scummvm/engines/wintermute/wme_debugger.h
2012-06-02 13:01:15 +02:00

172 lines
5.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WME_DEBUGGER_H
#define WME_DEBUGGER_H
#ifdef SetProp
#undef SetProp
#endif
#include "engines/wintermute/dcscript.h"
namespace WinterMute {
class IWmeDebugClient;
class IWmeDebugObject;
//////////////////////////////////////////////////////////////////////////
typedef enum {
WME_DBGPROP_NULL = 0,
WME_DBGPROP_INT = 1,
WME_DBGPROP_FLOAT = 2,
WME_DBGPROP_BOOL = 3,
WME_DBGPROP_STRING = 4,
WME_DBGPROP_OBJECT = 5,
WME_DBGPROP_NATIVE = 6,
WME_DBGPROP_UNKNOWN = 7
}
EWmeDebuggerPropType;
//////////////////////////////////////////////////////////////////////////
typedef enum {
WME_DBGVAR_GLOBAL = 0,
WME_DBGVAR_SCRIPT = 1,
WME_DBGVAR_SCOPE = 2
}
EWmeDebuggerVariableType;
//////////////////////////////////////////////////////////////////////////
class IWmeDebugScript {
public:
virtual ~IWmeDebugScript() {}
virtual int DbgGetLine() = 0;
virtual const char *DbgGetFilename() = 0;
virtual TScriptState DbgGetState() = 0;
virtual int DbgGetNumBreakpoints() = 0;
virtual int DbgGetBreakpoint(int Index) = 0;
virtual bool DbgSetTracingMode(bool IsTracing) = 0;
virtual bool DbgGetTracingMode() = 0;
};
//////////////////////////////////////////////////////////////////////////
class IWmeDebugProp {
public:
virtual EWmeDebuggerPropType DbgGetType() = 0;
virtual ~IWmeDebugProp() {}
// getters
virtual int DbgGetValInt() = 0;
virtual double DbgGetValFloat() = 0;
virtual bool DbgGetValBool() = 0;
virtual const char *DbgGetValString() = 0;
virtual IWmeDebugObject *DbgGetValNative() = 0;
// setters
virtual bool DbgSetVal(int Value) = 0;
virtual bool DbgSetVal(double Value) = 0;
virtual bool DbgSetVal(bool Value) = 0;
virtual bool DbgSetVal(const char *Value) = 0;
virtual bool DbgSetVal() = 0;
// properties
virtual int DbgGetNumProperties() = 0;
virtual bool DbgGetProperty(int Index, const char **Name, IWmeDebugProp **Value) = 0;
virtual bool DbgGetDescription(char *Buf, int BufSize) = 0;
};
//////////////////////////////////////////////////////////////////////////
class IWmeDebugObject {
public:
virtual ~IWmeDebugObject() {}
virtual const char *DbgGetNativeClass() = 0;
virtual IWmeDebugProp *DbgGetProperty(const char *Name) = 0;
};
//////////////////////////////////////////////////////////////////////////
class IWmeDebugClient {
public:
virtual ~IWmeDebugClient() {}
virtual bool OnGameInit() = 0;
virtual bool OnGameShutdown() = 0;
virtual bool OnGameTick() = 0;
virtual bool OnLog(unsigned int ErrorCode, const char *Text) = 0;
virtual bool OnScriptInit(IWmeDebugScript *Script) = 0;
virtual bool OnScriptEventThreadInit(IWmeDebugScript *Script, IWmeDebugScript *ParentScript, const char *EventName) = 0;
virtual bool OnScriptMethodThreadInit(IWmeDebugScript *Script, IWmeDebugScript *ParentScript, const char *MethodName) = 0;
virtual bool OnScriptShutdown(IWmeDebugScript *Script) = 0;
virtual bool OnScriptChangeLine(IWmeDebugScript *Script, int Line) = 0;
virtual bool OnScriptChangeScope(IWmeDebugScript *Script, unsigned int ScopeID) = 0;
virtual bool OnScriptShutdownScope(IWmeDebugScript *Script, unsigned int ScopeID) = 0;
virtual bool OnVariableInit(EWmeDebuggerVariableType Type, IWmeDebugScript *Script, unsigned int ScopeID, IWmeDebugProp *Variable, const char *VariableName) = 0;
virtual bool OnVariableChangeValue(IWmeDebugProp *Variable, IWmeDebugProp *Value) = 0;
virtual bool OnScriptHitBreakpoint(IWmeDebugScript *Script, int Line) = 0;
};
//////////////////////////////////////////////////////////////////////////
class IWmeDebugServer {
public:
virtual ~IWmeDebugServer() {}
virtual bool AttachClient(IWmeDebugClient *Client) = 0;
virtual bool DetachClient(IWmeDebugClient *Client) = 0;
virtual bool QueryData(IWmeDebugClient *Client) = 0;
virtual int GetPropInt(const char *PropName) = 0;
virtual double GetPropFloat(const char *PropName) = 0;
virtual const char *GetPropString(const char *PropName) = 0;
virtual bool GetPropBool(const char *PropName) = 0;
virtual bool SetProp(const char *PropName, int PropValue) = 0;
virtual bool SetProp(const char *PropName, double PropValue) = 0;
virtual bool SetProp(const char *PropName, const char *PropValue) = 0;
virtual bool SetProp(const char *PropName, bool PropValue) = 0;
virtual bool ResolveFilename(const char *RelativeFilename, char *AbsFilenameBuf, int AbsBufSize) = 0;
virtual bool AddBreakpoint(const char *ScriptFilename, int Line) = 0;
virtual bool RemoveBreakpoint(const char *ScriptFilename, int Line) = 0;
virtual bool ContinueExecution() = 0;
};
typedef bool (*WMEDBG_INITIALIZE)(IWmeDebugServer *Server);
typedef bool (*WMEDBG_SHUTDOWN)(IWmeDebugServer *Server);
} // end of namespace WinterMute
#endif // WME_DEBUGGER_H