mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
878 lines
24 KiB
C++
878 lines
24 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "dcgf.h"
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#include "BFileManager.h"
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#include "StringUtil.h"
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#include "PathUtil.h"
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#include "BDiskFile.h"
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#include "BResourceFile.h"
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#include "BSaveThumbFile.h"
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#include "BFileEntry.h"
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#include "BPkgFile.h"
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#include "BPackage.h"
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#include "BRegistry.h"
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#include "BGame.h"
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#include "dcpackage.h"
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#include "utils.h"
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#include "PlatformSDL.h"
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#include "common/str.h"
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#include "common/textconsole.h"
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#include "common/util.h"
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "common/fs.h"
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#include "common/file.h"
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namespace WinterMute {
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////
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CBFileManager::CBFileManager(CBGame *inGame): CBBase(inGame) {
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_basePath = NULL;
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InitPaths();
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RegisterPackages();
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}
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//////////////////////////////////////////////////////////////////////
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CBFileManager::~CBFileManager() {
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Cleanup();
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBFileManager::Cleanup() {
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int i;
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// delete registered paths
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for (i = 0; i < _singlePaths.GetSize(); i++)
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delete [] _singlePaths[i];
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_singlePaths.RemoveAll();
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for (i = 0; i < _packagePaths.GetSize(); i++)
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delete [] _packagePaths[i];
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_packagePaths.RemoveAll();
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// delete file entries
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_filesIter = _files.begin();
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while (_filesIter != _files.end()) {
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delete _filesIter->_value;
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_filesIter++;
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}
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_files.clear();
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// close open files
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for (i = 0; i < _openFiles.GetSize(); i++) {
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_openFiles[i]->Close();
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delete _openFiles[i];
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}
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_openFiles.RemoveAll();
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// delete packages
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for (i = 0; i < _packages.GetSize(); i++)
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delete _packages[i];
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_packages.RemoveAll();
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delete[] _basePath;
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_basePath = NULL;
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return S_OK;
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}
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#define MAX_FILE_SIZE 10000000
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//////////////////////////////////////////////////////////////////////
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byte *CBFileManager::ReadWholeFile(const char *Filename, uint32 *Size, bool MustExist) {
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byte *buffer = NULL;
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CBFile *File = OpenFile(Filename);
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if (!File) {
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if (MustExist) Game->LOG(0, "Error opening file '%s'", Filename);
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return NULL;
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}
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/*
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if(File->GetSize()>MAX_FILE_SIZE){
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Game->LOG(0, "File '%s' exceeds the maximum size limit (%d bytes)", Filename, MAX_FILE_SIZE);
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CloseFile(File);
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return NULL;
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}
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*/
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buffer = new byte[File->GetSize() + 1];
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if (buffer == NULL) {
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Game->LOG(0, "Error allocating buffer for file '%s' (%d bytes)", Filename, File->GetSize() + 1);
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CloseFile(File);
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return NULL;
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}
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if (FAILED(File->Read(buffer, File->GetSize()))) {
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Game->LOG(0, "Error reading file '%s'", Filename);
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CloseFile(File);
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delete [] buffer;
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return NULL;
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};
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buffer[File->GetSize()] = '\0';
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if (Size != NULL) *Size = File->GetSize();
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CloseFile(File);
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return buffer;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBFileManager::SaveFile(const char *Filename, byte *Buffer, uint32 BufferSize, bool Compressed, byte *PrefixBuffer, uint32 PrefixSize) {
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// TODO
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warning("Implement SaveFile");
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#if 0
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RestoreCurrentDir();
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CBUtils::CreatePath(Filename, false);
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FILE *f = fopen(Filename, "wb");
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if (!f) {
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Game->LOG(0, "Error opening file '%s' for writing.", Filename);
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return E_FAIL;
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}
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if (PrefixBuffer && PrefixSize) {
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fwrite(PrefixBuffer, PrefixSize, 1, f);
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}
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if (Compressed) {
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uint32 CompSize = BufferSize + (BufferSize / 100) + 12; // 1% extra space
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byte *CompBuffer = new byte[CompSize];
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if (!CompBuffer) {
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Game->LOG(0, "Error allocating compression buffer while saving '%s'", Filename);
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Compressed = false;
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} else {
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if (compress(CompBuffer, (uLongf *)&CompSize, Buffer, BufferSize) == Z_OK) {
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uint32 magic = DCGF_MAGIC;
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fwrite(&magic, sizeof(uint32), 1, f);
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magic = COMPRESSED_FILE_MAGIC;
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fwrite(&magic, sizeof(uint32), 1, f);
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uint32 DataOffset = 5 * sizeof(uint32);
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fwrite(&DataOffset, sizeof(uint32), 1, f);
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fwrite(&CompSize, sizeof(uint32), 1, f);
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fwrite(&BufferSize, sizeof(uint32), 1, f);
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fwrite(CompBuffer, CompSize, 1, f);
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} else {
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Game->LOG(0, "Error compressing data while saving '%s'", Filename);
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Compressed = false;
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}
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delete [] CompBuffer;
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}
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}
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if (!Compressed) fwrite(Buffer, BufferSize, 1, f);
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fclose(f);
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#endif
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBFileManager::RequestCD(int CD, char *PackageFile, char *Filename) {
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// unmount all non-local packages
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for (int i = 0; i < _packages.GetSize(); i++) {
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if (_packages[i]->_cD > 0) _packages[i]->Close();
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}
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return E_FAIL;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBFileManager::AddPath(TPathType Type, const char *Path) {
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if (Path == NULL || strlen(Path) < 1) return E_FAIL;
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bool slashed = (Path[strlen(Path) - 1] == '\\' || Path[strlen(Path) - 1] == '/');
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char *buffer = new char [strlen(Path) + 1 + (slashed ? 0 : 1)];
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if (buffer == NULL) return E_FAIL;
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strcpy(buffer, Path);
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if (!slashed) strcat(buffer, "\\");
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//CBPlatform::strlwr(buffer);
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switch (Type) {
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case PATH_SINGLE:
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_singlePaths.Add(buffer);
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break;
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case PATH_PACKAGE:
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_packagePaths.Add(buffer);
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break;
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}
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBFileManager::ReloadPaths() {
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// delete registered paths
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for (int i = 0; i < _singlePaths.GetSize(); i++)
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delete [] _singlePaths[i];
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_singlePaths.RemoveAll();
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for (int i = 0; i < _packagePaths.GetSize(); i++)
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delete [] _packagePaths[i];
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_packagePaths.RemoveAll();
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return InitPaths();
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}
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#define TEMP_BUFFER_SIZE 32768
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBFileManager::InitPaths() {
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RestoreCurrentDir();
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AnsiString pathList;
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int numPaths;
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// single files paths
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pathList = Game->_registry->ReadString("Resource", "CustomPaths", "");
