scummvm/engines/dreamweb/pathfind.cpp
2021-12-26 18:48:43 +01:00

350 lines
7.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
void DreamWebEngine::turnPathOn(uint8 param) {
findOrMake(param, 0xff, _roomNum + 100);
PathNode *roomsPaths = getRoomsPaths()->nodes;
if (param == 0xff)
return;
roomsPaths[param].on = 0xff;
}
void DreamWebEngine::turnPathOff(uint8 param) {
findOrMake(param, 0x00, _roomNum + 100);
PathNode *roomsPaths = getRoomsPaths()->nodes;
if (param == 0xff)
return;
roomsPaths[param].on = 0x00;
}
void DreamWebEngine::turnAnyPathOn(uint8 param, uint8 room) {
findOrMake(param, 0xff, room + 100);
_pathData[room].nodes[param].on = 0xff;
}
void DreamWebEngine::turnAnyPathOff(uint8 param, uint8 room) {
findOrMake(param, 0x00, room + 100);
_pathData[room].nodes[param].on = 0x00;
}
RoomPaths *DreamWebEngine::getRoomsPaths() {
return &_pathData[_roomNum];
}
void DreamWebEngine::faceRightWay() {
PathNode *paths = getRoomsPaths()->nodes;
uint8 dir = paths[_mansPath].dir;
_turnToFace = dir;
_leaveDirection = dir;
}
void DreamWebEngine::setWalk() {
if (_linePointer != 254) {
// Already walking
_finalDest = _pointersPath;
} else if (_pointersPath == _mansPath) {
// Can't walk
faceRightWay();
} else if (_vars._watchMode == 1) {
// Holding reel
_vars._destAfterHold = _pointersPath;
_vars._watchMode = 2;
} else if (_vars._watchMode == 2) {
// Can't walk
} else {
_destination = _pointersPath;
_finalDest = _pointersPath;
if (_mouseButton != 2 || _commandType == 3) {
autoSetWalk();
} else {
_walkAndExam = 1;
_walkExamType = _commandType;
_walkExamNum = _command;
autoSetWalk();
}
}
}
void DreamWebEngine::autoSetWalk() {
if (_finalDest == _mansPath)
return;
const RoomPaths *roomsPaths = getRoomsPaths();
checkDest(roomsPaths);
_lineStartX = roomsPaths->nodes[_mansPath].x - 12;
_lineStartY = roomsPaths->nodes[_mansPath].y - 12;
_lineEndX = roomsPaths->nodes[_destination].x - 12;
_lineEndY = roomsPaths->nodes[_destination].y - 12;
bresenhams();
if (_lineDirection != 0) {
_linePointer = _lineLength - 1;
_lineDirection = 1;
return;
}
_linePointer = 0;
}
void DreamWebEngine::checkDest(const RoomPaths *roomsPaths) {
const PathSegment *segments = roomsPaths->segments;
const uint8 tmp = _mansPath << 4;
uint8 destination = _destination;
for (uint i = 0; i < 24; ++i) {
if ((segments[i].b0 & 0xf0) == tmp &&
(segments[i].b0 & 0x0f) == _destination) {
_destination = segments[i].b1 & 0x0f;
return;
}
if (((segments[i].b0 & 0x0f) << 4) == tmp &&
((segments[i].b0 & 0xf0) >> 4) == _destination) {
destination = segments[i].b1 & 0x0f;
}
}
_destination = destination;
}
void DreamWebEngine::findXYFromPath() {
const PathNode *roomsPaths = getRoomsPaths()->nodes;
_ryanX = roomsPaths[_mansPath].x - 12;
_ryanY = roomsPaths[_mansPath].y - 12;
}
bool DreamWebEngine::checkIfPathIsOn(uint8 index) {
RoomPaths *roomsPaths = getRoomsPaths();
uint8 pathOn = roomsPaths->nodes[index].on;
return pathOn == 0xff;
}
void DreamWebEngine::bresenhams() {
workoutFrames();
Common::Point *lineData = &_lineData[0];
int16 startX = (int16)_lineStartX;
int16 startY = (int16)_lineStartY;
int16 endX = (int16)_lineEndX;
int16 endY = (int16)_lineEndY;
if (endX == startX) {
uint16 deltaY;
int8 y;
if (endY < startY) {
deltaY = startY - endY;
y = (int8)endY;
_lineDirection = 1;
} else {
deltaY = endY - startY;
