mirror of
https://github.com/libretro/scummvm.git
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798ce43e19
- added end of demo check for demo 1.10 - simplified parts loop - populated strings table in IGOR.TBL - updated and packed charset data svn-id: r29641
283 lines
7.3 KiB
C++
283 lines
7.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "igor/igor.h"
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namespace Igor {
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static const uint8 PART_26_ANIM_DATA_1[12] = { 6, 0, 2, 3, 4, 5, 6, 5, 4, 3, 2, 0 };
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void IgorEngine::PART_26_EXEC_ACTION(int action) {
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switch (action) {
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case 101:
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ADD_DIALOGUE_TEXT(202, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 102:
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ADD_DIALOGUE_TEXT(203, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 103:
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PART_26_ACTION_103();
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break;
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case 104:
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PART_26_ACTION_104();
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break;
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case 105:
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ADD_DIALOGUE_TEXT(224, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 106:
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_currentPart = 250;
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break;
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case 107:
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PART_26_ACTION_107();
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break;
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case 108:
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ADD_DIALOGUE_TEXT(216, 2);
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ADD_DIALOGUE_TEXT(218, 1);
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SET_DIALOGUE_TEXT(1, 2);
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startIgorDialogue();
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break;
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case 109:
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ADD_DIALOGUE_TEXT(219, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 110:
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ADD_DIALOGUE_TEXT(220, 2);
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ADD_DIALOGUE_TEXT(222, 1);
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SET_DIALOGUE_TEXT(1, 2);
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startIgorDialogue();
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break;
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case 111:
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ADD_DIALOGUE_TEXT(223, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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default:
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error("PART_26_EXEC_ACTION unhandled action %d", action);
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break;
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}
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}
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void IgorEngine::PART_26_ACTION_103() {
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if (_objectsState[69] == 1) {
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EXEC_MAIN_ACTION(11);
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return;
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}
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for (int i = 1; i <= 2; ++i) {
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const int offset = 19870;
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for (int j = 0; j <= 65; ++j) {
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memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + 0x16C0 + i * 2706 + j * 41, 41);
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}
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if (i == 2) {
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playSound(13, 1);
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} else if (i == 1) {
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waitForTimer(100);
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}
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}
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_objectsState[69] = 1;
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PART_25_HELPER_1(1);
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}
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void IgorEngine::PART_26_ACTION_104() {
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if (_objectsState[69] == 0) {
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EXEC_MAIN_ACTION(14);
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return;
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}
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for (int i = 3; i <= 4; ++i) {
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const int offset = 19870;
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for (int j = 0; j <= 65; ++j) {
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memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 2706 + j * 41 + 0x16C0, 41);
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if (i == 4) {
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playSound(14, 1);
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}
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if (i == 3) {
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waitForTimer(100);
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}
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}
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}
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_objectsState[69] = 0;
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PART_25_HELPER_1(1);
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}
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void IgorEngine::PART_26_ACTION_107() {
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if (_objectsState[69] != 0) {
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_roomObjectAreasTable[_screenLayer2[36800]].area = 1;
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--_walkDataLastIndex;
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buildWalkPath(62, 127, 0, 115);
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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_currentPart = 160;
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}
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}
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void IgorEngine::PART_26_UPDATE_ROOM_BACKGROUND() {
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if (compareGameTick(29) || compareGameTick(61)) {
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if (_gameState.unk10 > 2) {
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if (_gameState.unk10 == 11) {
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_gameState.unk10 = 2;
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}
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PART_26_HELPER_7(PART_26_ANIM_DATA_1[_gameState.unk10]);
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if (_gameState.unk10 > 2) {
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++_gameState.unk10;
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}
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} else if (_gameState.unk10 == 1) {
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_gameState.unk10 = 2;
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PART_26_HELPER_7(_gameState.unk10);
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} else if (getRandomNumber(25) == 0) {
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_gameState.unk10 = 1;
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PART_26_HELPER_7(_gameState.unk10);
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} else if (getRandomNumber(30) == 0) {
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_gameState.unk10 = 3;
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}
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}
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}
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void IgorEngine::PART_26_HELPER_1(int num) {
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if (num == 1 || num == 255) {
