mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-06 18:00:44 +00:00
798ce43e19
- added end of demo check for demo 1.10 - simplified parts loop - populated strings table in IGOR.TBL - updated and packed charset data svn-id: r29641
419 lines
12 KiB
C++
419 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/system.h"
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#include "igor/igor.h"
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namespace Igor {
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void IgorEngine::PART_06_EXEC_ACTION(int action) {
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debugC(9, kDebugGame, "PART_06_EXEC_ACTION %d", action);
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switch (action) {
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case 101:
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ADD_DIALOGUE_TEXT(201, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 102:
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PART_06_ACTION_102();
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break;
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case 103:
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PART_06_ACTION_103();
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break;
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case 104:
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ADD_DIALOGUE_TEXT(203, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 105:
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PART_06_ACTION_105();
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break;
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case 106:
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ADD_DIALOGUE_TEXT(204, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 107:
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PART_06_ACTION_107();
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break;
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case 108:
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PART_06_ACTION_108();
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break;
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default:
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error("PART_06_EXEC_ACTION unhandled action %d", action);
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break;
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}
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}
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void IgorEngine::PART_06_ACTION_102() {
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uint8 *walkTable1 = loadData(WLK_Bridge1);
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uint8 *walkTable2 = loadData(WLK_Bridge2);
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int xPos = 323;
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int yPos = 0;
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int i = 1;
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do {
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if (compareGameTick(1, 16)) {
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for (int y = 0; y <= 143; ++y) {
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memcpy(_screenLayer2 + y * 320 + i * 8, _screenLayer1 + y * 320, 320 - i * 8);
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memcpy(_screenLayer2 + y * 320, _animFramesBuffer + y * 224 + 224 - i * 8, i * 8);
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}
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if (i < 15) {
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xPos -= _walkScaleTable[0x8F9 + _walkCurrentFrame];
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assert(xPos >= 205);
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yPos = walkTable1[xPos - 205];
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WalkData::setNextFrame(kFacingPositionLeft, _walkCurrentFrame);
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} else {
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_walkCurrentFrame = 0;
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}
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int yOffset = (yPos - 50) * 320 + xPos - 239 + i * 8;
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for (_gameState.counter[1] = 0; _gameState.counter[1] <= 49; ++_gameState.counter[1]) {
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yOffset += 320;
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_gameState.counter[0] = yPos - 49 + _gameState.counter[1];
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for (_gameState.counter[2] = 0; _gameState.counter[2] <= 29; ++_gameState.counter[2]) {
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_gameState.counter[3] = xPos - 15 + _gameState.counter[2];
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const int offset = _gameState.counter[0] * 134 + _gameState.counter[3];
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if (_gameState.counter[0] >= 92 && _gameState.counter[0] <= 110 && offset >= 12533 && walkTable2[offset - 12533] == 1) {
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continue;
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}
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uint8 color = _facingIgorFrames[kFacingPositionLeft - 1][_walkCurrentFrame * 1500 + _gameState.counter[1] * 30 + _gameState.counter[2]];
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if (color != 0) {
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_screenLayer2[yOffset + _gameState.counter[2]] = color;
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}
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}
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}
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memcpy(_screenVGA, _screenLayer2, 46080);
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++i;
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}
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PART_06_UPDATE_ROOM_BACKGROUND();
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waitForTimer();
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} while (i != 29);
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free(walkTable1);
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free(walkTable2);
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WalkData *wd = &_walkData[0];
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wd->setPos(xPos, yPos, 4, 0);
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wd->setDefaultScale();
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_currentPart = 51;
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}
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void IgorEngine::PART_06_ACTION_103() {
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ADD_DIALOGUE_TEXT(215, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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PART_06_HELPER_8(0);
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ADD_DIALOGUE_TEXT(216, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(170, 69, 55, 37, 63);
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waitForEndOfCutsceneDialogue(170, 69, 55, 37, 63);
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PART_06_HANDLE_DIALOGUE_PHOTOGRAPHER();
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PART_06_HELPER_6(255);
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}
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void IgorEngine::PART_06_ACTION_105() {
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_gameTicks = 0;
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for (int i = 0; i <= 3; ++i) {
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if (compareGameTick(1)) {
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const int offset = 22568;
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for (int j = 0; j <= 48; ++j) {
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const uint8 *src = _animFramesBuffer + 0x81AE + i * 1715 + j * 35;
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memcpy(_screenVGA + 320 * j + offset, src, 35);
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}
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}
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PART_06_UPDATE_ROOM_BACKGROUND();
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waitForTimer();
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}
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addObjectToInventory(36, 71);
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_objectsState[62] = 0;
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PART_06_HELPER_6(255);
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}
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void IgorEngine::PART_06_ACTION_107() {
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PART_06_HELPER_8(0);
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ADD_DIALOGUE_TEXT(205, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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ADD_DIALOGUE_TEXT(206, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(170, 69, 55, 37, 63);
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waitForEndOfCutsceneDialogue(170, 69, 55, 37, 63);
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}
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void IgorEngine::PART_06_ACTION_108() {
