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diassembly
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Added proper labels in some of the existing disassembled methods
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2006-05-11 07:25:54 +00:00 |
disassembly
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Disassembled code responsible for making NPCs walk between rooms
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2006-05-14 22:11:14 +00:00 |
animseq.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
animseq.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
debug-input.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
debug-input.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
debug-methods.cpp
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Changed hotspot references to use updated hotspot methods
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2006-02-19 04:19:09 +00:00 |
debug-methods.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
decode.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
decode.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
disk.cpp
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It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
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2006-05-01 22:27:56 +00:00 |
disk.h
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It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
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2006-05-01 22:27:56 +00:00 |
events.cpp
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Fix a valgrind warning
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2006-03-13 11:58:01 +00:00 |
events.h
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Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar
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2006-02-26 13:43:50 +00:00 |
game.cpp
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Added a new outer loop for what will later allow the restarting of the game. Also added the animation of the Skorl catching the player if the game state indicates it has happened
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2006-05-23 12:41:28 +00:00 |
game.h
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Added a new outer loop for what will later allow the restarting of the game. Also added the animation of the Skorl catching the player if the game state indicates it has happened
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2006-05-23 12:41:28 +00:00 |
hotspots.cpp
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This could be completely wrong, but I don't think Hotspot::stopWalking() is
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2006-05-11 08:25:09 +00:00 |
hotspots.h
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Enhanced hotspot action so that the player will properly walk to a hotspot before performing an action
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2006-04-29 11:22:05 +00:00 |
intro.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
intro.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
lure.cpp
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It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
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2006-05-01 22:27:56 +00:00 |
lure.h
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- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
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2006-04-15 20:36:41 +00:00 |
luredefs.h
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Added new resource entries for NPC schedules, the Skorl catching animation, and miscellaneous
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2006-05-23 12:38:51 +00:00 |
memory.cpp
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Changed the changed memset method to setBytes, which I like better
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2006-02-19 04:02:01 +00:00 |
memory.h
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Changed the changed memset method to setBytes, which I like better
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2006-02-19 04:02:01 +00:00 |
menu.cpp
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Made the Lure engine call updateScreen() more often - particularly when using
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2006-04-17 23:37:22 +00:00 |
menu.h
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Changed the menu subsystem to use getReference rather than being passed in the constructor
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2006-02-19 04:04:07 +00:00 |
module.mk
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Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk
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2006-02-12 00:16:31 +00:00 |
palette.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
palette.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
res_struct.cpp
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Added support structures for NPC schedules
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2006-05-23 12:37:43 +00:00 |
res_struct.h
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Added support structures for NPC schedules
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2006-05-23 12:37:43 +00:00 |
res.cpp
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Added the loading of NPC schedules
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2006-05-23 12:39:39 +00:00 |
res.h
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Added the loading of NPC schedules
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2006-05-23 12:39:39 +00:00 |
room.cpp
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Added some extra safety checks. Also contains some started work on redesigning the display of the current action
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2006-05-23 12:36:57 +00:00 |
room.h
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Added proper action display after selection along with showing the camera cursor
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2006-04-29 11:19:55 +00:00 |
screen.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
screen.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
scripts.cpp
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Added script methods for manipulating current action support data and a stub for a script method that plays background music
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2006-05-23 12:24:50 +00:00 |
scripts.h
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Added script methods for manipulating current action support data and a stub for a script method that plays background music
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2006-05-23 12:24:50 +00:00 |
strings.cpp
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Whitespace changes.
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2006-05-11 07:59:50 +00:00 |
strings.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
surface.cpp
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Whitespace changes.
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2006-05-11 07:59:50 +00:00 |
surface.h
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Added new class for displaying conversation talk dialogs
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2006-02-19 04:08:41 +00:00 |
system.cpp
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Whitespace changes.
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2006-05-11 07:59:50 +00:00 |
system.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |