mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 18:24:59 +00:00
aa3766018f
svn-id: r6726
450 lines
9.2 KiB
C++
450 lines
9.2 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#include "charset.h"
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#include "scumm.h"
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#include "nut_renderer.h"
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void CharsetRendererCommon::setCurID(byte id) {
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_vm->checkRange(_vm->_maxCharsets - 1, 0, _curId, "Printing with bad charset %d");
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_curId = id;
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_fontPtr = _vm->getResourceAddress(rtCharset, id);
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assert(_fontPtr);
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if (_vm->_features & GF_SMALL_HEADER)
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_fontPtr += 17;
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else
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_fontPtr += 29;
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}
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// do spacing for variable width old-style font
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int CharsetRendererClassic::getCharWidth(byte chr) {
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int spacing = 0;
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int offs = READ_LE_UINT32(_fontPtr + chr * 4 + 4);
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if (offs) {
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spacing = _fontPtr[offs];
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if (_fontPtr[offs + 2] >= 0x80) {
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spacing += _fontPtr[offs + 2] - 0x100;
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} else {
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spacing += _fontPtr[offs + 2];
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}
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}
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return spacing;
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}
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int CharsetRendererOld256::getCharWidth(byte chr) {
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int spacing = 0;
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spacing = *(_fontPtr - 11 + chr);
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// FIXME - this fixes the inventory icons in Zak256/Indy3
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// see bug #613109.
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// chars 1,2: up arrow chars 3,4: down arrow
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if ((_vm->_gameId == GID_ZAK256 || _vm->_gameId == GID_INDY3_256)
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&& (chr >= 1 && chr <= 4))
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spacing = 6;
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return spacing;
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}
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int CharsetRenderer::getStringWidth(int arg, byte *text) {
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int pos = 0;
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int width = 1;
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byte chr;
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int oldID = getCurID();
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while ((chr = text[pos++]) != 0) {
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if (chr == 0xD)
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break;
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if (chr == '@')
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continue;
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if (chr == 254 || chr == 255) {
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chr = text[pos++];
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if (chr == 3) // 'WAIT'
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break;
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if (chr == 8) { // 'Verb on next line'
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if (arg == 1)
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break;
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while (text[pos] == ' ')
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text[pos++] = '@';
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continue;
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}
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if (chr == 10 || chr == 21 || chr == 12 || chr == 13) {
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pos += 2;
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continue;
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}
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if (chr == 9 || chr == 1 || chr == 2) // 'Newline'
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break;
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if (chr == 14) {
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int set = text[pos] | (text[pos + 1] << 8);
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pos += 2;
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setCurID(set);
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continue;
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}
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}
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width += getCharWidth(chr);
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}
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setCurID(oldID);
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return width;
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}
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void CharsetRenderer::addLinebreaks(int a, byte *str, int pos, int maxwidth) {
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int lastspace = -1;
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int curw = 1;
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byte chr;
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int oldID = getCurID();
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while ((chr = str[pos++]) != 0) {
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if (chr == '@')
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continue;
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if (chr == 254)
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chr = 255;
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if (chr == 255) {
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chr = str[pos++];
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if (chr == 3) // 'Wait'
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break;
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if (chr == 8) { // 'Verb on next line'
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if (a == 1) {
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curw = 1;
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} else {
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while (str[pos] == ' ')
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str[pos++] = '@';
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}
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continue;
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}
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if (chr == 10 || chr == 21 || chr == 12 || chr == 13) {
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pos += 2;
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continue;
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}
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if (chr == 1) { // 'Newline'
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curw = 1;
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continue;
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}
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if (chr == 2) // 'Don't terminate with \n'
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break;
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if (chr == 14) {
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int set = str[pos] | (str[pos + 1] << 8);
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pos += 2;
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setCurID(set);
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continue;
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}
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}
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if (chr == ' ')
