scummvm/engines/igor/parts/part_26.cpp
Gregory Montoir 798ce43e19 - enabled speech sounds
- added end of demo check for demo 1.10
- simplified parts loop
- populated strings table in IGOR.TBL
- updated and packed charset data

svn-id: r29641
2007-11-25 23:27:51 +00:00

283 lines
7.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "igor/igor.h"
namespace Igor {
static const uint8 PART_26_ANIM_DATA_1[12] = { 6, 0, 2, 3, 4, 5, 6, 5, 4, 3, 2, 0 };
void IgorEngine::PART_26_EXEC_ACTION(int action) {
switch (action) {
case 101:
ADD_DIALOGUE_TEXT(202, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 102:
ADD_DIALOGUE_TEXT(203, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 103:
PART_26_ACTION_103();
break;
case 104:
PART_26_ACTION_104();
break;
case 105:
ADD_DIALOGUE_TEXT(224, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 106:
_currentPart = 250;
break;
case 107:
PART_26_ACTION_107();
break;
case 108:
ADD_DIALOGUE_TEXT(216, 2);
ADD_DIALOGUE_TEXT(218, 1);
SET_DIALOGUE_TEXT(1, 2);
startIgorDialogue();
break;
case 109:
ADD_DIALOGUE_TEXT(219, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 110:
ADD_DIALOGUE_TEXT(220, 2);
ADD_DIALOGUE_TEXT(222, 1);
SET_DIALOGUE_TEXT(1, 2);
startIgorDialogue();
break;
case 111:
ADD_DIALOGUE_TEXT(223, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
default:
error("PART_26_EXEC_ACTION unhandled action %d", action);
break;
}
}
void IgorEngine::PART_26_ACTION_103() {
if (_objectsState[69] == 1) {
EXEC_MAIN_ACTION(11);
return;
}
for (int i = 1; i <= 2; ++i) {
const int offset = 19870;
for (int j = 0; j <= 65; ++j) {
memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + 0x16C0 + i * 2706 + j * 41, 41);
}
if (i == 2) {
playSound(13, 1);
} else if (i == 1) {
waitForTimer(100);
}
}
_objectsState[69] = 1;
PART_25_HELPER_1(1);
}
void IgorEngine::PART_26_ACTION_104() {
if (_objectsState[69] == 0) {
EXEC_MAIN_ACTION(14);
return;
}
for (int i = 3; i <= 4; ++i) {
const int offset = 19870;
for (int j = 0; j <= 65; ++j) {
memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 2706 + j * 41 + 0x16C0, 41);
if (i == 4) {
playSound(14, 1);
}
if (i == 3) {
waitForTimer(100);
}
}
}
_objectsState[69] = 0;
PART_25_HELPER_1(1);
}
void IgorEngine::PART_26_ACTION_107() {
if (_objectsState[69] != 0) {
_roomObjectAreasTable[_screenLayer2[36800]].area = 1;
--_walkDataLastIndex;
buildWalkPath(62, 127, 0, 115);
_walkData[_walkDataLastIndex].frameNum = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
_currentPart = 160;
}
}
void IgorEngine::PART_26_UPDATE_ROOM_BACKGROUND() {
if (compareGameTick(29) || compareGameTick(61)) {
if (_gameState.unk10 > 2) {
if (_gameState.unk10 == 11) {
_gameState.unk10 = 2;
}
PART_26_HELPER_7(PART_26_ANIM_DATA_1[_gameState.unk10]);
if (_gameState.unk10 > 2) {
++_gameState.unk10;
}
} else if (_gameState.unk10 == 1) {
_gameState.unk10 = 2;
PART_26_HELPER_7(_gameState.unk10);
} else if (getRandomNumber(25) == 0) {
_gameState.unk10 = 1;
PART_26_HELPER_7(_gameState.unk10);
} else if (getRandomNumber(30) == 0) {
_gameState.unk10 = 3;
}
}
}
void IgorEngine::PART_26_HELPER_1(int num) {
if (num == 1 || num == 255) {
if (_objectsState[69] == 0) {
PART_26_HELPER_2();
_roomActionsTable[0x1E] = 6;
