mirror of
https://github.com/libretro/scummvm.git
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798ce43e19
- added end of demo check for demo 1.10 - simplified parts loop - populated strings table in IGOR.TBL - updated and packed charset data svn-id: r29641
203 lines
5.2 KiB
C++
203 lines
5.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "igor/igor.h"
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namespace Igor {
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void IgorEngine::PART_18_EXEC_ACTION(int action) {
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switch (action) {
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case 101:
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ADD_DIALOGUE_TEXT(201, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 102:
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ADD_DIALOGUE_TEXT(202, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 103:
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ADD_DIALOGUE_TEXT(205, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(99, 54, 43, 63, 0);
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waitForEndOfCutsceneDialogue(99, 54, 43, 63, 0);
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break;
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case 104:
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ADD_DIALOGUE_TEXT(206, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(132, 55, 63, 42, 0);
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waitForEndOfCutsceneDialogue(132, 55, 63, 42, 0);
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break;
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case 105:
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ADD_DIALOGUE_TEXT(207, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(167, 56, 0, 42, 42);
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waitForEndOfCutsceneDialogue(167, 56, 0, 42, 42);
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break;
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case 106:
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ADD_DIALOGUE_TEXT(208, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 107:
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ADD_DIALOGUE_TEXT(209, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 108:
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ADD_DIALOGUE_TEXT(210, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 109:
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PART_18_ACTION_109();
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break;
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case 110:
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_currentPart = 252;
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break;
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case 111:
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PART_18_ACTION_111();
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break;
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default:
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error("PART_18_EXEC_ACTION unhandled action %d", action);
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break;
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}
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}
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void IgorEngine::PART_18_ACTION_109() {
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const int offset = 29480;
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for (int i = 1; i <= 2; ++i) {
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for (int j = 1; j <= 48; ++j) {
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memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + (i - 1) * 1519 + j * 31, 31);
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}
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waitForTimer(120);
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}
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int part = _currentPart;
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_currentPart = 191;
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fadeOutPalette(768);
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PART_19();
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memcpy(_screenVGA, _screenLayer2, 46080);
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loadResourceData__ROOM_MenToilets();
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loadResourceData__ANIM_MenToilets();
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loadActionData(DAT_MenToilets);
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_roomDataOffsets = PART_18_ROOM_DATA_OFFSETS;
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setRoomWalkBounds(0, 0, 319, 143);
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SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_18_EXEC_ACTION);
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PART_18_HELPER_1(255);
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memset(_screenVGA + 46080, 0, 17920);
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drawVerbsPanel();
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removeObjectFromInventory(53);
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fadeInPalette(768);
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_currentPart = part;
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ADD_DIALOGUE_TEXT(215, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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}
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void IgorEngine::PART_18_ACTION_111() {
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if (_objectsState[0] == 0) {
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ADD_DIALOGUE_TEXT(211, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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return;
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}
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if (_objectsState[0] == 2) {
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ADD_DIALOGUE_TEXT(212, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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return;
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}
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const int offset = 26798;
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for (int i = 0; i <= 28; ++i) {
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memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + i * 28 + 0xF0A, 28);
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}
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playSound(47, 1);
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for (int i = 1; i <= 2; ++i) {
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waitForTimer(200);
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}
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for (int i = 0; i <= 28; ++i) {
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memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + i * 28 + 0xBDE, 28);
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}
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ADD_DIALOGUE_TEXT(213, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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_objectsState[0] = 2;
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UPDATE_OBJECT_STATE(1);
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}
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void IgorEngine::PART_18_HELPER_1(int num) {
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}
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void IgorEngine::PART_18_HELPER_2() {
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_walkData[0].setPos(319, 142, 4, 0);
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_walkData[0].clipSkipX = 1;
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_walkData[0].clipWidth = 15;
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_walkData[0].scaleWidth = 50;
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_walkData[0].xPosChanged = 1;
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_walkData[0].dxPos = 0;
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_walkData[0].yPosChanged = 1;
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_walkData[0].dyPos = 0;
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_walkData[0].scaleHeight = 50;
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_walkDataLastIndex = 0;
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buildWalkPath(319, 142, 295, 142);
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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}
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void IgorEngine::PART_18() {
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_gameState.enableLight = 1;
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loadResourceData__ROOM_MenToilets();
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loadResourceData__ANIM_MenToilets();
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loadActionData(DAT_MenToilets);
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_roomDataOffsets = PART_18_ROOM_DATA_OFFSETS;
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setRoomWalkBounds(0, 0, 319, 143);
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SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_18_EXEC_ACTION);
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PART_18_HELPER_1(255);
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memcpy(_screenVGA, _screenLayer1, 46080);
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_currentAction.verb = kVerbWalk;
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fadeInPalette(768);
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PART_18_HELPER_2();
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enterPartLoop();
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while (_currentPart == 180) {
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runPartLoop();
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}
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leavePartLoop();
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fadeOutPalette(624);
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}
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void IgorEngine::loadResourceData__ROOM_MenToilets() {
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loadRoomData(PAL_MenToilets, IMG_MenToilets, BOX_MenToilets, MSK_MenToilets, TXT_MenToilets);
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}
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void IgorEngine::loadResourceData__ANIM_MenToilets() {
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static const int anm[] = { FRM_MenToilets1, FRM_MenToilets2, 0 };
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loadAnimData(anm);
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}
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} // namespace Igor
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