {
_walkCurrentFrame = 0;
}
int yOffset = (yPos - 50) * 320 + xPos - 239 + i * 8;
for (_gameState.counter[1] = 0; _gameState.counter[1] <= 49; ++_gameState.counter[1]) {
yOffset += 320;
_gameState.counter[0] = yPos - 49 + _gameState.counter[1];
for (_gameState.counter[2] = 0; _gameState.counter[2] <= 29; ++_gameState.counter[2]) {
_gameState.counter[3] = xPos - 15 + _gameState.counter[2];
const int offset = _gameState.counter[0] * 134 + _gameState.counter[3];
if (_gameState.counter[0] >= 92 && _gameState.counter[0] <= 110 && offset >= 12533 && walkTable2[offset - 12533] == 1) {
continue;
}
uint8 color = _facingIgorFrames[kFacingPositionLeft - 1][_walkCurrentFrame * 1500 + _gameState.counter[1] * 30 + _gameState.counter[2]];
if (color != 0) {
_screenLayer2[yOffset + _gameState.counter[2]] = color;
}
}
}
memcpy(_screenVGA, _screenLayer2, 46080);
++i;
}
PART_06_UPDATE_ROOM_BACKGROUND();
waitForTimer();
} while (i != 29);
free(walkTable1);
free(walkTable2);
WalkData *wd = &_walkData[0];
wd->setPos(xPos, yPos, 4, 0);
wd->setDefaultScale();
_currentPart = 51;
}
void IgorEngine::PART_06_ACTION_103() {
ADD_DIALOGUE_TEXT(215, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
waitForEndOfIgorDialogue();
PART_06_HELPER_8(0);
ADD_DIALOGUE_TEXT(216, 1);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(170, 69, 55, 37, 63);
waitForEndOfCutsceneDialogue(170, 69, 55, 37, 63);
PART_06_HANDLE_DIALOGUE_PHOTOGRAPHER();
PART_06_HELPER_6(255);
}
void IgorEngine::PART_06_ACTION_105() {
_gameTicks = 0;
for (int i = 0; i <= 3; ++i) {
if (compareGameTick(1)) {
const int offset = 22568;
for (int j = 0; j <= 48; ++j) {
const uint8 *src = _animFramesBuffer + 0x81AE + i * 1715 + j * 35;
memcpy(_screenVGA + 320 * j + offset, src, 35);
}
}
PART_06_UPDATE_ROOM_BACKGROUND();
waitForTimer();
}
addObjectToInventory(36, 71);
_objectsState[62] = 0;
PART_06_HELPER_6(255);
}
void IgorEngine::PART_06_ACTION_107() {
PART_06_HELPER_8(0);
ADD_DIALOGUE_TEXT(205, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
waitForEndOfIgorDialogue();
ADD_DIALOGUE_TEXT(206, 2);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(170, 69, 55, 37, 63);
waitForEndOfCutsceneDialogue(170, 69, 55, 37, 63);
}
void IgorEngine::PART_06_ACTION_108() {
PART_06_HELPER_8(0);
ADD_DIALOGUE_TEXT(208, 2);
ADD_DIALOGUE_TEXT(210, 2);
SET_DIALOGUE_TEXT(1, 2);
startIgorDialogue();
waitForEndOfIgorDialogue();
ADD_DIALOGUE_TEXT(212, 1);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(170, 69, 55, 37, 63);
waitForEndOfCutsceneDialogue(170, 69, 55, 37, 63);
int i = 7;
_gameTicks = 0;
do {
if (compareGameTick(1, 32)) {
const uint8 *src = _animFramesBuffer + 0xA763 + READ_LE_UINT16(_animFramesBuffer + 0xDB95 + i * 2) - 1;
decodeAnimFrame(src, _screenVGA, true);
++i;
}
PART_06_UPDATE_ROOM_BACKGROUND();
if (i == 7) {
stopSound();
playSound(19, 1);
}
waitForTimer();
} while (i != 28);
removeObjectFromInventory(61);
_objectsState[61] = 0;
PART_06_HELPER_6(255);
_gameState.unkF = false;