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numPaths = CBUtils::StrNumEntries(pathList.c_str(), ';');
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for (int i = 0; i < numPaths; i++) {
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char *path = CBUtils::StrEntry(i, pathList.c_str(), ';');
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if (path && strlen(path) > 0) {
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AddPath(PATH_SINGLE, path);
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}
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delete[] path;
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path = NULL;
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}
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AddPath(PATH_SINGLE, ".\\");
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// package files paths
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AddPath(PATH_PACKAGE, "./");
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/*#ifdef __APPLE__
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// search .app path and Resources dir in the bundle
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CFURLRef appUrlRef = CFBundleCopyBundleURL(CFBundleGetMainBundle());
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CFStringRef macPath = CFURLCopyFileSystemPath(appUrlRef, kCFURLPOSIXPathStyle);
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const char *pathPtr = CFStringGetCStringPtr(macPath, CFStringGetSystemEncoding());
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#ifdef __IPHONE__
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AddPath(PATH_PACKAGE, pathPtr);
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AddPath(PATH_SINGLE, pathPtr);
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#else
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char bundlePath[MAX_PATH];
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sprintf(bundlePath, "%s/../", pathPtr);
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AddPath(PATH_PACKAGE, bundlePath);
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AddPath(PATH_SINGLE, bundlePath);
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sprintf(bundlePath, "%s/Contents/Resources/", pathPtr);
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AddPath(PATH_PACKAGE, bundlePath);
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AddPath(PATH_SINGLE, bundlePath);
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CFRelease(appUrlRef);
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CFRelease(macPath);
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#endif
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#endif*/
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pathList = Game->_registry->ReadString("Resource", "PackagePaths", "");
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numPaths = CBUtils::StrNumEntries(pathList.c_str(), ';');
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for (int i = 0; i < numPaths; i++) {
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char *path = CBUtils::StrEntry(i, pathList.c_str(), ';');
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if (path && strlen(path) > 0) {
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AddPath(PATH_PACKAGE, path);
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}
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delete[] path;
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path = NULL;
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}
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AddPath(PATH_PACKAGE, "data");
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBFileManager::RegisterPackages() {
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RestoreCurrentDir();
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Game->LOG(0, "Scanning packages...");
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warning("Scanning packages");
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// TODO: Actually scan the folder, for now we just hardcode the files for Dirty Split.
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RegisterPackage("data.dcp");
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RegisterPackage("english.dcp");
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#if 0
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AnsiString extension = AnsiString(PACKAGE_EXTENSION);
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for (int i = 0; i < _packagePaths.GetSize(); i++) {
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boost::filesystem::path absPath = boost::filesystem::syste_complete(_packagePaths[i]);
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//Game->LOG(0, "Scanning: %s", absPath.string().c_str());
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//printf("Scanning: %s\n", absPath.string().c_str());
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if (!exists(absPath)) continue;
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// scan files
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boost::filesystem::directory_iterator endIter;
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for (boost::filesystem::directory_iterator dit(absPath); dit != endIter; ++dit) {
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if (!is_directory((*dit).status())) {
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AnsiString fileName = (*dit).path().string();
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if (!IsValidPackage(fileName)) continue;
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warning("%s", fileName.c_str());
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//printf("%s\n", fileName.c_str());
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if (!StringUtil::CompareNoCase(extension, PathUtil::GetExtension(fileName))) continue;
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warning("Registered");
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RegisterPackage(absPath.string().c_str(), dit->path().filename().string().c_str());
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}
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}
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}
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warning(" Registered %d files in %d package(s)", _files.size(), _packages.GetSize());
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Game->LOG(0, " Registered %d files in %d package(s)", _files.size(), _packages.GetSize());
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#endif
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warning(" Registered %d files in %d package(s)", _files.size(), _packages.GetSize());
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBFileManager::RegisterPackage(Common::String Filename , bool SearchSignature) {
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// FILE *f = fopen(Filename, "rb");
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Common::File *package = new Common::File();
