scummvm/engines/cge/snail.h
2021-12-26 18:48:43 +01:00

86 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janusz B. Wisniewski and L.K. Avalon
*/
#ifndef CGE_COMMANDHANDLER_H
#define CGE_COMMANDHANDLER_H
#include "cge/cge.h"
namespace CGE {
#define kCommandFrameRate 80
#define kCommandFrameDelay (1000 / kCommandFrameRate)
#define kDressed 3
enum CommandType {
kCmdLabel, kCmdPause, kCmdWait, kCmdLevel, kCmdHide,
kCmdSay, kCmdInf, kCmdTime, kCmdCave, kCmdKill,
kCmdRSeq, kCmdSeq, kCmdSend, kCmdSwap, kCmdKeep,
kCmdGive, kCmdIf, kCmdGame, kCmdSetX0, kCmdSetY0,
kCmdSlave, kCmdSetXY, kCmdRelX, kCmdRelY, kCmdRelZ,
kCmdSetX, kCmdSetY, kCmdSetZ, kCmdTrans, kCmdPort,
kCmdNext, kCmdNNext, kCmdTNext, kCmdRNNext, kCmdRTNext,
kCmdRMNear, kCmdRmTake, kCmdFlag, kCmdSetRef, kCmdBackPt,
kCmdFlash, kCmdLight, kCmdSetVBarrier, kCmdSetHBarrier, kCmdWalk,
kCmdReach, kCmdCover, kCmdUncover, kCmdClear, kCmdTalk,
kCmdMouse, kCmdSound, kCmdCount, kCmdExec, kCmdStep,
kCmdZTrim, kCmdGhost
};
class CommandHandler {
public:
struct Command {
CommandType _commandType;
int _ref;
int _val;
void *_spritePtr;
CallbackType _cbType;
} *_commandList;
static const char *_commandText[];
bool _talkEnable;
CommandHandler(CGEEngine *vm, bool turbo);
~CommandHandler();
void runCommand();
void addCommand(CommandType com, int ref, int val, void *ptr);
void addCallback(CommandType com, int ref, int val, CallbackType cbType);
void insertCommand(CommandType com, int ref, int val, void *ptr);
bool idle();
void reset();
private:
CGEEngine *_vm;
bool _turbo;
uint8 _head;
uint8 _tail;
bool _busy;
bool _textDelay;
uint32 _timerExpiry;
};
} // End of namespace CGE
#endif