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lastspace = pos - 1;
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curw += getCharWidth(chr);
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if (lastspace == -1)
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continue;
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if (curw > maxwidth) {
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str[lastspace] = 0xD;
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curw = 1;
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pos = lastspace + 1;
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lastspace = -1;
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}
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}
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setCurID(oldID);
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}
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void CharsetRendererOld256::printChar(int chr) {
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// Indy3 / Zak256
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VirtScreen *vs;
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byte *char_ptr, *dest_ptr;
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unsigned int buffer = 0, mask = 0, x = 0, y = 0;
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unsigned char color;
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_vm->checkRange(_vm->_maxCharsets - 1, 0, _curId, "Printing with bad charset %d");
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if ((vs = _vm->findVirtScreen(_top)) == NULL)
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return;
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if (chr == '@')
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return;
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if (_firstChar) {
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_strLeft = _left;
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_strTop = _top;
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_strRight = _left;
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_strBottom = _top;
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_firstChar = false;
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}
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char_ptr = _fontPtr + 207 + (chr + 1) * 8;
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dest_ptr = vs->screenPtr + vs->xstart + (_top - vs->topline) * _vm->_realWidth + _left;
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_vm->updateDirtyRect(vs->number, _left, _left + 8, _top - vs->topline, _top - vs->topline + 8, 0);
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for (y = 0; y < 8; y++) {
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for (x = 0; x < 8; x++) {
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if ((mask >>= 1) == 0) {
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buffer = *char_ptr++;
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mask = 0x80;
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}
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color = ((buffer & mask) != 0);
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if (color)
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*(dest_ptr + y * _vm->_realWidth + x) = _color;
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}
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}
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// FIXME
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_left += getCharWidth(chr);
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if (_left > _strRight)
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_strRight = _left;
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if (_top + 8 > _strBottom)
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_strBottom = _top + 8;
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}
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void CharsetRendererClassic::printChar(int chr) {
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int width, height;
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int offsX, offsY;
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int d;
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VirtScreen *vs;
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_vm->checkRange(_vm->_maxCharsets - 1, 1, _curId, "Printing with bad charset %d");
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if ((vs = _vm->findVirtScreen(_top)) == NULL)
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return;
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if (chr == '@')
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return;
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_bpp = *_fontPtr;
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_vm->_charsetColorMap[1] = _color;
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uint32 charOffs = READ_LE_UINT32(_fontPtr + chr * 4 + 4);
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if (!charOffs)
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return;
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assert(charOffs < 0x10000);
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_charPtr = _fontPtr + charOffs;
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width = _charPtr[0];
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height = _charPtr[1];
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if (_firstChar) {
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_strLeft = 0;
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_strTop = 0;
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_strRight = 0;
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_strBottom = 0;
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}
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if (_disableOffsX) {
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offsX = 0;
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} else {
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d = _charPtr[2];
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if (d >= 0x80)
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d -= 0x100;
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offsX = d;
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}
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d = _charPtr[3];
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if (d >= 0x80)
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d -= 0x100;
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offsY = d;
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_top += offsY;
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_left += offsX;
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if (_left + width > _right + 1 || _left < 0) {
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_left += width;
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_top -= offsY;
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return;
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}
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_disableOffsX = false;
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if (_firstChar) {
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_strLeft = _left;
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_strTop = _top;
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_strRight = _left;
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_strBottom = _top;
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_firstChar = false;
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}
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if (_left < _strLeft)
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_strLeft = _left;
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if (_top < _strTop)
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_strTop = _top;
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int drawTop = _top - vs->topline;
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if (drawTop < 0)
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drawTop = 0;
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int bottom = drawTop + height + offsY;
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_vm->updateDirtyRect(vs->number, _left, _left + width, drawTop, bottom, 0);
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if (vs->number != 0)
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_blitAlso = false;
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if (vs->number == 0 && !_blitAlso)
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_hasMask = true;
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_charPtr += 4;
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byte *mask = _vm->getResourceAddress(rtBuffer, 9)