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package->open(Filename);
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if (!package->isOpen()) {
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Game->LOG(0, " Error opening package file '%s'. Ignoring.", Filename.c_str());
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return S_OK;
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}
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uint32 AbsoluteOffset = 0;
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bool BoundToExe = false;
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if (SearchSignature) {
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uint32 Offset;
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if (!FindPackageSignature(package, &Offset)) {
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delete package;
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return S_OK;
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} else {
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package->seek(Offset, SEEK_SET);
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AbsoluteOffset = Offset;
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BoundToExe = true;
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}
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}
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TPackageHeader hdr;
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hdr.readFromStream(package);
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// package->read(&hdr, sizeof(TPackageHeader), 1, f);
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if (hdr.Magic1 != PACKAGE_MAGIC_1 || hdr.Magic2 != PACKAGE_MAGIC_2 || hdr.PackageVersion > PACKAGE_VERSION) {
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Game->LOG(0, " Invalid header in package file '%s'. Ignoring.", Filename.c_str());
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delete package;
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return S_OK;
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}
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if (hdr.PackageVersion != PACKAGE_VERSION) {
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Game->LOG(0, " Warning: package file '%s' is outdated.", Filename.c_str());
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}
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// new in v2
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if (hdr.PackageVersion == PACKAGE_VERSION) {
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uint32 DirOffset;
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DirOffset = package->readUint32LE();
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DirOffset += AbsoluteOffset;
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package->seek(DirOffset, SEEK_SET);
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}
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for (int i = 0; i < hdr.NumDirs; i++) {
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CBPackage *pkg = new CBPackage(Game);
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if (!pkg) return E_FAIL;
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pkg->_boundToExe = BoundToExe;
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// read package info
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byte NameLength = package->readByte();
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pkg->_name = new char[NameLength];
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package->read(pkg->_name, NameLength);
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pkg->_cD = package->readByte();
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pkg->_priority = hdr.Priority;
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if (!hdr.MasterIndex) pkg->_cD = 0; // override CD to fixed disk
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_packages.Add(pkg);
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// read file entries
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uint32 NumFiles = package->readUint32LE();
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for (int j = 0; j < NumFiles; j++) {
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char *Name;
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uint32 Offset, Length, CompLength, Flags, TimeDate1, TimeDate2;
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NameLength = package->readByte();
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Name = new char[NameLength];
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package->read(Name, NameLength);
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// v2 - xor name
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if (hdr.PackageVersion == PACKAGE_VERSION) {
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for (int k = 0; k < NameLength; k++) {
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((byte *)Name)[k] ^= 'D';
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}
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}
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// some old version of ProjectMan writes invalid directory entries
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// so at least prevent strupr from corrupting memory
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Name[NameLength - 1] = '\0';
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CBPlatform::strupr(Name);
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Offset = package->readUint32LE();
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Offset += AbsoluteOffset;
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Length = package->readUint32LE();
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CompLength = package->readUint32LE();
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Flags = package->readUint32LE();
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if (hdr.PackageVersion == PACKAGE_VERSION) {
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TimeDate1 = package->readUint32LE();
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TimeDate2 = package->readUint32LE();
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}
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_filesIter = _files.find(Name);
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if (_filesIter == _files.end()) {
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CBFileEntry *file = new CBFileEntry(Game);
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file->_package = pkg;
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file->_offset = Offset;
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file->_length = Length;
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file->_compressedLength = CompLength;
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file->_flags = Flags;
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_files[Name] = file;
