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https://github.com/libretro/scummvm.git
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85661bca03
* NO SOUND support. * New asm functions. * Prepare for MP3 / OGG svn-id: r21409
159 lines
4.6 KiB
C++
159 lines
4.6 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2006 The ScummVM project
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* Copyright (C) 2002 Ph0x - GP32 Backend
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* Copyright (C) 2003/2004 DJWillis - GP32 Backend
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* Copyright (C) 2005 Won Star - GP32 Backend
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GP32_OSYS_H
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#define GP32_OSYS_H
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//Standard ScummVM includes.
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#include "common/stdafx.h"
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "backends/intern.h"
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#include "base/engine.h"
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#include "backends/gp32/gp32std.h"
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#include "backends/gp32/gp32std_grap.h"
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#include "backends/gp32/gp32std_input.h"
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#include "backends/gp32/gp32std_sound.h"
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class OSystem_GP32 : public OSystem {
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public:
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static OSystem *instance();
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protected:
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uint16 _screenWidth, _screenHeight;
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uint8 *_gameScreen;
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uint16 *_tmpScreen, *_hwScreen;
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OverlayColor *_overlayBuffer;
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int _overlayWidth, _overlayHeight;
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bool _overlayVisible;
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uint32 _shakePos;
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// Keyboard mouse emulation
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struct KbdMouse {
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int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count;
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uint32 last_time, delay_time, x_down_time, y_down_time;
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};
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struct MousePos {
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int16 x, y, w, h;
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};
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// mouse
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KbdMouse _km;
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bool _mouseVisible;
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int _mouseX, _mouseY;
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int _mouseWidth, _mouseHeight;
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int _mouseHotspotX, _mouseHotspotY;
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byte _mouseKeyColor;
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byte *_mouseBuf;
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bool _adjustAspectRatio;
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/** Force full redraw on next updateScreen */
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bool _forceFull;
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uint16 _currentPalette[256];
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// uint _paletteDirtyStart, _paletteDirtyEnd;
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int32 _samplesPerSec;
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public:
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OSystem_GP32();
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virtual ~OSystem_GP32();
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virtual bool hasFeature(Feature f);
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virtual void setFeatureState(Feature f, bool enable);
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virtual bool getFeatureState(Feature f);
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virtual const GraphicsMode *getSupportedGraphicsModes() const;
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virtual int getDefaultGraphicsMode() const;
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virtual bool setGraphicsMode(int mode);
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bool setGraphicsMode(const char *name);
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virtual int getGraphicsMode() const;
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virtual void initSize(uint width, uint height, int overlayScale);
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virtual int16 getHeight();
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virtual int16 getWidth();
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virtual void setPalette(const byte *colors, uint start, uint num);
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virtual void grabPalette(byte *colors, uint start, uint num);
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virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
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virtual void updateScreen();
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virtual void setShakePos(int shakeOffset);
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virtual void showOverlay();
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virtual void hideOverlay();
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virtual void clearOverlay();
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virtual void grabOverlay(OverlayColor *buf, int pitch);
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virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
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virtual int16 getOverlayHeight();
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virtual int16 getOverlayWidth();
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virtual OverlayColor RGBToColor(uint8 r, uint8 g, uint8 b);
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virtual void colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b);
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virtual bool showMouse(bool visible);
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virtual void warpMouse(int x, int y);
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virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor = 255, int cursorTargetScale = 1);
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virtual bool pollEvent(Event &event);
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virtual uint32 getMillis();
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virtual void delayMillis(uint msecs);
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virtual void setTimerCallback(TimerProc callback, int interval);
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virtual MutexRef createMutex(void);
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virtual void lockMutex(MutexRef mutex);
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virtual void unlockMutex(MutexRef mutex);
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virtual void deleteMutex(MutexRef mutex);
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virtual bool setSoundCallback(SoundProc proc, void *param);
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virtual void clearSoundCallback();
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virtual int getOutputSampleRate() const;
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virtual bool openCD(int drive);
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virtual bool pollCD();
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virtual void playCD(int track, int num_loops, int start_frame, int duration);
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virtual void stopCD();
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virtual void updateCD();
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virtual void quit();
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virtual void setWindowCaption(const char *caption);
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virtual void displayMessageOnOSD(const char *msg);
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void fillMouseEvent(Event &event, int x, int y);
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void handleKbdMouse();
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};
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#else
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#warning GP32_OSYS.H Called more then once.
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#endif /* GP32_H */
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