scummvm/engines/wintermute/BQuickMsg.cpp
2012-06-02 13:01:15 +02:00

55 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "BQuickMsg.h"
#include "BGame.h"
namespace WinterMute {
//////////////////////////////////////////////////////////////////////////
CBQuickMsg::CBQuickMsg(CBGame *inGame, const char *Text): CBBase(inGame) {
_text = new char [strlen(Text) + 1];
if (_text) strcpy(_text, Text);
_startTime = Game->_currentTime;
}
//////////////////////////////////////////////////////////////////////////
CBQuickMsg::~CBQuickMsg() {
if (_text) delete [] _text;
}
//////////////////////////////////////////////////////////////////////////
char *CBQuickMsg::GetText() {
return _text;
}
} // end of namespace WinterMute