mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-06 18:00:44 +00:00
798ce43e19
- added end of demo check for demo 1.10 - simplified parts loop - populated strings table in IGOR.TBL - updated and packed charset data svn-id: r29641
120 lines
3.8 KiB
C++
120 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "igor/igor.h"
|
|
|
|
namespace Igor {
|
|
|
|
static const uint8 PART_75_ANIM_DATA_1[18] = {
|
|
0, 8, 9, 8, 9, 8, 9, 8, 9, 8, 9, 10, 11, 12, 13, 14, 15, 16
|
|
};
|
|
|
|
static const uint8 PART_75_ANIM_DATA_2[37] = {
|
|
0, 31, 32, 33, 34, 31, 32, 33, 34, 31, 32, 33, 34, 31, 32, 33, 34, 31, 32,
|
|
33, 34, 31, 32, 33, 34, 31, 32, 33, 34, 31, 32, 33, 34, 31, 32, 33, 34
|
|
};
|
|
|
|
void IgorEngine::PART_75_UPDATE_DIALOGUE_PHILIP(int action) {
|
|
switch (action) {
|
|
case kUpdateDialogueAnimEndOfSentence:
|
|
PART_75_HELPER_1(2);
|
|
break;
|
|
case kUpdateDialogueAnimMiddleOfSentence:
|
|
PART_75_HELPER_1(getRandomNumber(5) + 2);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void IgorEngine::PART_75_HELPER_1(int frame) {
|
|
const uint8 *src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x5E6D + frame * 2) - 1;
|
|
decodeAnimFrame(src, _screenVGA);
|
|
}
|
|
|
|
void IgorEngine::PART_75() {
|
|
PART_MEANWHILE();
|
|
_gameState.enableLight = 1;
|
|
loadRoomData(PAL_PhilipRoom, IMG_PhilipRoom, BOX_PhilipRoom, MSK_PhilipRoom, TXT_PhilipRoom);
|
|
static const int anm[] = { ANM_PhilipVodka, AOF_PhilipVodka, 0 };
|
|
loadAnimData(anm);
|
|
memcpy(_screenVGA, _screenLayer1, 46080);
|
|
_updateDialogue = &IgorEngine::PART_75_UPDATE_DIALOGUE_PHILIP;
|
|
PART_75_HELPER_1(1);
|
|
PART_75_HELPER_1(7);
|
|
memset(_currentPalette, 0, 768);
|
|
fadeInPalette(768);
|
|
_gameState.igorMoving = false;
|
|
ADD_DIALOGUE_TEXT(201, 1, 1156);
|
|
ADD_DIALOGUE_TEXT(202, 2, 1157);
|
|
ADD_DIALOGUE_TEXT(204, 1, 1158);
|
|
SET_DIALOGUE_TEXT(1, 3);
|
|
startCutsceneDialogue(187, 82, 63, 63, 0);
|
|
waitForEndOfCutsceneDialogue(187, 82, 63, 63, 0);
|
|
for (int i = 1; i <= 17; ++i) {
|
|
PART_75_HELPER_1(PART_75_ANIM_DATA_1[i]);
|
|
waitForTimer(30);
|
|
}
|
|
ADD_DIALOGUE_TEXT(205, 1, 1159);
|
|
ADD_DIALOGUE_TEXT(206, 1, 1160);
|
|
SET_DIALOGUE_TEXT(1, 2);
|
|
startCutsceneDialogue(187, 82, 63, 63, 0);
|
|
waitForEndOfCutsceneDialogue(187, 82, 63, 63, 0);
|
|
for (int i = 17; i <= 30; ++i) {
|
|
PART_75_HELPER_1(i);
|
|
waitForTimer(15);
|
|
}
|
|
ADD_DIALOGUE_TEXT(208, 1);
|
|
SET_DIALOGUE_TEXT(1, 1);
|
|
startCutsceneDialogue(187, 82, 63, 63, 0);
|
|
playSound(62, 1);
|
|
for (int i = 1; i <= 36; ++i) {
|
|
PART_75_HELPER_1(PART_75_ANIM_DATA_2[i]);
|
|
waitForTimer(15);
|
|
}
|
|
memcpy(_screenVGA + _dialogueDirtyRectY, _screenTextLayer + 23040, _dialogueDirtyRectSize);
|
|
ADD_DIALOGUE_TEXT(209, 1);
|
|
SET_DIALOGUE_TEXT(1, 1);
|
|
startCutsceneDialogue(187, 82, 63, 63, 0);
|
|
PART_75_HELPER_1(35);
|
|
waitForTimer(255);
|
|
PART_75_HELPER_1(36);
|
|
waitForTimer(140);
|
|
memcpy(_screenVGA + _dialogueDirtyRectY, _screenTextLayer + 23040, _dialogueDirtyRectSize);
|
|
ADD_DIALOGUE_TEXT(210, 1);
|
|
SET_DIALOGUE_TEXT(1, 1);
|
|
startCutsceneDialogue(187, 82, 63, 63, 0);
|
|
waitForEndOfCutsceneDialogue(187, 82, 63, 63, 0);
|
|
for (int i = 1; i <= 40; ++i) {
|
|
PART_75_HELPER_1(getRandomNumber(4) + 37);
|
|
waitForTimer(30);
|
|
}
|
|
memcpy(_screenVGA + _dialogueDirtyRectY, _screenTextLayer + 23040, _dialogueDirtyRectSize);
|
|
_gameState.dialogueTextRunning = false;
|
|
_updateDialogue = 0;
|
|
_currentPart = 122;
|
|
fadeOutPalette(768);
|
|
}
|
|
|
|
} // namespace Igor
|