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https://github.com/libretro/scummvm.git
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92 lines
2.3 KiB
C++
92 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GOB_MINIGAMES_GEISHA_METER_H
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#define GOB_MINIGAMES_GEISHA_METER_H
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#include "gob/aniobject.h"
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namespace Gob {
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class Surface;
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namespace Geisha {
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/** A meter measuring a value. */
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class Meter {
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public:
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enum Direction {
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kFillToLeft,
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kFillToRight
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};
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Meter(int16 x, int16 y, int16 width, int16 height,
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uint8 frontColor, uint8 backColor, int32 maxValue,
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Direction direction);
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~Meter();
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/** Return the max value the meter is measuring. */
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int32 getMaxValue() const;
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/** Return the current value the meter is measuring. */
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int32 getValue() const;
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/** Set the current value the meter is measuring. */
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void setValue(int32 value);
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/** Set the current value the meter is measuring to the max value. */
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void setMaxValue();
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/** Increase the current value the meter is measuring, returning the overflow. */
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int32 increase(int32 n = 1);
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/** Decrease the current value the meter is measuring, returning the underflow. */
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int32 decrease(int32 n = 1);
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/** Draw the meter onto the surface and return the affected rectangle. */
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void draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
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private:
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int16 _x;
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int16 _y;
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int16 _width;
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int16 _height;
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uint8 _frontColor;
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uint8 _backColor;
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int32 _value;
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int32 _maxValue;
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Direction _direction;
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bool _needUpdate;
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Surface *_surface;
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void update();
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};
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} // End of namespace Geisha
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} // End of namespace Gob
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#endif // GOB_MINIGAMES_GEISHA_METER_H
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