mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-06 18:00:44 +00:00
98545ad4e5
- some minor changes to detection code - added missing spanish strings to IGOR.TBL - fixed '@' charset index svn-id: r29672
358 lines
9.3 KiB
C++
358 lines
9.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "igor/igor.h"
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namespace Igor {
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void IgorEngine::PART_28_EXEC_ACTION(int action) {
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switch (action) {
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case 101:
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_currentPart = 230;
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break;
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case 102:
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ADD_DIALOGUE_TEXT(201, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 103:
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ADD_DIALOGUE_TEXT(202, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 104:
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ADD_DIALOGUE_TEXT(203, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 105:
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ADD_DIALOGUE_TEXT(204, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 106:
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if (_objectsState[111] == 0) {
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ADD_DIALOGUE_TEXT(205, 1);
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ADD_DIALOGUE_TEXT(206, 1);
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SET_DIALOGUE_TEXT(1, 2);
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startIgorDialogue();
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} else {
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ADD_DIALOGUE_TEXT(234, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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}
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break;
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case 107:
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ADD_DIALOGUE_TEXT(237, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 108:
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PART_28_ACTION_108();
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break;
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case 109:
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PART_28_ACTION_109();
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break;
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case 110:
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ADD_DIALOGUE_TEXT(228, 1);
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ADD_DIALOGUE_TEXT(229, 1);
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SET_DIALOGUE_TEXT(1, 2);
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startIgorDialogue();
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break;
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case 111:
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if (_objectsState[3] == 0) {
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ADD_DIALOGUE_TEXT(226, 1);
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SET_DIALOGUE_TEXT(1, 1);
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} else {
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ADD_DIALOGUE_TEXT(227, 1);
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SET_DIALOGUE_TEXT(1, 1);
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}
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startIgorDialogue();
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break;
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case 112:
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ADD_DIALOGUE_TEXT(235, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 113:
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ADD_DIALOGUE_TEXT(236, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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default:
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error("PART_28_EXEC_ACTION unhandled action %d", action);
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break;
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}
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}
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void IgorEngine::PART_28_ACTION_108() {
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if (_objectsState[111] == 1) {
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ADD_DIALOGUE_TEXT(218, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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ADD_DIALOGUE_TEXT(211, 1);
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ADD_DIALOGUE_TEXT(212, 1);
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ADD_DIALOGUE_TEXT(213, 2);
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ADD_DIALOGUE_TEXT(215, 1);
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ADD_DIALOGUE_TEXT(216, 1);
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SET_DIALOGUE_TEXT(1, 5);
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startCutsceneDialogue(182, 81, 63, 17, 17);
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_updateDialogue = &IgorEngine::PART_28_UPDATE_DIALOGUE_CAROLINE;
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waitForEndOfCutsceneDialogue(182, 81, 63, 17, 17);
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ADD_DIALOGUE_TEXT(217, 1);
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SET_DIALOGUE_TEXT(1, 5);
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startCutsceneDialogue(182, 81, 63, 17, 17);
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waitForEndOfCutsceneDialogue(182, 81, 63, 17, 17);
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_updateDialogue = 0;
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--_walkDataLastIndex;
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buildWalkPath(213, 131, 160, 140);
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_walkDataCurrentIndex = 1;
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkData[_walkDataLastIndex].posNum = 3;
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_gameState.igorMoving = true;
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waitForIgorMove();
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ADD_DIALOGUE_TEXT(222, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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return;
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}
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if (_objectsState[87] < 2) {
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ADD_DIALOGUE_TEXT(207, 1);
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SET_DIALOGUE_TEXT(1, 1);
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} else {
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ADD_DIALOGUE_TEXT(218, 1);
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SET_DIALOGUE_TEXT(1, 1);
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}
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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if (_objectsState[87] < 2) {
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ADD_DIALOGUE_TEXT(208, 1);
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SET_DIALOGUE_TEXT(1, 1);
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} else {
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ADD_DIALOGUE_TEXT(219, 2);
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ADD_DIALOGUE_TEXT(221, 1);
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SET_DIALOGUE_TEXT(1, 2);
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}
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startCutsceneDialogue(182, 81, 63, 17, 17);
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_updateDialogue = &IgorEngine::PART_28_UPDATE_DIALOGUE_CAROLINE;
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waitForEndOfCutsceneDialogue(182, 81, 63, 17, 17);
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_updateDialogue = 0;
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}
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void IgorEngine::PART_28_ACTION_109() {
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for (int i = 1; i <= 7; ++i) {
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const int offset = 25067;
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for (int j = 0; j <= 34; ++j) {
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memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1085 + j * 31 + 0x5EC9, 31);
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}
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if (i < 7) {
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waitForTimer(45);
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}
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}
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addObjectToInventory(22, 57);
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_objectsState[87] = 1;
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PART_28_HELPER_1(255);
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ADD_DIALOGUE_TEXT(230, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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if (_game.version == kIdEngDemo110) {
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++_demoActionsCounter;
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}
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}
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void IgorEngine::PART_28_UPDATE_DIALOGUE_CAROLINE(int action) {
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switch (action) {
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case kUpdateDialogueAnimEndOfSentence:
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PART_28_HELPER_5(7);
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break;
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case kUpdateDialogueAnimMiddleOfSentence:
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PART_28_HELPER_5(getRandomNumber(5) + 7);
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break;
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}
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}
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void IgorEngine::PART_28_UPDATE_ROOM_BACKGROUND() {
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if (compareGameTick(61)) {
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if (_gameState.unk10 > 2) {
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PART_28_HELPER_5(_gameState.unk10);
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if (_gameState.unk10 < 6) {
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++_gameState.unk10;
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} else {