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if (_objectsState[69] == 0) {
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PART_26_HELPER_2();
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_roomActionsTable[0x1E] = 6;
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} else {
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PART_26_HELPER_3();
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_roomActionsTable[0x1E] = 7;
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}
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}
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}
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void IgorEngine::PART_26_HELPER_2() {
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const int offset = 19870;
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for (int i = 0; i <= 64; ++i) {
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memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 25, 25);
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}
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}
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void IgorEngine::PART_26_HELPER_3() {
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const int offset = 19870;
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for (int i = 0; i <= 64; ++i) {
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memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + 0x659 + i * 25, 25);
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}
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}
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void IgorEngine::PART_26_HELPER_4() {
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_walkData[0].setPos(319, 125, 4, 0);
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_walkData[0].setDefaultScale();
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_walkData[0].clipWidth = 15;
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_walkDataLastIndex = 0;
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_walkDataCurrentIndex = 1;
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buildWalkPathSimple(319, 125, 269, 140);
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_walkData[_walkDataLastIndex].frameNum = 0;
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_gameState.igorMoving = true;
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waitForIgorMove();
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}
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void IgorEngine::PART_26_HELPER_5() {
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_walkData[0].setPos(0, 115, 3, 0);
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_walkData[0].setDefaultScale();
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_walkData[0].clipSkipX = 2;
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_walkData[0].clipWidth = 30;
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_walkDataLastIndex = 0;
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_roomObjectAreasTable[_screenLayer2[36800]].area = 1;
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buildWalkPath(0, 115, 70, 127);
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_roomObjectAreasTable[_screenLayer2[36800]].area = 0;
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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if (_objectsState[65] == 3) {
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ADD_DIALOGUE_TEXT(212, 1);
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ADD_DIALOGUE_TEXT(213, 2);
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ADD_DIALOGUE_TEXT(215, 1);
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SET_DIALOGUE_TEXT(1, 3);
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startIgorDialogue();
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_objectsState[65] = 4;
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drawVerbsPanel();
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redrawVerb(kVerbWalk, true);
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_currentAction.verb = kVerbWalk;
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drawInventory(_inventoryInfo[72], 0);
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playSound(51, 1);
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PART_26_HELPER_1(255);
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}
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}
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void IgorEngine::PART_26_HELPER_7(int frame) {
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_roomCursorOn = false;
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for (int i = 0; i <= 39; ++i) {
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for (int j = 0; j <= 21; ++j) {
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int offset = (i + 91) * 320 + j + 169;
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uint8 color = _screenVGA[offset];
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if (color < 192 || (color > 207 && color != 240 && color != 241)) {
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color = _animFramesBuffer[0x942 + frame * 880 + i * 22 + j];
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}
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_screenTempLayer[100 * i + j] = color;
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}
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}
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for (int i = 0; i <= 39; ++i) {
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const int offset = i * 320 + 29289;
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memcpy(_screenVGA + offset, _screenTempLayer + i * 100, 22);
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memcpy(_screenLayer1 + offset, _animFramesBuffer + 0x942 + frame * 880 + i * 22, 22);
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}
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if (_dialogueCursorOn) {
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_roomCursorOn = true;
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}
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}
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void IgorEngine::PART_26() {
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_gameState.enableLight = 1;
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loadRoomData(PAL_CollegeCorridorMissBarrymore, IMG_CollegeCorridorMissBarrymore, BOX_CollegeCorridorMissBarrymore, MSK_CollegeCorridorMissBarrymore, TXT_CollegeCorridorMissBarrymore);
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static const int anm[] = { FRM_CollegeCorridorMissBarrymore1, FRM_CollegeCorridorMissBarrymore2, FRM_CollegeCorridorMissBarrymore3, 0 };
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loadAnimData(anm);
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loadActionData(DAT_CollegeCorridorMissBarrymore);
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_roomDataOffsets = PART_26_ROOM_DATA_OFFSETS;
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setRoomWalkBounds(14, 0, 319, 143);
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SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_26_EXEC_ACTION);
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_updateRoomBackground = &IgorEngine::PART_26_UPDATE_ROOM_BACKGROUND;
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PART_26_HELPER_1(255);
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memcpy(_screenVGA, _screenLayer1, 46080);
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_currentAction.verb = kVerbWalk;
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_gameState.unk10 = true;
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fadeInPalette(768);
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if (_currentPart == 260) {
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PART_26_HELPER_4();
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} else {
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PART_26_HELPER_5();
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}
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enterPartLoop();
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while (_currentPart >= 260 && _currentPart <= 261) {
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runPartLoop();
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}
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leavePartLoop();
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fadeOutPalette(624);
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}
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} // namespace Igor
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