Le Philousophe 97c8746d2e BACKENDS: OPENGL: Use a floating point cursor size
When scaler shaders are used, cursor size is adapted to scale on the
game screen texture and not on the back buffer so the size is scaled
twice and is imprecise.
Using a float gives more precision without any performance impact as the
OpenGL code already expects floats.
2023-02-05 20:48:51 +01:00
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2023-02-02 19:33:20 +01:00
2023-01-20 14:14:03 +01:00