scummvm/engines/igor/parts/part_28.cpp
Gregory Montoir 98545ad4e5 sync'ing with local tree for now
- some minor changes to detection code
- added missing spanish strings to IGOR.TBL
- fixed '@' charset index

svn-id: r29672
2007-11-30 19:05:53 +00:00

358 lines
9.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "igor/igor.h"
namespace Igor {
void IgorEngine::PART_28_EXEC_ACTION(int action) {
switch (action) {
case 101:
_currentPart = 230;
break;
case 102:
ADD_DIALOGUE_TEXT(201, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 103:
ADD_DIALOGUE_TEXT(202, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 104:
ADD_DIALOGUE_TEXT(203, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 105:
ADD_DIALOGUE_TEXT(204, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 106:
if (_objectsState[111] == 0) {
ADD_DIALOGUE_TEXT(205, 1);
ADD_DIALOGUE_TEXT(206, 1);
SET_DIALOGUE_TEXT(1, 2);
startIgorDialogue();
} else {
ADD_DIALOGUE_TEXT(234, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
}
break;
case 107:
ADD_DIALOGUE_TEXT(237, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 108:
PART_28_ACTION_108();
break;
case 109:
PART_28_ACTION_109();
break;
case 110:
ADD_DIALOGUE_TEXT(228, 1);
ADD_DIALOGUE_TEXT(229, 1);
SET_DIALOGUE_TEXT(1, 2);
startIgorDialogue();
break;
case 111:
if (_objectsState[3] == 0) {
ADD_DIALOGUE_TEXT(226, 1);
SET_DIALOGUE_TEXT(1, 1);
} else {
ADD_DIALOGUE_TEXT(227, 1);
SET_DIALOGUE_TEXT(1, 1);
}
startIgorDialogue();
break;
case 112:
ADD_DIALOGUE_TEXT(235, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 113:
ADD_DIALOGUE_TEXT(236, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
default:
error("PART_28_EXEC_ACTION unhandled action %d", action);
break;
}
}
void IgorEngine::PART_28_ACTION_108() {
if (_objectsState[111] == 1) {
ADD_DIALOGUE_TEXT(218, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
waitForEndOfIgorDialogue();
ADD_DIALOGUE_TEXT(211, 1);
ADD_DIALOGUE_TEXT(212, 1);
ADD_DIALOGUE_TEXT(213, 2);
ADD_DIALOGUE_TEXT(215, 1);
ADD_DIALOGUE_TEXT(216, 1);
SET_DIALOGUE_TEXT(1, 5);
startCutsceneDialogue(182, 81, 63, 17, 17);
_updateDialogue = &IgorEngine::PART_28_UPDATE_DIALOGUE_CAROLINE;
waitForEndOfCutsceneDialogue(182, 81, 63, 17, 17);
ADD_DIALOGUE_TEXT(217, 1);
SET_DIALOGUE_TEXT(1, 5);
startCutsceneDialogue(182, 81, 63, 17, 17);
waitForEndOfCutsceneDialogue(182, 81, 63, 17, 17);
_updateDialogue = 0;
--_walkDataLastIndex;
buildWalkPath(213, 131, 160, 140);
_walkDataCurrentIndex = 1;
_walkData[_walkDataLastIndex].frameNum = 0;
_walkData[_walkDataLastIndex].posNum = 3;
_gameState.igorMoving = true;
waitForIgorMove();
ADD_DIALOGUE_TEXT(222, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
return;
}
if (_objectsState[87] < 2) {
ADD_DIALOGUE_TEXT(207, 1);
SET_DIALOGUE_TEXT(1, 1);
} else {
ADD_DIALOGUE_TEXT(218, 1);
SET_DIALOGUE_TEXT(1, 1);
}
startIgorDialogue();
waitForEndOfIgorDialogue();
if (_objectsState[87] < 2) {
ADD_DIALOGUE_TEXT(208, 1);
SET_DIALOGUE_TEXT(1, 1);
} else {
ADD_DIALOGUE_TEXT(219, 2);
ADD_DIALOGUE_TEXT(221, 1);
SET_DIALOGUE_TEXT(1, 2);
}
startCutsceneDialogue(182, 81, 63, 17, 17);
_updateDialogue = &IgorEngine::PART_28_UPDATE_DIALOGUE_CAROLINE;
waitForEndOfCutsceneDialogue(182, 81, 63, 17, 17);
_updateDialogue = 0;
}
void IgorEngine::PART_28_ACTION_109() {
for (int i = 1; i <= 7; ++i) {
const int offset = 25067;
for (int j = 0; j <= 34; ++j) {
memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1085 + j * 31 + 0x5EC9, 31);
}
if (i < 7) {
waitForTimer(45);
}
}
addObjectToInventory(22, 57);
_objectsState[87] = 1;
PART_28_HELPER_1(255);
ADD_DIALOGUE_TEXT(230, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
if (_game.version == kIdEngDemo110) {
++_demoActionsCounter;
}
}
void IgorEngine::PART_28_UPDATE_DIALOGUE_CAROLINE(int action) {
switch (action) {
case kUpdateDialogueAnimEndOfSentence:
PART_28_HELPER_5(7);
break;
case kUpdateDialogueAnimMiddleOfSentence:
PART_28_HELPER_5(getRandomNumber(5) + 7);
break;
}
}
void IgorEngine::PART_28_UPDATE_ROOM_BACKGROUND() {
if (compareGameTick(61)) {
if (_gameState.unk10 > 2) {
PART_28_HELPER_5(_gameState.unk10);
if (_gameState.unk10 < 6) {
++_gameState.unk10;
