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108 lines
3.2 KiB
C++
108 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_SYSCLASSREGISTRY_H
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#define WINTERMUTE_SYSCLASSREGISTRY_H
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#include "wintypes.h"
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#include "dctypes.h"
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#include "persistent.h"
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//#include <set>
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//#include <map>
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#include "common/hashmap.h"
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#include "common/hash-str.h"
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#include "common/func.h"
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#define FORBIDDEN_SYMBOL_EXCEPTION_FILE
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namespace WinterMute {
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class CSysClass;
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}
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namespace Common {
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template<typename T> struct Hash;
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template<> struct Hash<WinterMute::CSysClass *> : public UnaryFunction<WinterMute::CSysClass *, uint> {
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uint operator()(WinterMute::CSysClass *val) const {
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return (uint)((size_t)val);
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}
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};
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}
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namespace WinterMute {
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class CBGame;
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class CBPersistMgr;
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class CSysInstance;
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class CSysClassRegistry {
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public:
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static CSysClassRegistry *GetInstance();
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HRESULT EnumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData);
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HRESULT LoadTable(CBGame *Game, CBPersistMgr *PersistMgr);
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HRESULT SaveTable(CBGame *Game, CBPersistMgr *PersistMgr, bool quickSave);
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HRESULT LoadInstances(CBGame *Game, CBPersistMgr *PersistMgr);
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HRESULT SaveInstances(CBGame *Game, CBPersistMgr *PersistMgr, bool quickSave);
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void *IDToPointer(int classID, int instanceID);
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bool GetPointerID(void *pointer, int *classID, int *instanceID);
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bool RegisterClass(CSysClass *classObj);
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bool UnregisterClass(CSysClass *classObj);
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bool RegisterInstance(const char *className, void *instance);
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bool UnregisterInstance(const char *className, void *instance);
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void DumpClasses(void *stream);
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int GetNextID();
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void AddInstanceToTable(CSysInstance *instance, void *pointer);
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CSysClassRegistry();
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virtual ~CSysClassRegistry();
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bool _disabled;
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int _count;
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typedef Common::HashMap<CSysClass *, CSysClass *> Classes;
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Classes _classes;
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typedef Common::HashMap<AnsiString, CSysClass *> NameMap;
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NameMap _nameMap;
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typedef Common::HashMap<int, CSysClass *> IdMap;
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IdMap _idMap;
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typedef Common::HashMap<void *, CSysInstance *> InstanceMap;
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InstanceMap _instanceMap;
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typedef Common::HashMap<int, CSysInstance *> SavedInstanceMap;
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SavedInstanceMap _savedInstanceMap;
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};
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} // end of namespace WinterMute
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#endif
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