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+ drawTop * _vm->gdi._numStrips + _left / 8 + _vm->_screenStartStrip;
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byte *dst = vs->screenPtr + vs->xstart + drawTop * _vm->_realWidth + _left;
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if (_blitAlso) {
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byte *back = dst;
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dst = _vm->getResourceAddress(rtBuffer, vs->number + 5)
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+ vs->xstart + drawTop * _vm->_realWidth + _left;
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drawBits(vs, dst, mask, drawTop, width, height);
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_vm->blit(back, dst, width, height);
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} else {
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drawBits(vs, dst, mask, drawTop, width, height);
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}
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_left += width;
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if (_left > _strRight)
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_strRight = _left;
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if (_top + height > _strBottom)
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_strBottom = _top + height;
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_top -= offsY;
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}
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void CharsetRendererClassic::drawBits(VirtScreen *vs, byte *dst, byte *mask, int drawTop, int width, int height) {
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byte maskmask;
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int y, x;
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int maskpos;
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int color;
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byte numbits, bits;
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bool useMask = (vs->number == 0 && !_ignoreCharsetMask);
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bits = *_charPtr++;
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numbits = 8;
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y = 0;
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for (y = 0; y < height && y + drawTop < vs->height; y++) {
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maskmask = revBitMask[_left & 7];
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maskpos = 0;
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for (x = 0; x < width; x++) {
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int myMask = (0xFF << (8 - _bpp)) & 0xFF;
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int myColor = (bits & myMask) >> (8 - _bpp);
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color = (bits >> (8 - _bpp)) & 0xFF;
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assert(color == myColor);
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if (color) {
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if (useMask) {
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mask[maskpos] |= maskmask;
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}
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*dst = _vm->_charsetColorMap[color];
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}
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dst++;
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bits <<= _bpp;
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numbits -= _bpp;
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if (numbits == 0) {
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bits = *_charPtr++;
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numbits = 8;
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}
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maskmask >>= 1;
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if (maskmask == 0) {
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maskmask = 0x80;
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maskpos++;
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}
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}
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dst += _vm->_realWidth - width;
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mask += _vm->gdi._numStrips;
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}
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}
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CharsetRendererNut::CharsetRendererNut(Scumm *vm)
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: CharsetRenderer(vm) {
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_current = 0;
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for (int i = 0; i < 5; i++) {
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char fontname[256];
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sprintf(fontname, "font%d.nut", i);
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_fr[i] = new NutRenderer(_vm);
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if (!(_fr[i]->loadFont(fontname, _vm->getGameDataPath()))) {
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delete _fr[i];
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_fr[i] = NULL;
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}
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}
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}
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CharsetRendererNut::~CharsetRendererNut() {
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for (int i = 0; i < 5; i++)
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delete _fr[i];
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}
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void CharsetRendererNut::setCurID(byte id) {
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assert(id < 5);
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_curId = id;
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_current = _fr[id];
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assert(_current);
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}
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int CharsetRendererNut::getCharWidth(byte chr) {
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assert(_current);
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return _current->getCharWidth(chr);
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}
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int CharsetRendererNut::getFontHeight() {
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// FIXME / TODO: how to implement this properly???
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assert(_current);
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return _current->getCharHeight('|');
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}
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void CharsetRendererNut::printChar(int chr) {
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assert(_current);
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if (chr == '@')
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return;
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if (_firstChar) {
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_strLeft = _left;
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_strTop = _top;
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_strRight = _left;
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_strBottom = _top;
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_firstChar = false;
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}
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int width = _current->getCharWidth(chr);
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int height = _current->getCharHeight(chr);
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_hasMask = true;
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_current->drawChar((char)chr, _left, _top, _color, !_ignoreCharsetMask);
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_vm->updateDirtyRect(0, _left, _left + width, _top, _top + height, 0);
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_left += width;
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if (_left > _strRight)
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_strRight = _left;
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if (_top + height > _strBottom)
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_strBottom = _top + height;
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}
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