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_gameState.unk10 = 1;
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}
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} else {
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PART_28_HELPER_5(_gameState.unk10);
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if (_gameState.unk10 == 1) {
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_gameState.unk10 = 2;
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} else {
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_gameState.unk10 = 1;
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}
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if (getRandomNumber(8) == 0) {
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_gameState.unk10 = 3;
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}
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}
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}
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}
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void IgorEngine::PART_28_HELPER_1(int num) {
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WRITE_LE_UINT16(_roomActionsTable + 0x56, 42133);
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if (num == 2 || num == 255) {
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if (_objectsState[87] == 0) {
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PART_28_HELPER_8(1);
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} else {
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PART_28_HELPER_8(0);
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_roomObjectAreasTable[7].object = 0;
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}
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}
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}
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void IgorEngine::PART_28_HELPER_2() {
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const int offset = 27374;
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for (int i = 0; i <= 43; ++i) {
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memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 30, 30);
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}
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}
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void IgorEngine::PART_28_HELPER_3() {
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_walkData[0].setPos(319, 142, 4, 0);
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_walkData[0].setDefaultScale();
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_walkData[0].clipWidth = 15;
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_walkDataLastIndex = 0;
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_walkDataCurrentIndex = 1;
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buildWalkPathSimple(319, 142, 289, 142);
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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}
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void IgorEngine::PART_28_HELPER_5(int frame) {
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_roomCursorOn = false;
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for (int i = 0; i <= 43; ++i) {
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for (int j = 0; j <= 29; ++j) {
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int offset = (i + 85) * 320 + j + 174;
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uint8 color = _screenVGA[offset];
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if ((color >= 192 && color <= 207) || color == 240 || color == 241) {
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_screenTempLayer[i * 100 + j] = _screenVGA[offset];
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} else {
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_screenTempLayer[i * 100 + j] = _animFramesBuffer[(frame - 1) * 1320 + i * 30 + j];
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}
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}
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}
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int offset = 27374;
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for (int i = 0; i <= 43; ++i) {
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memcpy(_screenVGA + i * 320 + offset, _screenTempLayer + i * 100, 30);
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memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + (frame - 1) * 1320 + i * 30, 30);
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}
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if (_gameState.dialogueTextRunning) {
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memcpy(_screenTextLayer + 23040, _screenLayer1 + _dialogueDirtyRectY, _dialogueDirtyRectSize);
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}
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if (_dialogueCursorOn) {
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_roomCursorOn = true;
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}
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}
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void IgorEngine::PART_28_HELPER_6() {
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setupDefaultPalette();
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SET_PAL_240_48_1();
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SET_PAL_208_96_1();
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drawVerbsPanel();
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drawInventory(_inventoryInfo[72], 0);
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PART_28_HELPER_1(255);
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fadeInPalette(768);
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_walkData[0].setPos(319, 142, 4, 0);
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_walkData[0].setDefaultScale();
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_walkData[0].clipSkipX = 1;
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_walkData[0].clipWidth = 15;
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_walkDataLastIndex = 0;
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_walkDataCurrentIndex = 1;
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buildWalkPath(319, 142, 214, 130);
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkData[_walkDataLastIndex].posNum = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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ADD_DIALOGUE_TEXT(209, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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waitForTimer(255);
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ADD_DIALOGUE_TEXT(231, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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--_walkDataLastIndex;
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buildWalkPath(214, 130, 214, 140);
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_walkDataCurrentIndex = 1;
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_walkData[_walkDataLastIndex].frameNum = 0;
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_gameState.igorMoving = true;
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waitForIgorMove();
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ADD_DIALOGUE_TEXT(224, 2);
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ADD_DIALOGUE_TEXT(232, 2);
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SET_DIALOGUE_TEXT(1, 2);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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}
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void IgorEngine::PART_28_HELPER_8(int frame) {
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const int offset = 33387;
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for (int i = 0; i <= 8; ++i) {
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memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + frame * 135 + i * 15 + 0x61F8, 15);
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}
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}
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void IgorEngine::PART_28() {
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_gameState.enableLight = 2;
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loadRoomData(PAL_CollegeCorridorCaroline, IMG_CollegeCorridorCaroline, BOX_CollegeCorridorCaroline, MSK_CollegeCorridorCaroline, TXT_CollegeCorridorCaroline);
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static const int anm[] = { FRM_CollegeCorridorCaroline1, FRM_CollegeCorridorCaroline2, FRM_CollegeCorridorCaroline3, 0 };
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loadAnimData(anm);
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loadActionData(DAT_CollegeCorridorCaroline);
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_roomDataOffsets = PART_28_ROOM_DATA_OFFSETS;
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setRoomWalkBounds(15, 0, 319, 143);
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SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_28_EXEC_ACTION);
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_updateRoomBackground = &IgorEngine::PART_28_UPDATE_ROOM_BACKGROUND;
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PART_28_HELPER_2();
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PART_28_HELPER_1(255);
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memcpy(_screenVGA, _screenLayer1, 46080);
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_currentAction.verb = kVerbWalk;
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if (_currentPart == 280) {
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fadeInPalette(768);
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PART_28_HELPER_3();
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} else if (_currentPart == 281) {
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PART_28_HELPER_6();
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}
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enterPartLoop();
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while (_currentPart == 280 || _currentPart == 281) {
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runPartLoop();
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}
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if (_objectsState[87] == 1) {
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_objectsState[87] = 2;
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}
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leavePartLoop();
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fadeOutPalette(624);
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}
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} // namespace Igor
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