y = (int8)startY;
_lineDirection = 0;
}
++deltaY;
int8 x = (int8)startX;
_lineLength = deltaY;
for (; deltaY; --deltaY) {
lineData->x = x;
lineData->y = y;
++lineData;
++y;
}
return;
}
uint16 deltaX;
if (endX < startX) {
deltaX = startX - endX;
SWAP(startX, endX);
SWAP(startY, endY);
_lineStartX = (uint16)startX;
_lineStartY = (uint16)startY;
_lineEndX = (uint16)endX;
_lineEndY = (uint16)endY;
_lineDirection = 1;
} else {
deltaX = endX - startX;
_lineDirection = 0;
}
int16 increment;
if (endY == startY) {
int8 x = (int8)startX;
int8 y = (int8)startY;
++deltaX;
_lineLength = deltaX;
for (; deltaX; --deltaX) {
lineData->x = x;
lineData->y = y;
++lineData;
++x;
}
return;
}
uint16 deltaY;
if (startY > endY) {
deltaY = startY - endY;
increment = -1;
} else {
deltaY = endY - startY;
increment = 1;
}
uint16 delta1, delta2;
byte lineRoutine;
if (deltaY > deltaX) {
lineRoutine = 1;
delta1 = deltaY;
delta2 = deltaX;
} else {
lineRoutine = 0;
delta1 = deltaX;
delta2 = deltaY;
}
uint16 increment1 = delta2 * 2;
uint16 increment2 = delta2 * 2 - delta1 * 2;
int16 remainder = delta2 * 2 - delta1;
++delta1;
int8 x = (int8)startX;
int8 y = (int8)startY;
_lineLength = delta1;
if (lineRoutine != 1) {
for (; delta1; --delta1) {
lineData->x = x;
lineData->y = y;
++lineData;
++x;
if (remainder < 0) {
remainder += increment1;
} else {
remainder += increment2;
y += increment;
}
}
} else {
for (; delta1; --delta1) {
lineData->x = x;
lineData->y = y;
++lineData;
y += increment;
if (remainder < 0) {
remainder += increment1;
} else {
remainder += increment2;
++x;
}
}
}
}
void DreamWebEngine::workoutFrames() {
byte tmp;
int diffx, diffy;
// We have to use signed arithmetic here because these values can
// be slightly negative when walking off-screen
int lineStartX = (int16)_lineStartX;
int lineStartY = (int16)_lineStartY;
int lineEndX = (int16)_lineEndX;
int lineEndY = (int16)_lineEndY;
diffx = ABS(lineStartX - lineEndX);
diffy = ABS(lineStartY - lineEndY);
if (diffx < diffy) {
tmp = 2;
if (diffx >= (diffy >> 1))
tmp = 1;
} else {
// tendstohoriz
tmp = 0;
if (diffy >= (diffx >> 1))
tmp = 1;
}
if (lineStartX >= lineEndX) {
// isinleft
if (lineStartY < lineEndY) {
if (tmp != 1)
tmp ^= 2;
tmp += 4;
} else {
// topleft
tmp += 6;
}
} else {
// isinright
if (lineStartY < lineEndY) {
tmp += 2;
} else {
// botright
if (tmp != 1)
tmp ^= 2;
}
}
_turnToFace = tmp & 7;
_turnDirection = 0;
}
byte DreamWebEngine::findFirstPath(byte x, byte y) {
PathNode *paths = _pathData[_roomNum].nodes;
for (uint8 index = 0; index < 12; index++) {
if (paths[index].x1 == 0xff && paths[index].y1 == 0xff)
continue; // "nofirst"
if (x < paths[index].x1 || y < paths[index].y1)
continue; // "nofirst"
if (x >= paths[index].x2 || y >= paths[index].y2)
continue; // "nofirst"
return paths[index].on; // "gotfirst"
}
return 0;
}
byte DreamWebEngine::findPathOfPoint(byte x, byte y) {
PathNode *paths = _pathData[_roomNum].nodes;
for (uint8 index = 0; index < 12; index++) {
if (paths[index].on != 0xff)
continue; // "flunkedit"
if (paths[index].x1 == 0xff && paths[index].y1 == 0xff)
continue; // "flunkedit"
if (x < paths[index].x1 || y < paths[index].y1)
continue; // "flunkedit"
if (x >= paths[index].x2 || y >= paths[index].y2)
continue; // "flunkedit"
return index; // "gotvalidpath"
}
return 0xff;
}
} // End of namespace DreamWeb