} else {
_gameState.unk10 = 1;
}
} else {
PART_28_HELPER_5(_gameState.unk10);
if (_gameState.unk10 == 1) {
_gameState.unk10 = 2;
} else {
_gameState.unk10 = 1;
}
if (getRandomNumber(8) == 0) {
_gameState.unk10 = 3;
}
}
}
}
void IgorEngine::PART_28_HELPER_1(int num) {
WRITE_LE_UINT16(_roomActionsTable + 0x56, 42133);
if (num == 2 || num == 255) {
if (_objectsState[87] == 0) {
PART_28_HELPER_8(1);
} else {
PART_28_HELPER_8(0);
_roomObjectAreasTable[7].object = 0;
}
}
}
void IgorEngine::PART_28_HELPER_2() {
const int offset = 27374;
for (int i = 0; i <= 43; ++i) {
memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 30, 30);
}
}
void IgorEngine::PART_28_HELPER_3() {
_walkData[0].setPos(319, 142, 4, 0);
_walkData[0].setDefaultScale();
_walkData[0].clipWidth = 15;
_walkDataLastIndex = 0;
_walkDataCurrentIndex = 1;
buildWalkPathSimple(319, 142, 289, 142);
_walkData[_walkDataLastIndex].frameNum = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
}
void IgorEngine::PART_28_HELPER_5(int frame) {
_roomCursorOn = false;
for (int i = 0; i <= 43; ++i) {
for (int j = 0; j <= 29; ++j) {
int offset = (i + 85) * 320 + j + 174;
uint8 color = _screenVGA[offset];
if ((color >= 192 && color <= 207) || color == 240 || color == 241) {
_screenTempLayer[i * 100 + j] = _screenVGA[offset];
} else {
_screenTempLayer[i * 100 + j] = _animFramesBuffer[(frame - 1) * 1320 + i * 30 + j];
}
}
}
int offset = 27374;
for (int i = 0; i <= 43; ++i) {
memcpy(_screenVGA + i * 320 + offset, _screenTempLayer + i * 100, 30);
memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + (frame - 1) * 1320 + i * 30, 30);
}
if (_gameState.dialogueTextRunning) {
memcpy(_screenTextLayer + 23040, _screenLayer1 + _dialogueDirtyRectY, _dialogueDirtyRectSize);
}
if (_dialogueCursorOn) {
_roomCursorOn = true;
}
}
void IgorEngine::PART_28_HELPER_6() {
setupDefaultPalette();
SET_PAL_240_48_1();
SET_PAL_208_96_1();
drawVerbsPanel();
drawInventory(_inventoryInfo[72], 0);
PART_28_HELPER_1(255);
fadeInPalette(768);
_walkData[0].setPos(319, 142, 4, 0);
_walkData[0].setDefaultScale();
_walkData[0].clipSkipX = 1;
_walkData[0].clipWidth = 15;
_walkDataLastIndex = 0;
_walkDataCurrentIndex = 1;
buildWalkPath(319, 142, 214, 130);
_walkData[_walkDataLastIndex].frameNum = 0;
_walkData[_walkDataLastIndex].posNum = 1;
_gameState.igorMoving = true;
waitForIgorMove();
ADD_DIALOGUE_TEXT(209, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
waitForEndOfIgorDialogue();
waitForTimer(255);
ADD_DIALOGUE_TEXT(231, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
waitForEndOfIgorDialogue();
--_walkDataLastIndex;
buildWalkPath(214, 130, 214, 140);
_walkDataCurrentIndex = 1;
_walkData[_walkDataLastIndex].frameNum = 0;
_gameState.igorMoving = true;
waitForIgorMove();
ADD_DIALOGUE_TEXT(224, 2);
ADD_DIALOGUE_TEXT(232, 2);
SET_DIALOGUE_TEXT(1, 2);
startIgorDialogue();
waitForEndOfIgorDialogue();
}
void IgorEngine::PART_28_HELPER_8(int frame) {
const int offset = 33387;
for (int i = 0; i <= 8; ++i) {
memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + frame * 135 + i * 15 + 0x61F8, 15);
}
}
void IgorEngine::PART_28() {
_gameState.enableLight = 2;
loadRoomData(PAL_CollegeCorridorCaroline, IMG_CollegeCorridorCaroline, BOX_CollegeCorridorCaroline, MSK_CollegeCorridorCaroline, TXT_CollegeCorridorCaroline);
static const int anm[] = { FRM_CollegeCorridorCaroline1, FRM_CollegeCorridorCaroline2, FRM_CollegeCorridorCaroline3, 0 };
loadAnimData(anm);
loadActionData(DAT_CollegeCorridorCaroline);
_roomDataOffsets = PART_28_ROOM_DATA_OFFSETS;
setRoomWalkBounds(15, 0, 319, 143);
SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_28_EXEC_ACTION);
_updateRoomBackground = &IgorEngine::PART_28_UPDATE_ROOM_BACKGROUND;
PART_28_HELPER_2();
PART_28_HELPER_1(255);
memcpy(_screenVGA, _screenLayer1, 46080);
_currentAction.verb = kVerbWalk;
if (_currentPart == 280) {
fadeInPalette(768);
PART_28_HELPER_3();
} else if (_currentPart == 281) {
PART_28_HELPER_6();
}
enterPartLoop();
while (_currentPart == 280 || _currentPart == 281) {
runPartLoop();
}
if (_objectsState[87] == 1) {
_objectsState[87] = 2;
}
leavePartLoop();
fadeOutPalette(624);
}
} // namespace Igor