} else {
PART_26_HELPER_3();
_roomActionsTable[0x1E] = 7;
}
}
}
void IgorEngine::PART_26_HELPER_2() {
const int offset = 19870;
for (int i = 0; i <= 64; ++i) {
memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 25, 25);
}
}
void IgorEngine::PART_26_HELPER_3() {
const int offset = 19870;
for (int i = 0; i <= 64; ++i) {
memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + 0x659 + i * 25, 25);
}
}
void IgorEngine::PART_26_HELPER_4() {
_walkData[0].setPos(319, 125, 4, 0);
_walkData[0].setDefaultScale();
_walkData[0].clipWidth = 15;
_walkDataLastIndex = 0;
_walkDataCurrentIndex = 1;
buildWalkPathSimple(319, 125, 269, 140);
_walkData[_walkDataLastIndex].frameNum = 0;
_gameState.igorMoving = true;
waitForIgorMove();
}
void IgorEngine::PART_26_HELPER_5() {
_walkData[0].setPos(0, 115, 3, 0);
_walkData[0].setDefaultScale();
_walkData[0].clipSkipX = 2;
_walkData[0].clipWidth = 30;
_walkDataLastIndex = 0;
_roomObjectAreasTable[_screenLayer2[36800]].area = 1;
buildWalkPath(0, 115, 70, 127);
_roomObjectAreasTable[_screenLayer2[36800]].area = 0;
_walkData[_walkDataLastIndex].frameNum = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
if (_objectsState[65] == 3) {
ADD_DIALOGUE_TEXT(212, 1);
ADD_DIALOGUE_TEXT(213, 2);
ADD_DIALOGUE_TEXT(215, 1);
SET_DIALOGUE_TEXT(1, 3);
startIgorDialogue();
_objectsState[65] = 4;
drawVerbsPanel();
redrawVerb(kVerbWalk, true);
_currentAction.verb = kVerbWalk;
drawInventory(_inventoryInfo[72], 0);
playSound(51, 1);
PART_26_HELPER_1(255);
}
}
void IgorEngine::PART_26_HELPER_7(int frame) {
_roomCursorOn = false;
for (int i = 0; i <= 39; ++i) {
for (int j = 0; j <= 21; ++j) {
int offset = (i + 91) * 320 + j + 169;
uint8 color = _screenVGA[offset];
if (color < 192 || (color > 207 && color != 240 && color != 241)) {
color = _animFramesBuffer[0x942 + frame * 880 + i * 22 + j];
}
_screenTempLayer[100 * i + j] = color;
}
}
for (int i = 0; i <= 39; ++i) {
const int offset = i * 320 + 29289;
memcpy(_screenVGA + offset, _screenTempLayer + i * 100, 22);
memcpy(_screenLayer1 + offset, _animFramesBuffer + 0x942 + frame * 880 + i * 22, 22);
}
if (_dialogueCursorOn) {
_roomCursorOn = true;
}
}
void IgorEngine::PART_26() {
_gameState.enableLight = 1;
loadRoomData(PAL_CollegeCorridorMissBarrymore, IMG_CollegeCorridorMissBarrymore, BOX_CollegeCorridorMissBarrymore, MSK_CollegeCorridorMissBarrymore, TXT_CollegeCorridorMissBarrymore);
static const int anm[] = { FRM_CollegeCorridorMissBarrymore1, FRM_CollegeCorridorMissBarrymore2, FRM_CollegeCorridorMissBarrymore3, 0 };
loadAnimData(anm);
loadActionData(DAT_CollegeCorridorMissBarrymore);
_roomDataOffsets = PART_26_ROOM_DATA_OFFSETS;
setRoomWalkBounds(14, 0, 319, 143);
SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_26_EXEC_ACTION);
_updateRoomBackground = &IgorEngine::PART_26_UPDATE_ROOM_BACKGROUND;
PART_26_HELPER_1(255);
memcpy(_screenVGA, _screenLayer1, 46080);
_currentAction.verb = kVerbWalk;
_gameState.unk10 = true;
fadeInPalette(768);
if (_currentPart == 260) {
PART_26_HELPER_4();
} else {
PART_26_HELPER_5();
}
enterPartLoop();
while (_currentPart >= 260 && _currentPart <= 261) {
runPartLoop();
}
leavePartLoop();
fadeOutPalette(624);
}
} // namespace Igor