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PART_06_HELPER_8(0);
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ADD_DIALOGUE_TEXT(208, 2);
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ADD_DIALOGUE_TEXT(210, 2);
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SET_DIALOGUE_TEXT(1, 2);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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ADD_DIALOGUE_TEXT(212, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(170, 69, 55, 37, 63);
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waitForEndOfCutsceneDialogue(170, 69, 55, 37, 63);
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int i = 7;
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_gameTicks = 0;
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do {
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if (compareGameTick(1, 32)) {
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const uint8 *src = _animFramesBuffer + 0xA763 + READ_LE_UINT16(_animFramesBuffer + 0xDB95 + i * 2) - 1;
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decodeAnimFrame(src, _screenVGA, true);
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++i;
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}
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PART_06_UPDATE_ROOM_BACKGROUND();
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if (i == 7) {
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stopSound();
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playSound(19, 1);
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}
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waitForTimer();
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} while (i != 28);
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removeObjectFromInventory(61);
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_objectsState[61] = 0;
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PART_06_HELPER_6(255);
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_gameState.unkF = false;
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ADD_DIALOGUE_TEXT(213, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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}
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void IgorEngine::PART_06_UPDATE_DIALOGUE_PHOTOGRAPHER(int action) {
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switch (action) {
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case kUpdateDialogueAnimEndOfSentence:
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PART_06_HELPER_7(1);
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break;
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case kUpdateDialogueAnimMiddleOfSentence:
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PART_06_HELPER_7(getRandomNumber(6) + 1);
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break;
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case kUpdateDialogueAnimStanding:
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PART_06_HELPER_7(1);
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break;
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}
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}
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void IgorEngine::PART_06_HANDLE_DIALOGUE_PHOTOGRAPHER() {
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loadDialogueData(DLG_SpringPhotographer);
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_updateDialogue = &IgorEngine::PART_06_UPDATE_DIALOGUE_PHOTOGRAPHER;
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handleDialogue(170, 69, 55, 37, 63);
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_updateDialogue = 0;
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}
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void IgorEngine::PART_06_UPDATE_ROOM_BACKGROUND() {
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if (compareGameTick(61)) {
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scrollPalette(160, 167);
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setPaletteRange(160, 167);
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}
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if (compareGameTick(2, 8)) {
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scrollPalette(168, 178);
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setPaletteRange(168, 178);
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}
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if (compareGameTick(13, 16)) {
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scrollPalette(179, 184);
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setPaletteRange(179, 184);
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}
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if (compareGameTick(5, 32)) {
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scrollPalette(185, 191);
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setPaletteRange(185, 191);
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}
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if (compareGameTick(1)) {
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switch (getRandomNumber(20)) {
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case 0:
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playSound(18, 1);
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break;
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case 3:
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playSound(21, 1);
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break;
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case 9:
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playSound(22, 1);
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break;
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case 17:
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playSound(23, 1);
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break;
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}
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}
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}
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void IgorEngine::PART_06_HELPER_1(int frame) {
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const int offset = 41926;
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for (int i = 0; i <= 2; ++i) {
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const uint8 *src = _animFramesBuffer + 0x7E00 + frame * 12 + i * 4;
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memcpy(_screenLayer1 + i * 320 + offset, src, 4);
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}
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}
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void IgorEngine::PART_06_HELPER_2() {
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const int offset = 23521;
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for (int i = 0; i <= 48; ++i) {
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const uint8 *src = _screenLayer1 + i * 320 + offset;
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memcpy(_animFramesBuffer + 0xDEA8 + i * 23 - 1, src, 23);
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}
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}
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void IgorEngine::PART_06_HELPER_3() {
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const int offset = 28668;
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for (int i = 0; i <= 32; ++i) {
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const uint8 *src = _animFramesBuffer + 0x7E54 + i * 23;
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memcpy(_screenLayer1 + i * 320 + offset, src, 23);
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memcpy(_screenVGA + i * 320 + offset, src, 23);
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}
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}
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void IgorEngine::PART_06_HELPER_6(int num) {
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if (num == 2 || num == 255) {
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if (_objectsState[61] == 1) {
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PART_06_HELPER_14();
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_roomObjectAreasTable[3].object = 0;
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_roomObjectAreasTable[13].area = 0;
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_roomObjectAreasTable[15].area = 0;
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_roomObjectAreasTable[17].area = 0;
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_roomObjectAreasTable[18].area = 0;
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} else {
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PART_06_HELPER_12();
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_roomObjectAreasTable[2].object = 0;
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_roomObjectAreasTable[15].object = 0;
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_roomObjectAreasTable[18].object = 0;
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_roomObjectAreasTable[3].object = 0;
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_roomObjectAreasTable[13].area = 3;
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_roomObjectAreasTable[15].area = 3;
