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https://github.com/libretro/scummvm.git
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94 lines
3.7 KiB
C++
94 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BSURFACE_H
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#define WINTERMUTE_BSURFACE_H
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#include "BBase.h"
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namespace WinterMute {
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class CBSurface: public CBBase {
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public:
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virtual HRESULT Invalidate();
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virtual HRESULT PrepareToDraw();
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bool _cKDefault;
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byte _cKRed;
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byte _cKGreen;
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byte _cKBlue;
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uint32 _lastUsedTime;
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bool _valid;
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int _lifeTime;
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bool _keepLoaded;
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bool _pixelOpReady;
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CBSurface(CBGame *inGame);
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virtual ~CBSurface();
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virtual HRESULT DisplayHalfTrans(int X, int Y, RECT rect);
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virtual bool IsTransparentAt(int X, int Y);
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virtual HRESULT DisplayTransZoom(int X, int Y, RECT rect, float ZoomX, float ZoomY, uint32 Alpha = 0xFFFFFFFF, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false);
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virtual HRESULT DisplayTrans(int X, int Y, RECT rect, uint32 Alpha = 0xFFFFFFFF, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false);
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virtual HRESULT DisplayTransOffset(int X, int Y, RECT rect, uint32 Alpha = 0xFFFFFFFF, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false, int offsetX = 0, int offsetY = 0);
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virtual HRESULT Display(int X, int Y, RECT rect, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false);
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virtual HRESULT DisplayZoom(int X, int Y, RECT rect, float ZoomX, float ZoomY, uint32 Alpha = 0xFFFFFFFF, bool Transparent = false, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false);
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virtual HRESULT DisplayTransform(int X, int Y, int HotX, int HotY, RECT Rect, float ZoomX, float ZoomY, uint32 Alpha, float Rotate, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false);
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virtual HRESULT Restore();
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virtual HRESULT Create(const char *Filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int LifeTime = -1, bool KeepLoaded = false);
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virtual HRESULT Create(int Width, int Height);
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virtual HRESULT PutPixel(int X, int Y, byte R, byte G, byte B, int A = -1);
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virtual HRESULT GetPixel(int X, int Y, byte *R, byte *G, byte *B, byte *A = NULL);
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virtual bool ComparePixel(int X, int Y, byte R, byte G, byte B, int A = -1);
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virtual HRESULT StartPixelOp();
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virtual HRESULT EndPixelOp();
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virtual bool IsTransparentAtLite(int X, int Y);
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void SetFilename(const char *Filename);
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void SetSize(int Width, int Height);
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int _referenceCount;
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char *_filename;
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int GetWidth() {
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return _width;
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}
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int GetHeight() {
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return _height;
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}
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//void SetWidth(int Width){ _width = Width; }
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//void SetHeight(int Height){ _height = Height; }
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protected:
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int _height;
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int _width;
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};
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} // end of namespace WinterMute
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#endif
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