ADD_DIALOGUE_TEXT(213, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
}
void IgorEngine::PART_06_UPDATE_DIALOGUE_PHOTOGRAPHER(int action) {
switch (action) {
case kUpdateDialogueAnimEndOfSentence:
PART_06_HELPER_7(1);
break;
case kUpdateDialogueAnimMiddleOfSentence:
PART_06_HELPER_7(getRandomNumber(6) + 1);
break;
case kUpdateDialogueAnimStanding:
PART_06_HELPER_7(1);
break;
}
}
void IgorEngine::PART_06_HANDLE_DIALOGUE_PHOTOGRAPHER() {
loadDialogueData(DLG_SpringPhotographer);
_updateDialogue = &IgorEngine::PART_06_UPDATE_DIALOGUE_PHOTOGRAPHER;
handleDialogue(170, 69, 55, 37, 63);
_updateDialogue = 0;
}
void IgorEngine::PART_06_UPDATE_ROOM_BACKGROUND() {
if (compareGameTick(61)) {
scrollPalette(160, 167);
setPaletteRange(160, 167);
}
if (compareGameTick(2, 8)) {
scrollPalette(168, 178);
setPaletteRange(168, 178);
}
if (compareGameTick(13, 16)) {
scrollPalette(179, 184);
setPaletteRange(179, 184);
}
if (compareGameTick(5, 32)) {
scrollPalette(185, 191);
setPaletteRange(185, 191);
}
if (compareGameTick(1)) {
switch (getRandomNumber(20)) {
case 0:
playSound(18, 1);
break;
case 3:
playSound(21, 1);
break;
case 9:
playSound(22, 1);
break;
case 17:
playSound(23, 1);
break;
}
}
}
void IgorEngine::PART_06_HELPER_1(int frame) {
const int offset = 41926;
for (int i = 0; i <= 2; ++i) {
const uint8 *src = _animFramesBuffer + 0x7E00 + frame * 12 + i * 4;
memcpy(_screenLayer1 + i * 320 + offset, src, 4);
}
}
void IgorEngine::PART_06_HELPER_2() {
const int offset = 23521;
for (int i = 0; i <= 48; ++i) {
const uint8 *src = _screenLayer1 + i * 320 + offset;
memcpy(_animFramesBuffer + 0xDEA8 + i * 23 - 1, src, 23);
}
}
void IgorEngine::PART_06_HELPER_3() {
const int offset = 28668;
for (int i = 0; i <= 32; ++i) {
const uint8 *src = _animFramesBuffer + 0x7E54 + i * 23;
memcpy(_screenLayer1 + i * 320 + offset, src, 23);
memcpy(_screenVGA + i * 320 + offset, src, 23);
}
}
void IgorEngine::PART_06_HELPER_6(int num) {
if (num == 2 || num == 255) {
if (_objectsState[61] == 1) {
PART_06_HELPER_14();
_roomObjectAreasTable[3].object = 0;
_roomObjectAreasTable[13].area = 0;
_roomObjectAreasTable[15].area = 0;
_roomObjectAreasTable[17].area = 0;
_roomObjectAreasTable[18].area = 0;
} else {
PART_06_HELPER_12();
_roomObjectAreasTable[2].object = 0;
_roomObjectAreasTable[15].object = 0;
_roomObjectAreasTable[18].object = 0;
_roomObjectAreasTable[3].object = 0;
_roomObjectAreasTable[13].area = 3;
_roomObjectAreasTable[15].area = 3;
_roomObjectAreasTable[17].area = 3;
_roomObjectAreasTable[18].area = 3;
}
}
if (num == 3 || num == 255) {
if (_objectsState[62] == 1) {
PART_06_HELPER_13(0);
} else {
PART_06_HELPER_13(1);
_roomObjectAreasTable[3].object = 0;
}
}
}
void IgorEngine::PART_06_HELPER_7(int frame) {
const uint8 *src = _animFramesBuffer + 0xA763 + READ_LE_UINT16(_animFramesBuffer + 0xDB95 + frame * 2) - 1;
decodeAnimFrame(src, _screenVGA, true);
}
void IgorEngine::PART_06_HELPER_8(int frame) {
const int offset = 23521;
