scummvm/gui
aryanrawlani28 e22b32abfe GUI: U32: Use Common::U32String::format where necessary and GUIError to u32
- Where necessary as in, where translated messages are used.
- GUIErrorMessage now takes in U32String
- error messages across some engines use U32Strings. they are changed because they show a message dialog.
2020-08-30 14:43:41 +02:00
..
animation GUI: Use nullptr instead of 0 or NULL where appropriate 2020-01-19 15:08:37 +01:00
themes GUI: U32: Convert majority of code to use U32 2020-08-30 14:43:41 +02:00
widgets GUI: U32: Enable u32 for tts (Windows) 2020-08-30 14:43:41 +02:00
about.cpp GUI: U32: Fix problems with u32strings formatting 2020-08-30 14:43:41 +02:00
about.h GUI: U32: Fix problems with u32strings formatting 2020-08-30 14:43:41 +02:00
Actions.cpp SYMBIAN: Deprecate the actions system 2020-08-24 14:19:30 +02:00
Actions.h SYMBIAN: Deprecate the actions system 2020-08-24 14:19:30 +02:00
browser.cpp GUI: U32: Rename some references of strings to use U32() & not helper method 2020-08-30 14:43:41 +02:00
browser.h GUI: U32: Convert majority of code to use U32 2020-08-30 14:43:41 +02:00
chooser.cpp GUI: U32: Convert majority of code to use U32 2020-08-30 14:43:41 +02:00
chooser.h GUI: U32: Convert majority of code to use U32 2020-08-30 14:43:41 +02:00
console.cpp GUI: U32: Begin converting texts in clipboards to u32strings 2020-08-30 14:43:41 +02:00
console.h GUI: Use a truetype font for the debug console 2019-05-05 08:52:12 +02:00
credits.h CREDITS: Add Griffon engine 2020-08-25 17:56:23 +02:00
debugger.cpp GUI: Use PauseToken in Debugger 2020-05-10 23:39:31 +02:00
debugger.h JANITORIAL: #include "engine.h" -> "engines/engine.h" 2020-05-10 23:45:43 +02:00
dialog.cpp GUI: Allow engines to define a fully custom tab in the edit game dialog 2020-03-28 07:38:39 +01:00
dialog.h GUI: Allow engines to define a fully custom tab in the edit game dialog 2020-03-28 07:38:39 +01:00
downloaddialog.cpp GUI: U32: Use Common::U32String::format where necessary and GUIError to u32 2020-08-30 14:43:41 +02:00
downloaddialog.h GUI: U32: Convert majority of code to use U32 2020-08-30 14:43:41 +02:00
editgamedialog.cpp GUI: U32: Rename more temp code and fix issues 2020-08-30 14:43:41 +02:00
editgamedialog.h GUI: U32: Rename more temp code and fix issues 2020-08-30 14:43:41 +02:00
editrecorddialog.cpp GUI: U32: Convert majority of code to use U32 2020-08-30 14:43:41 +02:00
editrecorddialog.h GUI: Add override markers where appropriate 2020-01-19 15:08:37 +01:00
error.cpp GUI: U32: Convert majority of code to use U32 2020-08-30 14:43:41 +02:00
error.h GUI: U32: Convert majority of code to use U32 2020-08-30 14:43:41 +02:00
EventRecorder.cpp GUI: U32: Convert majority of code to use U32 2020-08-30 14:43:41 +02:00
EventRecorder.h BACKENDS: Modify the null mixer manager to not require SDL 2020-08-24 14:22:35 +02:00
filebrowser-dialog.cpp GUI: U32: Rename some references of strings to use U32() & not helper method 2020-08-30 14:43:41 +02:00
filebrowser-dialog.h GUI: U32: Add u32 support to Editables and Dialogs 2020-08-30 14:43:41 +02:00
fluidsynth-dialog.cpp GUI: U32: Fix compilation errors across entire project 2020-08-30 14:43:41 +02:00
fluidsynth-dialog.h GUI: Add override markers where appropriate 2020-01-19 15:08:37 +01:00
gui-manager.cpp GUI: Code cleanup 2020-06-22 00:03:02 +02:00
gui-manager.h GUI: U32: Overload getStringWidth to accept U32 strings as params 2020-08-30 14:43:41 +02:00
Key.cpp SYMBIAN: Deprecate the actions system 2020-08-24 14:19:30 +02:00
Key.h SYMBIAN: Deprecate the actions system 2020-08-24 14:19:30 +02:00
KeysDialog.cpp SYMBIAN: Deprecate the actions system 2020-08-24 14:19:30 +02:00
KeysDialog.h SYMBIAN: Deprecate the actions system 2020-08-24 14:19:30 +02:00