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_roomObjectAreasTable[17].area = 3;
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_roomObjectAreasTable[18].area = 3;
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}
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}
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if (num == 3 || num == 255) {
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if (_objectsState[62] == 1) {
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PART_06_HELPER_13(0);
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} else {
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PART_06_HELPER_13(1);
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_roomObjectAreasTable[3].object = 0;
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}
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}
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}
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void IgorEngine::PART_06_HELPER_7(int frame) {
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const uint8 *src = _animFramesBuffer + 0xA763 + READ_LE_UINT16(_animFramesBuffer + 0xDB95 + frame * 2) - 1;
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decodeAnimFrame(src, _screenVGA, true);
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}
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void IgorEngine::PART_06_HELPER_8(int frame) {
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const int offset = 23521;
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for (int i = 0; i <= 48; ++i) {
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const uint8 *src = _animFramesBuffer + 0x95C7 + i * 23 + frame * 1127;
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memcpy(_screenVGA + i * 320 + offset, src, 23);
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}
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}
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void IgorEngine::PART_06_HELPER_12() {
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const int offset = 23521;
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for (int i = 0; i <= 48; ++i) {
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const uint8 *src = _animFramesBuffer + 0xDEA7 + i * 23;
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memcpy(_screenLayer1 + i * 320 + offset, src, 23);
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}
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}
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void IgorEngine::PART_06_HELPER_13(int frame) {
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const int offset = 26756;
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for (int i = 0; i <= 5; ++i) {
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const uint8 *src = _animFramesBuffer + 0x7E00 + frame * 42 + i * 7;
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memcpy(_screenLayer1 + i * 320 + offset, src, 7);
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}
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}
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void IgorEngine::PART_06_HELPER_14() {
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const int offset = 23521;
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for (int i = 0; i <= 48; ++i) {
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const uint8 *src = _animFramesBuffer + 0x95C7 + i * 23;
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memcpy(_screenLayer1 + i * 320 + offset, src, 23);
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}
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}
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void IgorEngine::PART_06_HELPER_15(int frame) {
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const uint8 *src = _animFramesBuffer + 0xA763 + READ_LE_UINT16(_animFramesBuffer + 0xDB95 + frame * 2) - 1;
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decodeAnimFrame(src, _screenVGA, true);
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}
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void IgorEngine::PART_06() {
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_gameState.enableLight = 1;
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loadRoomData(PAL_SpringBridge, IMG_SpringBridge, BOX_SpringBridge, MSK_SpringBridge, TXT_SpringBridge);
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static const int anm1[] = { FRM_SpringBridge1, FRM_SpringBridge2, 0 };
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loadAnimData(anm1, 0x7E00);
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if (_objectsState[60] == 0) {
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PART_06_HELPER_1(0);
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}
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for (int i = 0; i <= 143; ++i) {
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memcpy(_animFramesBuffer + i * 224, _screenLayer1 + i * 320, 224);
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}
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loadRoomData(PAL_SpringRock, IMG_SpringRock, BOX_SpringRock, MSK_SpringRock, TXT_SpringRock);
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SET_PAL_240_48_1();
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static const int anm2[] = { FRM_SpringRock1, FRM_SpringRock2, 0 };
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loadAnimData(anm2, 0x7E00);
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static const int anm3[] = { FRM_SpringRock3, FRM_SpringRock4, 0 };
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loadAnimData(anm3, 0x81AE);
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static const int anm4[] = { FRM_SpringRock5, FRM_SpringRock6, 0 };
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loadAnimData(anm4, 0xA763);
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PART_06_HELPER_2();
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SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_06_EXEC_ACTION);
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_updateRoomBackground = &IgorEngine::PART_06_UPDATE_ROOM_BACKGROUND;
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PART_06_HELPER_6(255);
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if (_objectsState[63] == 1) {
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PART_06_HELPER_3();
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}
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if (_currentPart == 61) {
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SET_PAL_208_96_1();
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drawVerbsPanel();
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drawInventory(1, 0);
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_currentAction.verb = kVerbWalk;
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memcpy(_paletteBuffer, _currentPalette, 624);
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fadeInPalette(768);
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}
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loadActionData(DAT_SpringBridge);
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_roomDataOffsets = PART_06_ROOM_DATA_OFFSETS;
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_walkDataLastIndex = 1;
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_walkDataCurrentIndex = 1;
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_gameState.unkF = (_objectsState[61] == 1);
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enterPartLoop();
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while (_currentPart >= 60 && _currentPart <= 61) {
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setRoomWalkBounds(0, 0, _objectsState[61] == 0 ? 234 : 142, 143);
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handleRoomInput();
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if (compareGameTick(1, 16)) {
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handleRoomIgorWalk();
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}
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if (compareGameTick(19, 32)) {
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handleRoomDialogue();
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}
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if (compareGameTick(4, 8)) {
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handleRoomInventoryScroll();
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}
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if (compareGameTick(1)) {
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handleRoomLight();
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}
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PART_06_UPDATE_ROOM_BACKGROUND();
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if (compareGameTick(61) && _gameState.unkF && getRandomNumber(10) == 0) {
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PART_06_HELPER_8(getRandomNumber(4));
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}
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waitForTimer();
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}
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leavePartLoop();
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}
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} // namespace Igor
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