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} else {
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// current package has lower CD number or higher priority, than the registered
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if (pkg->_cD < _filesIter->_value->_package->_cD || pkg->_priority > _filesIter->_value->_package->_priority) {
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_filesIter->_value->_package = pkg;
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_filesIter->_value->_offset = Offset;
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_filesIter->_value->_length = Length;
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_filesIter->_value->_compressedLength = CompLength;
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_filesIter->_value->_flags = Flags;
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}
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}
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delete [] Name;
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}
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}
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delete package;
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBFileManager::RegisterPackage(const char *Path, const char *Name, bool SearchSignature) {
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// TODO
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error("Implement RegisterPackage, this is the old one");
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#if 0
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char Filename[MAX_PATH];
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sprintf(Filename, "%s%s", Path, Name);
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FILE *f = fopen(Filename, "rb");
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if (!f) {
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Game->LOG(0, " Error opening package file '%s'. Ignoring.", Filename);
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return S_OK;
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}
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uint32 AbsoluteOffset = 0;
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bool BoundToExe = false;
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if (SearchSignature) {
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uint32 Offset;
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if (!FindPackageSignature(f, &Offset)) {
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fclose(f);
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return S_OK;
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} else {
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fseek(f, Offset, SEEK_SET);
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AbsoluteOffset = Offset;
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BoundToExe = true;
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}
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}
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TPackageHeader hdr;
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fread(&hdr, sizeof(TPackageHeader), 1, f);
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if (hdr.Magic1 != PACKAGE_MAGIC_1 || hdr.Magic2 != PACKAGE_MAGIC_2 || hdr.PackageVersion > PACKAGE_VERSION) {
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Game->LOG(0, " Invalid header in package file '%s'. Ignoring.", Filename);
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fclose(f);
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return S_OK;
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}
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|
|
if (hdr.PackageVersion != PACKAGE_VERSION) {
|
|
Game->LOG(0, " Warning: package file '%s' is outdated.", Filename);
|
|
}
|
|
|
|
// new in v2
|
|
if (hdr.PackageVersion == PACKAGE_VERSION) {
|
|
uint32 DirOffset;
|
|
fread(&DirOffset, sizeof(uint32), 1, f);
|
|
DirOffset += AbsoluteOffset;
|
|
fseek(f, DirOffset, SEEK_SET);
|
|
}
|
|
|
|
for (int i = 0; i < hdr.NumDirs; i++) {
|
|
CBPackage *pkg = new CBPackage(Game);
|
|
if (!pkg) return E_FAIL;
|
|
|
|
pkg->_boundToExe = BoundToExe;
|
|
|
|
// read package info
|
|
byte NameLength;
|
|
fread(&NameLength, sizeof(byte), 1, f);
|
|
pkg->_name = new char[NameLength];
|
|
fread(pkg->_name, NameLength, 1, f);
|
|
fread(&pkg->_cD, sizeof(byte), 1, f);
|
|
pkg->_priority = hdr.Priority;
|
|
|
|
if (!hdr.MasterIndex) pkg->_cD = 0; // override CD to fixed disk
|
|
_packages.Add(pkg);
|
|
|
|
|
|
// read file entries
|
|
uint32 NumFiles;
|
|
fread(&NumFiles, sizeof(uint32), 1, f);
|
|
|
|
for (int j = 0; j < NumFiles; j++) {
|
|
char *Name;
|
|
uint32 Offset, Length, CompLength, Flags, TimeDate1, TimeDate2;
|
|
|
|
fread(&NameLength, sizeof(byte), 1, f);
|
|
Name = new char[NameLength];
|
|
fread(Name, NameLength, 1, f);
|
|
|
|
// v2 - xor name
|
|
if (hdr.PackageVersion == PACKAGE_VERSION) {
|
|
for (int k = 0; k < NameLength; k++) {
|
|
((byte *)Name)[k] ^= 'D';
|
|
}
|
|
}
|
|
|
|
// some old version of ProjectMan writes invalid directory entries
|
|
// so at least prevent strupr from corrupting memory
|
|
Name[NameLength - 1] = '\0';
|
|
|
|
|
|
CBPlatform::strupr(Name);
|
|
|
|
fread(&Offset, sizeof(uint32), 1, f);
|
|
Offset += AbsoluteOffset;
|
|
fread(&Length, sizeof(uint32), 1, f);
|
|
fread(&CompLength, sizeof(uint32), 1, f);
|
|
fread(&Flags, sizeof(uint32), 1, f);
|
|
|
|
if (hdr.PackageVersion == PACKAGE_VERSION) {
|
|
fread(&TimeDate1, sizeof(uint32), 1, f);
|
|
fread(&TimeDate2, sizeof(uint32), 1, f);
|
|
}
|
|
_filesIter = _files.find(Name);
|
|
if (_filesIter == _files.end()) {
|
|
CBFileEntry *file = new CBFileEntry(Game);
|
|
file->_package = pkg;
|
|
file->_offset = Offset;
|
|
file->_length = Length;
|
|
file->_compressedLength = CompLength;
|
|
file->_flags = Flags;
|
|
|
|
_files[Name] = file;
|
|
} else {
|
|
// current package has lower CD number or higher priority, than the registered
|
|
if (pkg->_cD < _filesIter->_value->_package->_cD || pkg->_priority > _filesIter->_value->_package->_priority) {
|
|
_filesIter->_value->_package = pkg;
|
|
_filesIter->_value->_offset = Offset;
|
|
_filesIter->_value->_length = Length;
|
|
_filesIter->_value->_compressedLength = CompLength;
|
|
_filesIter->_value->_flags = Flags;
|
|
}
|
|
}
|
|
delete [] Name;
|
|
}
|
|
}
|
|
|
|
|
|
fclose(f);
|
|
#endif
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool CBFileManager::IsValidPackage(const AnsiString &fileName) const {
|
|
AnsiString plainName = PathUtil::GetFileNameWithoutExtension(fileName);
|
|
|
|
// check for device-type specific packages
|
|
if (StringUtil::StartsWith(plainName, "xdevice_", true)) {
|
|
return StringUtil::CompareNoCase(plainName, "xdevice_" + Game->GetDeviceType());
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
Common::File *CBFileManager::OpenPackage(const char *Name) {
|
|
//TODO: Is it really necessary to do this when we have the ScummVM-system?