launcher.cpp GUI: U32: Rename some references of strings to use U32() & not helper method 2020-08-30 14:43:41 +02:00
launcher.h GUI: U32: Add u32 support to Editables and Dialogs 2020-08-30 14:43:41 +02:00
massadd.cpp GUI: U32: Use Common::U32String::format where necessary and GUIError to u32 2020-08-30 14:43:41 +02:00
massadd.h GUI: U32: Add u32 support to Editables and Dialogs 2020-08-30 14:43:41 +02:00
message.cpp GUI: U32: Fix compilation errors across entire project 2020-08-30 14:43:41 +02:00
message.h GUI: U32: Fix compilation errors across entire project 2020-08-30 14:43:41 +02:00
module.mk GUI: Rewrite Cloud tab 2019-07-30 14:51:41 -04:00
object.cpp GUI: RTL: Fix uninitialized variable 2020-06-22 00:03:02 +02:00
object.h GUI: RTL: Fix uninitialized variable 2020-06-22 00:03:02 +02:00
onscreendialog.cpp GUI: U32: Convert majority of code to use U32 2020-08-30 14:43:41 +02:00
onscreendialog.h GUI: Add override markers where appropriate 2020-01-19 15:08:37 +01:00
options.cpp GUI: U32: Use Common::U32String::format where necessary and GUIError to u32 2020-08-30 14:43:41 +02:00
options.h GUI: Add GUI for per-game achievements tab 2020-04-29 10:31:36 +02:00
predictivedialog.cpp GUI: U32: Rename some references of strings to use U32() & not helper method 2020-08-30 14:43:41 +02:00
predictivedialog.h GUI: improve predictive dialog in agi 2020-03-28 12:34:00 +01:00
recorderdialog.cpp GUI: U32: Convert majority of code to use U32 2020-08-30 14:43:41 +02:00
recorderdialog.h GUI: Add override markers where appropriate 2020-01-19 15:08:37 +01:00
remotebrowser.cpp GUI: U32: Rename some references of strings to use U32() & not helper method 2020-08-30 14:43:41 +02:00
remotebrowser.h GUI: U32: Convert majority of code to use U32 2020-08-30 14:43:41 +02:00
saveload-dialog.cpp GUI: U32: Use Common::U32String::format where necessary and GUIError to u32 2020-08-30 14:43:41 +02:00
saveload-dialog.h GUI: U32: Convert majority of code to use U32 2020-08-30 14:43:41 +02:00
saveload.cpp GUI: U32: Add u32 support to Editables and Dialogs 2020-08-30 14:43:41 +02:00
saveload.h GUI: U32: Add u32 support to Editables and Dialogs 2020-08-30 14:43:41 +02:00
themebrowser.cpp GUI: U32: Convert majority of code to use U32 2020-08-30 14:43:41 +02:00
themebrowser.h GUI: Add override markers where appropriate 2020-01-19 15:08:37 +01:00
ThemeEngine.cpp GUI: U32: Overload getStringWidth to accept U32 strings as params 2020-08-30 14:43:41 +02:00
ThemeEngine.h GUI: U32: Overload getStringWidth to accept U32 strings as params 2020-08-30 14:43:41 +02:00
ThemeEval.cpp GRAPHICS: move start + end to Graphics::TextAlign 2020-06-22 00:03:02 +02:00
ThemeEval.h GRAPHICS: move start + end to Graphics::TextAlign 2020-06-22 00:03:02 +02:00
ThemeLayout.cpp GRAPHICS: move start + end to Graphics::TextAlign 2020-06-22 00:03:02 +02:00
ThemeLayout.h GUI: Fix Usage of Uninitialized Variable in Theme Layout RTL Code 2020-06-23 22:29:03 +01:00
ThemeParser.cpp GRAPHICS: move start + end to Graphics::TextAlign 2020-06-22 00:03:02 +02:00
ThemeParser.h GUI: RTL: Add rtl flag and helper function to widget 2020-06-22 00:03:02 +02:00
Tooltip.cpp GUI: U32: Enable u32 for tts (Windows) 2020-08-30 14:43:41 +02:00
Tooltip.h GUI: U32: Convert majority of code to use U32 2020-08-30 14:43:41 +02:00
unknown-game-dialog.cpp GUI: U32: Convert majority of code to use U32 2020-08-30 14:43:41 +02:00
unknown-game-dialog.h GUI: Better integration for the unknown game dialog when adding games 2019-05-12 11:44:51 +03:00
updates-dialog.cpp GUI: U32: Convert majority of code to use U32 2020-08-30 14:43:41 +02:00
updates-dialog.h GUI: Add override markers where appropriate 2020-01-19 15:08:37 +01:00
widget.cpp GUI: U32: Enable u32 for tts (Windows) 2020-08-30 14:43:41 +02:00
widget.h GUI: U32: Enable u32 for tts (Windows) 2020-08-30 14:43:41 +02:00