scummvm/engines/igor/parts/part_18.cpp
Gregory Montoir 798ce43e19 - enabled speech sounds
- added end of demo check for demo 1.10
- simplified parts loop
- populated strings table in IGOR.TBL
- updated and packed charset data

svn-id: r29641
2007-11-25 23:27:51 +00:00

203 lines
5.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "igor/igor.h"
namespace Igor {
void IgorEngine::PART_18_EXEC_ACTION(int action) {
switch (action) {
case 101:
ADD_DIALOGUE_TEXT(201, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 102:
ADD_DIALOGUE_TEXT(202, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 103:
ADD_DIALOGUE_TEXT(205, 1);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(99, 54, 43, 63, 0);
waitForEndOfCutsceneDialogue(99, 54, 43, 63, 0);
break;
case 104:
ADD_DIALOGUE_TEXT(206, 1);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(132, 55, 63, 42, 0);
waitForEndOfCutsceneDialogue(132, 55, 63, 42, 0);
break;
case 105:
ADD_DIALOGUE_TEXT(207, 1);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(167, 56, 0, 42, 42);
waitForEndOfCutsceneDialogue(167, 56, 0, 42, 42);
break;
case 106:
ADD_DIALOGUE_TEXT(208, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 107:
ADD_DIALOGUE_TEXT(209, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 108:
ADD_DIALOGUE_TEXT(210, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 109:
PART_18_ACTION_109();
break;
case 110:
_currentPart = 252;
break;
case 111:
PART_18_ACTION_111();
break;
default:
error("PART_18_EXEC_ACTION unhandled action %d", action);
break;
}
}
void IgorEngine::PART_18_ACTION_109() {
const int offset = 29480;
for (int i = 1; i <= 2; ++i) {
for (int j = 1; j <= 48; ++j) {
memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + (i - 1) * 1519 + j * 31, 31);
}
waitForTimer(120);
}
int part = _currentPart;
_currentPart = 191;
fadeOutPalette(768);
PART_19();
memcpy(_screenVGA, _screenLayer2, 46080);
loadResourceData__ROOM_MenToilets();
loadResourceData__ANIM_MenToilets();
loadActionData(DAT_MenToilets);
_roomDataOffsets = PART_18_ROOM_DATA_OFFSETS;
setRoomWalkBounds(0, 0, 319, 143);
SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_18_EXEC_ACTION);
PART_18_HELPER_1(255);
memset(_screenVGA + 46080, 0, 17920);
drawVerbsPanel();
removeObjectFromInventory(53);
fadeInPalette(768);
_currentPart = part;
ADD_DIALOGUE_TEXT(215, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
}
void IgorEngine::PART_18_ACTION_111() {
if (_objectsState[0] == 0) {
ADD_DIALOGUE_TEXT(211, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
return;
}
if (_objectsState[0] == 2) {
ADD_DIALOGUE_TEXT(212, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
return;
}
const int offset = 26798;
for (int i = 0; i <= 28; ++i) {
memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + i * 28 + 0xF0A, 28);
}
playSound(47, 1);
for (int i = 1; i <= 2; ++i) {
waitForTimer(200);
}
for (int i = 0; i <= 28; ++i) {
memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + i * 28 + 0xBDE, 28);
}
ADD_DIALOGUE_TEXT(213, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
_objectsState[0] = 2;
UPDATE_OBJECT_STATE(1);
}
void IgorEngine::PART_18_HELPER_1(int num) {
}
void IgorEngine::PART_18_HELPER_2() {
_walkData[0].setPos(319, 142, 4, 0);
_walkData[0].clipSkipX = 1;
_walkData[0].clipWidth = 15;
_walkData[0].scaleWidth = 50;
_walkData[0].xPosChanged = 1;
_walkData[0].dxPos = 0;
_walkData[0].yPosChanged = 1;
_walkData[0].dyPos = 0;
_walkData[0].scaleHeight = 50;
_walkDataLastIndex = 0;
buildWalkPath(319, 142, 295, 142);
_walkData[_walkDataLastIndex].frameNum = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
}
void IgorEngine::PART_18() {
_gameState.enableLight = 1;
loadResourceData__ROOM_MenToilets();
loadResourceData__ANIM_MenToilets();
loadActionData(DAT_MenToilets);
_roomDataOffsets = PART_18_ROOM_DATA_OFFSETS;
setRoomWalkBounds(0, 0, 319, 143);
SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_18_EXEC_ACTION);
PART_18_HELPER_1(255);
memcpy(_screenVGA, _screenLayer1, 46080);
_currentAction.verb = kVerbWalk;
fadeInPalette(768);
PART_18_HELPER_2();
enterPartLoop();
while (_currentPart == 180) {
runPartLoop();
}
leavePartLoop();
fadeOutPalette(624);
}
void IgorEngine::loadResourceData__ROOM_MenToilets() {
loadRoomData(PAL_MenToilets, IMG_MenToilets, BOX_MenToilets, MSK_MenToilets, TXT_MenToilets);
}
void IgorEngine::loadResourceData__ANIM_MenToilets() {
static const int anm[] = { FRM_MenToilets1, FRM_MenToilets2, 0 };
loadAnimData(anm);
}
} // namespace Igor