for (int i = 0; i <= 48; ++i) {
const uint8 *src = _animFramesBuffer + 0x95C7 + i * 23 + frame * 1127;
memcpy(_screenVGA + i * 320 + offset, src, 23);
}
}
void IgorEngine::PART_06_HELPER_12() {
const int offset = 23521;
for (int i = 0; i <= 48; ++i) {
const uint8 *src = _animFramesBuffer + 0xDEA7 + i * 23;
memcpy(_screenLayer1 + i * 320 + offset, src, 23);
}
}
void IgorEngine::PART_06_HELPER_13(int frame) {
const int offset = 26756;
for (int i = 0; i <= 5; ++i) {
const uint8 *src = _animFramesBuffer + 0x7E00 + frame * 42 + i * 7;
memcpy(_screenLayer1 + i * 320 + offset, src, 7);
}
}
void IgorEngine::PART_06_HELPER_14() {
const int offset = 23521;
for (int i = 0; i <= 48; ++i) {
const uint8 *src = _animFramesBuffer + 0x95C7 + i * 23;
memcpy(_screenLayer1 + i * 320 + offset, src, 23);
}
}
void IgorEngine::PART_06_HELPER_15(int frame) {
const uint8 *src = _animFramesBuffer + 0xA763 + READ_LE_UINT16(_animFramesBuffer + 0xDB95 + frame * 2) - 1;
decodeAnimFrame(src, _screenVGA, true);
}
void IgorEngine::PART_06() {
_gameState.enableLight = 1;
loadRoomData(PAL_SpringBridge, IMG_SpringBridge, BOX_SpringBridge, MSK_SpringBridge, TXT_SpringBridge);
static const int anm1[] = { FRM_SpringBridge1, FRM_SpringBridge2, 0 };
loadAnimData(anm1, 0x7E00);
if (_objectsState[60] == 0) {
PART_06_HELPER_1(0);
}
for (int i = 0; i <= 143; ++i) {
memcpy(_animFramesBuffer + i * 224, _screenLayer1 + i * 320, 224);
}
loadRoomData(PAL_SpringRock, IMG_SpringRock, BOX_SpringRock, MSK_SpringRock, TXT_SpringRock);
SET_PAL_240_48_1();
static const int anm2[] = { FRM_SpringRock1, FRM_SpringRock2, 0 };
loadAnimData(anm2, 0x7E00);
static const int anm3[] = { FRM_SpringRock3, FRM_SpringRock4, 0 };
loadAnimData(anm3, 0x81AE);
static const int anm4[] = { FRM_SpringRock5, FRM_SpringRock6, 0 };
loadAnimData(anm4, 0xA763);
PART_06_HELPER_2();
SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_06_EXEC_ACTION);
_updateRoomBackground = &IgorEngine::PART_06_UPDATE_ROOM_BACKGROUND;
PART_06_HELPER_6(255);
if (_objectsState[63] == 1) {
PART_06_HELPER_3();
}
if (_currentPart == 61) {
SET_PAL_208_96_1();
drawVerbsPanel();
drawInventory(1, 0);
_currentAction.verb = kVerbWalk;
memcpy(_paletteBuffer, _currentPalette, 624);
fadeInPalette(768);
}
loadActionData(DAT_SpringBridge);
_roomDataOffsets = PART_06_ROOM_DATA_OFFSETS;
_walkDataLastIndex = 1;
_walkDataCurrentIndex = 1;
_gameState.unkF = (_objectsState[61] == 1);
enterPartLoop();
while (_currentPart >= 60 && _currentPart <= 61) {
setRoomWalkBounds(0, 0, _objectsState[61] == 0 ? 234 : 142, 143);
handleRoomInput();
if (compareGameTick(1, 16)) {
handleRoomIgorWalk();
}
if (compareGameTick(19, 32)) {
handleRoomDialogue();
}
if (compareGameTick(4, 8)) {
handleRoomInventoryScroll();
}
if (compareGameTick(1)) {
handleRoomLight();
}
PART_06_UPDATE_ROOM_BACKGROUND();
if (compareGameTick(61) && _gameState.unkF && getRandomNumber(10) == 0) {
PART_06_HELPER_8(getRandomNumber(4));
}
waitForTimer();
}
leavePartLoop();
}
} // namespace Igor