mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
72 lines
2.3 KiB
C++
72 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This file is based on WME Lite.
|
|
* http://dead-code.org/redir.php?target=wmelite
|
|
* Copyright (c) 2011 Jan Nedoma
|
|
*/
|
|
|
|
#ifndef WINTERMUTE_UTILS_H
|
|
#define WINTERMUTE_UTILS_H
|
|
|
|
#include "wintypes.h"
|
|
|
|
namespace WinterMute {
|
|
|
|
class CBGame;
|
|
|
|
class CBUtils {
|
|
public:
|
|
static void Clip(int *DestX, int *DestY, RECT *SrcRect, RECT *DestRect);
|
|
static void Swap(int *a, int *b);
|
|
static bool StrBeginsI(const char *String, const char *Fragment);
|
|
static float NormalizeAngle(float Angle);
|
|
|
|
static void CreatePath(const char *Path, bool PathOnly = false);
|
|
|
|
static void DebugMessage(HWND hWnd, const char *Text);
|
|
static char *SetString(char **String, const char *Value);
|
|
|
|
static int StrNumEntries(const char *Str, const char Delim = ',');
|
|
static char *StrEntry(int Entry, const char *Str, const char Delim = ',');
|
|
|
|
static int RandomInt(int From, int To);
|
|
static float RandomFloat(float From, float To);
|
|
static float RandomAngle(float From, float To);
|
|
|
|
static bool MatchesPattern(const char *pattern, const char *string);
|
|
|
|
static char *GetPath(const char *Filename);
|
|
static char *GetFilename(const char *Filename);
|
|
|
|
static void RGBtoHSL(uint32 RGBColor, byte *OutH, byte *OutS, byte *OutL);
|
|
static uint32 HSLtoRGB(byte H, byte S, byte L);
|
|
|
|
private:
|
|
static float Hue2RGB(float v1, float v2, float vH);
|
|
};
|
|
|
|
} // end of namespace WinterMute
|
|
|
|
#endif
|