scummvm/engines/lure
2006-05-23 12:41:28 +00:00
..
diassembly Added proper labels in some of the existing disassembled methods 2006-05-11 07:25:54 +00:00
disassembly Disassembled code responsible for making NPCs walk between rooms 2006-05-14 22:11:14 +00:00
animseq.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
animseq.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug-input.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug-input.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug-methods.cpp Changed hotspot references to use updated hotspot methods 2006-02-19 04:19:09 +00:00
debug-methods.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
decode.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
decode.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
disk.cpp It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise 2006-05-01 22:27:56 +00:00
disk.h It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise 2006-05-01 22:27:56 +00:00
events.cpp Fix a valgrind warning 2006-03-13 11:58:01 +00:00
events.h Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar 2006-02-26 13:43:50 +00:00
game.cpp Added a new outer loop for what will later allow the restarting of the game. Also added the animation of the Skorl catching the player if the game state indicates it has happened 2006-05-23 12:41:28 +00:00
game.h Added a new outer loop for what will later allow the restarting of the game. Also added the animation of the Skorl catching the player if the game state indicates it has happened 2006-05-23 12:41:28 +00:00
hotspots.cpp This could be completely wrong, but I don't think Hotspot::stopWalking() is 2006-05-11 08:25:09 +00:00
hotspots.h Enhanced hotspot action so that the player will properly walk to a hotspot before performing an action 2006-04-29 11:22:05 +00:00
intro.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
intro.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
lure.cpp It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise 2006-05-01 22:27:56 +00:00
lure.h - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain* 2006-04-15 20:36:41 +00:00
luredefs.h Added new resource entries for NPC schedules, the Skorl catching animation, and miscellaneous 2006-05-23 12:38:51 +00:00
memory.cpp Changed the changed memset method to setBytes, which I like better 2006-02-19 04:02:01 +00:00
memory.h Changed the changed memset method to setBytes, which I like better 2006-02-19 04:02:01 +00:00
menu.cpp Made the Lure engine call updateScreen() more often - particularly when using 2006-04-17 23:37:22 +00:00
menu.h Changed the menu subsystem to use getReference rather than being passed in the constructor 2006-02-19 04:04:07 +00:00
module.mk Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk 2006-02-12 00:16:31 +00:00
palette.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palette.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
res_struct.cpp Added support structures for NPC schedules 2006-05-23 12:37:43 +00:00
res_struct.h Added support structures for NPC schedules 2006-05-23 12:37:43 +00:00
res.cpp Added the loading of NPC schedules 2006-05-23 12:39:39 +00:00
res.h Added the loading of NPC schedules 2006-05-23 12:39:39 +00:00
room.cpp Added some extra safety checks. Also contains some started work on redesigning the display of the current action 2006-05-23 12:36:57 +00:00
room.h Added proper action display after selection along with showing the camera cursor 2006-04-29 11:19:55 +00:00
screen.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
screen.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
scripts.cpp Added script methods for manipulating current action support data and a stub for a script method that plays background music 2006-05-23 12:24:50 +00:00
scripts.h Added script methods for manipulating current action support data and a stub for a script method that plays background music 2006-05-23 12:24:50 +00:00
strings.cpp Whitespace changes. 2006-05-11 07:59:50 +00:00
strings.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
surface.cpp Whitespace changes. 2006-05-11 07:59:50 +00:00
surface.h Added new class for displaying conversation talk dialogs 2006-02-19 04:08:41 +00:00
system.cpp Whitespace changes. 2006-05-11 07:59:50 +00:00
system.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00