mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-06 18:00:44 +00:00
798ce43e19
- added end of demo check for demo 1.10 - simplified parts loop - populated strings table in IGOR.TBL - updated and packed charset data svn-id: r29641
439 lines
11 KiB
C++
439 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "igor/igor.h"
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namespace Igor {
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static const uint8 PART_31_ANIM_DATA_1[] = { 0, 4, 5, 4, 5, 4, 5, 4, 5, 6 };
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static const uint8 PART_31_ANIM_DATA_2[] = { 0, 4, 5, 4, 5, 4, 5, 1, 2, 3 };
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void IgorEngine::PART_31_EXEC_ACTION(int action) {
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switch (action) {
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case 101:
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_currentPart = 251;
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break;
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case 102:
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PART_31_ACTION_102();
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break;
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case 103:
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PART_31_ACTION_103();
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break;
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case 104:
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if (_objectsState[72] == 0) {
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EXEC_MAIN_ACTION(14);
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} else {
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ADD_DIALOGUE_TEXT(205, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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}
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break;
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case 105:
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ADD_DIALOGUE_TEXT(201, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 106:
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PART_31_ACTION_106();
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break;
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case 107:
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ADD_DIALOGUE_TEXT(203, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 108:
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_currentPart = 240;
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break;
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case 109:
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ADD_DIALOGUE_TEXT(204, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 110:
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PART_31_ACTION_110();
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break;
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case 111:
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ADD_DIALOGUE_TEXT(206, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 112:
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ADD_DIALOGUE_TEXT(208, 1);
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ADD_DIALOGUE_TEXT(209, 2);
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SET_DIALOGUE_TEXT(1, 2);
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startIgorDialogue();
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break;
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case 113:
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ADD_DIALOGUE_TEXT(211, 1);
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ADD_DIALOGUE_TEXT(212, 1);
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ADD_DIALOGUE_TEXT(213, 1);
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SET_DIALOGUE_TEXT(1, 3);
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startIgorDialogue();
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break;
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case 114:
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ADD_DIALOGUE_TEXT(214, 1);
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ADD_DIALOGUE_TEXT(215, 1);
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SET_DIALOGUE_TEXT(1, 2);
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startIgorDialogue();
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break;
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case 115:
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ADD_DIALOGUE_TEXT(220, 3);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 116:
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ADD_DIALOGUE_TEXT(218, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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default:
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error("PART_31_EXEC_ACTION unhandled action %d", action);
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break;
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}
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}
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void IgorEngine::PART_31_ACTION_102() {
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if (_objectsState[72] == 0) {
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return;
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}
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_roomObjectAreasTable[_screenLayer2[33712]].area = 2;
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--_walkDataLastIndex;
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buildWalkPath(102, 120, 112, 105);
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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_roomObjectAreasTable[_screenLayer2[20207]].area = 2;
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--_walkDataLastIndex;
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buildWalkPath(112, 105, 47, 63);
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for (int i = 1; i <= _walkDataLastIndex; ++i) {
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_walkData[i].posNum = i;
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}
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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_currentPart = 320;
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}
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void IgorEngine::PART_31_ACTION_103() {
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if (_objectsState[72] == 1) {
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EXEC_MAIN_ACTION(11);
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return;
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}
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playSound(49, 1);
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const int offset = 20250;
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for (int i = 1; i <= 9; ++i) {
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for (int j = 0; j <= 57; ++j) {
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memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + PART_31_ANIM_DATA_1[i] * 1856 + j * 32 + 0x384, 32);
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}
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if (i < 9) {
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waitForTimer(30);
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}
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}
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ADD_DIALOGUE_TEXT(202, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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}
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void IgorEngine::PART_31_ACTION_106() {
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--_walkDataLastIndex;
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_roomObjectAreasTable[_screenLayer2[36326]].area = 2;
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buildWalkPath(166, 120, 166, 113);
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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_walkDataCurrentIndex = 0;
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for (int i = 9; i >= 0; --i) {
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if (i == 9) {
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_walkCurrentFrame = 0;
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}
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WalkData *wd = &_walkData[0];
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wd->setPos(166, 113, 1, _walkCurrentFrame);
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WalkData::setNextFrame(1, _walkCurrentFrame);
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wd->clipSkipX = 1;
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wd->clipWidth = 30;
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wd->scaleWidth = i * 3 + 23;
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wd->xPosChanged = 1;
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wd->dxPos = 0;
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wd->yPosChanged = 1;
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wd->dyPos = 3;
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wd->scaleHeight = 50;
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moveIgor(wd->posNum, wd->frameNum);
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waitForTimer(15);
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}
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_currentPart = 301;
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}
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void IgorEngine::PART_31_ACTION_110() {
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if (_objectsState[72] == 1) {
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EXEC_MAIN_ACTION(11);
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return;
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}
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const int offset = 20250;
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for (int i = 1; i <= 9; ++i) {
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for (int j = 0; j <= 57; ++j) {
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memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + PART_31_ANIM_DATA_2[i] * 1856 + j * 32 + 0x384, 32);
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}
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if (i == 9) {
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playSound(13, 1);
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} else if (i < 8) {
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waitForTimer(30);
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} else if (i == 8) {
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waitForTimer(10);
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}
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}
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_objectsState[72] = 1;
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PART_31_HELPER_1(1);
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}
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void IgorEngine::PART_31_UPDATE_ROOM_BACKGROUND() {
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int xPos, pos;
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if (_gameState.igorMoving) {
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xPos = _walkData[_walkDataCurrentIndex - 1].x;
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pos = _walkData[_walkDataCurrentIndex - 1].posNum;
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} else {
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xPos = _walkData[_walkDataLastIndex - 1].x;
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pos = _walkData[_walkDataLastIndex - 1].posNum;
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}
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if (xPos < 160 && compareGameTick(3, 8)) {
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if (pos == 2) {
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if (_gameState.igorMoving) {
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if (_gameState.unk10 == 1 || _gameState.unk10 == 2) {
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_gameState.unk10 = 3;
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PART_31_HELPER_2(_gameState.unk10);
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return;
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} else if (_gameState.unk10 == 3) {
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_gameState.unk10 = 4;
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PART_31_HELPER_2(_gameState.unk10);
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return;
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} else if (_gameState.unk10 == 4) {
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if (getRandomNumber(30) == 0) {
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_gameState.unk10 = 5;
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PART_31_HELPER_2(_gameState.unk10);
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_gameState.counter[4] = 0;
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return;
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}
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} else if (_gameState.unk10 == 5) {
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if (_gameState.counter[4] == 20) {
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_gameState.unk10 = 4;
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PART_31_HELPER_2(_gameState.unk10);
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return;
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} else {
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++_gameState.counter[4];
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}
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}
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}
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} else {
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if (_gameState.unk10 == 4 || _gameState.unk10 == 5) {
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_gameState.unk10 = 3;
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PART_31_HELPER_2(_gameState.unk10);
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return;
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}
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if (_gameState.unk10 == 1 || _gameState.unk10 == 3) {
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_gameState.unk10 = 2;
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PART_31_HELPER_2(_gameState.unk10);
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return;
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}
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}
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}
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if (xPos > 159 && xPos < 251) {
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if (compareGameTick(3, 32)) {
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if (_gameState.unk10 == 2) {
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_gameState.unk10 = 1;
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} else {
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_gameState.unk10 = 2;
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}
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PART_31_HELPER_2(_gameState.unk10);
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return;
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}
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}
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if (xPos > 250 && compareGameTick(3, 16)) {
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if (_gameState.unk10 == 1) {
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_gameState.unk10 = 2;
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} else {
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_gameState.unk10 = 1;
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}
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PART_31_HELPER_2(_gameState.unk10);
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}
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}
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void IgorEngine::PART_31_HELPER_1(int num) {
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if (num == 1 || num == 255) {
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if (_objectsState[72] == 0) {
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_roomActionsTable[74] = 6;
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} else {
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PART_31_HELPER_9();
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_roomActionsTable[74] = 7;
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}
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}
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}
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void IgorEngine::PART_31_HELPER_2(int frame) {
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_roomCursorOn = false;
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for (int i = 0; i <= 42; ++i) {
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for (int j = 0; j <= 30; ++j) {
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int offset = (i + 88) * 320 + j + 288;
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uint8 color = _screenVGA[offset];
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if (color < 192 || (color > 207 && color != 240 && color != 241)) {
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color = _animFramesBuffer[0x310F + frame * 1333 + i * 31 + j];
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}
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_screenTempLayer[100 * i + j] = color;
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}
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}
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for (int i = 0; i <= 42; ++i) {
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const int offset = i * 320 + 28448;
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memcpy(_screenVGA + offset, _screenTempLayer + i * 100, 31);
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memcpy(_screenLayer1 + offset, _animFramesBuffer + 0x310F + frame * 1333 + i * 31, 31);
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}
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if (_dialogueCursorOn) {
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_roomCursorOn = true;
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}
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}
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void IgorEngine::PART_31_HELPER_3() {
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_walkData[0].setPos(0, 137, 2, 0);
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_walkData[0].setDefaultScale();
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_walkData[0].clipSkipX = 15;
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_walkData[0].clipWidth = 15;
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_walkDataLastIndex = 0;
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buildWalkPath(0, 137, 30, 137);
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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}
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void IgorEngine::PART_31_HELPER_4() {
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_walkData[0].setPos(47, 63, 2, 0);
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_walkData[0].setDefaultScale();
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_walkData[0].clipWidth = 30;
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_walkDataLastIndex = 0;
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_roomObjectAreasTable[_screenLayer2[20207]].area = 2;
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_roomObjectAreasTable[_screenLayer2[33712]].area = 2;
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buildWalkPath(47, 63, 112, 105);
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for (int i = 1; i <= _walkDataCurrentIndex; ++i) {
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_walkData[i].posNum = 2;
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}
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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buildWalkPath(112, 105, 102, 125);
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_roomObjectAreasTable[_screenLayer2[20207]].area = 0;
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_roomObjectAreasTable[_screenLayer2[33712]].area = 0;
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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}
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void IgorEngine::PART_31_HELPER_5() {
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_walkDataCurrentIndex = 0;
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_walkCurrentFrame = 1;
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_walkCurrentPos = 3;
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for (int i = 0; i <= 9; ++i) {
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WalkData *wd = &_walkData[0];
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if (i == 9) {
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_walkCurrentFrame = 0;
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}
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wd->setPos(166, 113, 3, _walkCurrentFrame);
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WalkData::setNextFrame(3, _walkCurrentFrame);
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wd->clipSkipX = 1;
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wd->clipWidth = 30;
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wd->scaleWidth = i * 3 + 23;
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wd->xPosChanged = 1;
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wd->dxPos = 0;
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wd->yPosChanged = 1;
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wd->dyPos = 3;
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wd->scaleHeight = 50;
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moveIgor(wd->posNum, wd->frameNum);
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waitForTimer(15);
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}
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_walkDataLastIndex = 1;
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_walkDataCurrentIndex = 1;
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_roomObjectAreasTable[_screenLayer2[36326]].area = 2;
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--_walkDataLastIndex;
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buildWalkPath(166, 113, 140, 123);
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_roomObjectAreasTable[_screenLayer2[36326]].area = 0;
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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}
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void IgorEngine::PART_31_HELPER_6() {
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_walkData[0].setPos(319, 138, 4, 0);
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_walkData[0].setDefaultScale();
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_walkData[0].clipWidth = 15;
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_walkDataLastIndex = 0;
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buildWalkPath(319, 138, 289, 138);
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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}
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void IgorEngine::PART_31_HELPER_9() {
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const int offset = 20256;
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for (int i = 0; i <= 52; ++i) {
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memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 26 + 0x562, 26);
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}
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}
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void IgorEngine::PART_31() {
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_gameState.enableLight = 2;
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loadRoomData(PAL_CollegeStairsSecondFloor, IMG_CollegeStairsSecondFloor, BOX_CollegeStairsSecondFloor, MSK_CollegeStairsSecondFloor, TXT_CollegeStairsSecondFloor);
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static const int anm[] = { FRM_CollegeStairsSecondFloor1, FRM_CollegeStairsSecondFloor2, FRM_CollegeStairsSecondFloor3, 0 };
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loadAnimData(anm);
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loadActionData(DAT_CollegeStairsSecondFloor);
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_roomDataOffsets = PART_31_ROOM_DATA_OFFSETS;
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setRoomWalkBounds(0, 0, 319, 143);
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SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_31_EXEC_ACTION);
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_updateRoomBackground = &IgorEngine::PART_31_UPDATE_ROOM_BACKGROUND;
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PART_31_HELPER_1(255);
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memcpy(_screenVGA, _screenLayer1, 46080);
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_currentAction.verb = kVerbWalk;
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_gameState.unk10 = 4;
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PART_31_HELPER_2(_gameState.unk10);
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fadeInPalette(768);
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if (_currentPart == 310) {
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PART_31_HELPER_3();
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} else if (_currentPart == 311) {
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PART_31_HELPER_4();
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} else if (_currentPart == 312) {
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PART_31_HELPER_5();
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} else if (_currentPart == 313) {
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PART_31_HELPER_6();
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}
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enterPartLoop();
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while (_currentPart >= 310 && _currentPart <= 313) {
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runPartLoop();
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}
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leavePartLoop();
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fadeOutPalette(624);
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}
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} // namespace Igor
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