|
|
|
|
//RestoreCurrentDir();
|
|
|
|
Common::File *ret = new Common::File();
|
|
char Filename[MAX_PATH];
|
|
|
|
for (int i = 0; i < _packagePaths.GetSize(); i++) {
|
|
sprintf(Filename, "%s%s.%s", _packagePaths[i], Name, PACKAGE_EXTENSION);
|
|
ret->open(Filename);
|
|
if (ret->isOpen()) {
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
sprintf(Filename, "%s.%s", Name, PACKAGE_EXTENSION);
|
|
ret->open(Filename);
|
|
if (ret->isOpen()) {
|
|
return ret;
|
|
}
|
|
warning("CBFileManager::OpenPackage - Couldn't load file %s", Name);
|
|
delete ret;
|
|
return NULL;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
Common::File *CBFileManager::OpenSingleFile(const char *Name) {
|
|
RestoreCurrentDir();
|
|
|
|
Common::File *ret = NULL;
|
|
char Filename[MAX_PATH];
|
|
|
|
for (int i = 0; i < _singlePaths.GetSize(); i++) {
|
|
sprintf(Filename, "%s%s", _singlePaths[i], Name);
|
|
ret->open(Filename);
|
|
if (ret->isOpen())
|
|
return ret;
|
|
}
|
|
|
|
// didn't find in search paths, try to open directly
|
|
ret->open(Name);
|
|
if (ret->isOpen()) {
|
|
return ret;
|
|
} else {
|
|
delete ret;
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool CBFileManager::GetFullPath(const char *Filename, char *Fullname) {
|
|
RestoreCurrentDir();
|
|
|
|
Common::File f;
|
|
bool found = false;
|
|
|
|
for (int i = 0; i < _singlePaths.GetSize(); i++) {
|
|
sprintf(Fullname, "%s%s", _singlePaths[i], Filename);
|
|
f.open(Fullname);
|
|
if (f.isOpen()) {
|
|
f.close();
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found) {
|
|
f.open(Filename);
|
|
if (f.isOpen()) {
|
|
f.close();
|
|
found = true;
|
|
strcpy(Fullname, Filename);
|
|
}
|
|
}
|
|
|
|
return found;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
CBFileEntry *CBFileManager::GetPackageEntry(const char *Filename) {
|
|
char *upc_name = new char[strlen(Filename) + 1];
|
|
strcpy(upc_name, Filename);
|
|
CBPlatform::strupr(upc_name);
|
|
|
|
CBFileEntry *ret = NULL;
|
|
_filesIter = _files.find(upc_name);
|
|
if (_filesIter != _files.end()) ret = _filesIter->_value;
|
|
|
|
delete [] upc_name;
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
CBFile *CBFileManager::OpenFile(const char *Filename, bool AbsPathWarning) {
|
|
if (strcmp(Filename, "") == 0) return NULL;
|
|
//Game->LOG(0, "open file: %s", Filename);
|
|
#ifdef __WIN32__
|
|
if (Game->_dEBUG_DebugMode && Game->_dEBUG_AbsolutePathWarning && AbsPathWarning) {
|
|
char Drive[_MAX_DRIVE];
|
|
_splitpath(Filename, Drive, NULL, NULL, NULL);
|
|
if (Drive[0] != '\0') {
|
|
Game->LOG(0, "WARNING: Referencing absolute path '%s'. The game will NOT work on another computer.", Filename);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
CBFile *File = OpenFileRaw(Filename);
|
|
if (File) _openFiles.Add(File);
|
|
return File;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CBFileManager::CloseFile(CBFile *File) {
|
|
for (int i = 0; i < _openFiles.GetSize(); i++) {
|
|
if (_openFiles[i] == File) {
|
|
_openFiles[i]->Close();
|
|
delete _openFiles[i];
|
|
_openFiles.RemoveAt(i);
|
|
return S_OK;
|
|
}
|
|
}
|
|
return E_FAIL;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
CBFile *CBFileManager::OpenFileRaw(const char *Filename) {
|
|
RestoreCurrentDir();
|
|
|
|
if (scumm_strnicmp(Filename, "savegame:", 9) == 0) {
|
|
CBSaveThumbFile *SaveThumbFile = new CBSaveThumbFile(Game);
|
|
if (SUCCEEDED(SaveThumbFile->Open(Filename))) return SaveThumbFile;
|
|
else {
|
|
delete SaveThumbFile;
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
CBDiskFile *DiskFile = new CBDiskFile(Game);
|
|
if (SUCCEEDED(DiskFile->Open(Filename))) return DiskFile;
|
|
|
|
delete DiskFile;
|
|
CBPkgFile *PkgFile = new CBPkgFile(Game);
|
|
if (SUCCEEDED(PkgFile->Open(Filename))) return PkgFile;
|
|
|
|
delete PkgFile;
|
|
CBResourceFile *ResFile = new CBResourceFile(Game);
|
|
if (SUCCEEDED(ResFile->Open(Filename))) return ResFile;
|
|
|
|
delete ResFile;
|
|
warning("BFileManager::OpenFileRaw - Failed to open %s", Filename);
|
|
return NULL;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CBFileManager::RestoreCurrentDir() {
|
|
if (!_basePath) return S_OK;
|
|
else {
|
|
if (!chdir(_basePath)) return S_OK;
|
|
else return E_FAIL;
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CBFileManager::SetBasePath(const char *Path) {
|
|
Cleanup();
|
|
|
|
if (Path) {
|
|
_basePath = new char[strlen(Path) + 1];
|
|
strcpy(_basePath, Path);
|
|
}
|
|
|
|
InitPaths();
|
|
RegisterPackages();
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool CBFileManager::FindPackageSignature(Common::File *f, uint32 *Offset) {
|
|
byte buf[32768];
|
|
|
|
byte Signature[8];
|
|
((uint32 *)Signature)[0] = PACKAGE_MAGIC_1;
|
|
((uint32 *)Signature)[1] = PACKAGE_MAGIC_2;
|
|
|
|
uint32 FileSize = f->size();
|
|
|
|
int StartPos = 1024 * 1024;
|
|
|
|
int BytesRead = StartPos;
|
|
|
|
while (BytesRead < FileSize - 16) {
|
|
int ToRead = MIN((unsigned int)32768, FileSize - BytesRead);
|
|
f->seek(StartPos, SEEK_SET);
|
|
int ActuallyRead = f->read(buf, ToRead);
|
|
if (ActuallyRead != ToRead) return false;
|
|
|
|
for (int i = 0; i < ToRead - 8; i++)
|
|
if (!memcmp(buf + i, Signature, 8)) {
|
|
*Offset = StartPos + i;
|
|
return true;
|
|
}
|
|
|
|
BytesRead = BytesRead + ToRead - 16;
|
|
StartPos = StartPos + ToRead - 16;
|
|
|
|
}
|
|
return false;
|
|
|
|
}
|
|
|
|
} // end of namespace WinterMute
|