mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
172 lines
5.9 KiB
C++
172 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WME_DEBUGGER_H
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#define WME_DEBUGGER_H
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#ifdef SetProp
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#undef SetProp
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#endif
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#include "engines/wintermute/dcscript.h"
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namespace WinterMute {
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class IWmeDebugClient;
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class IWmeDebugObject;
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//////////////////////////////////////////////////////////////////////////
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typedef enum {
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WME_DBGPROP_NULL = 0,
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WME_DBGPROP_INT = 1,
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WME_DBGPROP_FLOAT = 2,
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WME_DBGPROP_BOOL = 3,
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WME_DBGPROP_STRING = 4,
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WME_DBGPROP_OBJECT = 5,
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WME_DBGPROP_NATIVE = 6,
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WME_DBGPROP_UNKNOWN = 7
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}
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EWmeDebuggerPropType;
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//////////////////////////////////////////////////////////////////////////
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typedef enum {
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WME_DBGVAR_GLOBAL = 0,
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WME_DBGVAR_SCRIPT = 1,
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WME_DBGVAR_SCOPE = 2
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}
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EWmeDebuggerVariableType;
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//////////////////////////////////////////////////////////////////////////
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class IWmeDebugScript {
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public:
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virtual ~IWmeDebugScript() {}
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virtual int DbgGetLine() = 0;
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virtual const char *DbgGetFilename() = 0;
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virtual TScriptState DbgGetState() = 0;
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virtual int DbgGetNumBreakpoints() = 0;
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virtual int DbgGetBreakpoint(int Index) = 0;
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virtual bool DbgSetTracingMode(bool IsTracing) = 0;
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virtual bool DbgGetTracingMode() = 0;
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};
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//////////////////////////////////////////////////////////////////////////
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class IWmeDebugProp {
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public:
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virtual EWmeDebuggerPropType DbgGetType() = 0;
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virtual ~IWmeDebugProp() {}
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// getters
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virtual int DbgGetValInt() = 0;
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virtual double DbgGetValFloat() = 0;
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virtual bool DbgGetValBool() = 0;
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virtual const char *DbgGetValString() = 0;
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virtual IWmeDebugObject *DbgGetValNative() = 0;
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// setters
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virtual bool DbgSetVal(int Value) = 0;
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virtual bool DbgSetVal(double Value) = 0;
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virtual bool DbgSetVal(bool Value) = 0;
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virtual bool DbgSetVal(const char *Value) = 0;
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virtual bool DbgSetVal() = 0;
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// properties
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virtual int DbgGetNumProperties() = 0;
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virtual bool DbgGetProperty(int Index, const char **Name, IWmeDebugProp **Value) = 0;
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virtual bool DbgGetDescription(char *Buf, int BufSize) = 0;
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};
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//////////////////////////////////////////////////////////////////////////
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class IWmeDebugObject {
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public:
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virtual ~IWmeDebugObject() {}
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virtual const char *DbgGetNativeClass() = 0;
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virtual IWmeDebugProp *DbgGetProperty(const char *Name) = 0;
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};
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//////////////////////////////////////////////////////////////////////////
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class IWmeDebugClient {
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public:
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virtual ~IWmeDebugClient() {}
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virtual bool OnGameInit() = 0;
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virtual bool OnGameShutdown() = 0;
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virtual bool OnGameTick() = 0;
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virtual bool OnLog(unsigned int ErrorCode, const char *Text) = 0;
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virtual bool OnScriptInit(IWmeDebugScript *Script) = 0;
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virtual bool OnScriptEventThreadInit(IWmeDebugScript *Script, IWmeDebugScript *ParentScript, const char *EventName) = 0;
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virtual bool OnScriptMethodThreadInit(IWmeDebugScript *Script, IWmeDebugScript *ParentScript, const char *MethodName) = 0;
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virtual bool OnScriptShutdown(IWmeDebugScript *Script) = 0;
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virtual bool OnScriptChangeLine(IWmeDebugScript *Script, int Line) = 0;
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virtual bool OnScriptChangeScope(IWmeDebugScript *Script, unsigned int ScopeID) = 0;
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virtual bool OnScriptShutdownScope(IWmeDebugScript *Script, unsigned int ScopeID) = 0;
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virtual bool OnVariableInit(EWmeDebuggerVariableType Type, IWmeDebugScript *Script, unsigned int ScopeID, IWmeDebugProp *Variable, const char *VariableName) = 0;
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virtual bool OnVariableChangeValue(IWmeDebugProp *Variable, IWmeDebugProp *Value) = 0;
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virtual bool OnScriptHitBreakpoint(IWmeDebugScript *Script, int Line) = 0;
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};
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//////////////////////////////////////////////////////////////////////////
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class IWmeDebugServer {
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public:
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virtual ~IWmeDebugServer() {}
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virtual bool AttachClient(IWmeDebugClient *Client) = 0;
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virtual bool DetachClient(IWmeDebugClient *Client) = 0;
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virtual bool QueryData(IWmeDebugClient *Client) = 0;
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virtual int GetPropInt(const char *PropName) = 0;
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virtual double GetPropFloat(const char *PropName) = 0;
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virtual const char *GetPropString(const char *PropName) = 0;
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virtual bool GetPropBool(const char *PropName) = 0;
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virtual bool SetProp(const char *PropName, int PropValue) = 0;
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virtual bool SetProp(const char *PropName, double PropValue) = 0;
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virtual bool SetProp(const char *PropName, const char *PropValue) = 0;
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virtual bool SetProp(const char *PropName, bool PropValue) = 0;
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virtual bool ResolveFilename(const char *RelativeFilename, char *AbsFilenameBuf, int AbsBufSize) = 0;
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virtual bool AddBreakpoint(const char *ScriptFilename, int Line) = 0;
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virtual bool RemoveBreakpoint(const char *ScriptFilename, int Line) = 0;
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virtual bool ContinueExecution() = 0;
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};
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typedef bool (*WMEDBG_INITIALIZE)(IWmeDebugServer *Server);
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typedef bool (*WMEDBG_SHUTDOWN)(IWmeDebugServer *Server);
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} // end of namespace WinterMute
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#endif // WME_DEBUGGER_H
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