mirror of
https://github.com/libretro/scummvm.git
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257 lines
6.3 KiB
C++
257 lines
6.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/wintermute.h"
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#include "engines/wintermute/base/base_engine.h"
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namespace Wintermute {
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//////////////////////////////////////////////////////////////////////////////////
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// Swap - swaps two integers
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//////////////////////////////////////////////////////////////////////////////////
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void BaseUtils::swap(int *a, int *b) {
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int temp = *a;
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*a = *b;
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*b = temp;
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}
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//////////////////////////////////////////////////////////////////////////
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float BaseUtils::normalizeAngle(float angle) {
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while (angle > 360) {
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angle -= 360;
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}
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while (angle < 0) {
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angle += 360;
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}
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return angle;
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}
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////////////////////////////////////////////////////////////////////////////////
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void BaseUtils::createPath(const char *path, bool pathOnly) {
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/* AnsiString pathStr;
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if (!pathOnly) pathStr = PathUtil::getDirectoryName(path);
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else pathStr = path;
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*/
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// try {
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warning("BaseUtils::CreatePath - not implemented: %s", path);
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// boost::filesystem::create_directories(path);
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// } catch (...) {
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return;
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// }
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}
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//////////////////////////////////////////////////////////////////////////
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void BaseUtils::debugMessage(const char *text) {
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//MessageBox(hWnd, Text, "WME", MB_OK|MB_ICONINFORMATION);
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}
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//////////////////////////////////////////////////////////////////////////
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char *BaseUtils::setString(char **string, const char *value) {
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delete[] *string;
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*string = new char[strlen(value) + 1];
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if (*string) {
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strcpy(*string, value);
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}
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return *string;
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}
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//////////////////////////////////////////////////////////////////////////
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char *BaseUtils::strEntry(int entry, const char *str, const char delim) {
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int numEntries = 0;
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const char *start = nullptr;
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int len = 0;
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for (uint32 i = 0; i <= strlen(str); i++) {
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if (numEntries == entry) {
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if (!start) {
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start = str + i;
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} else {
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len++;
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}
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}
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if (str[i] == delim || str[i] == '\0') {
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numEntries++;
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if (start) {
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char *ret = new char[len + 1];
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memset(ret, 0, len + 1);
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Common::strlcpy(ret, start, len + 1);
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return ret;
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}
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}
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}
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return nullptr;
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}
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//////////////////////////////////////////////////////////////////////////
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int BaseUtils::randomInt(int from, int to) {
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if (to < from) {
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int i = to;
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to = from;
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from = i;
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}
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return BaseEngine::instance().randInt(from, to);
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// return (rand() % (to - from + 1)) + from;
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}
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//////////////////////////////////////////////////////////////////////////
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float BaseUtils::randomFloat(float from, float to) {
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const uint32 randMax = RAND_MAX;
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float randNum = (float)BaseEngine::instance().randInt(0, randMax) / (float)randMax;
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return from + (to - from) * randNum;
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}
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//////////////////////////////////////////////////////////////////////////
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float BaseUtils::randomAngle(float from, float to) {
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while (to < from) {
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to += 360;
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}
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return normalizeAngle(randomFloat(from, to));
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}
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//////////////////////////////////////////////////////////////////////////
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void BaseUtils::RGBtoHSL(uint32 rgbColor, byte *outH, byte *outS, byte *outL) {
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float varR = (RGBCOLGetR(rgbColor) / 255.0f);
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float varG = (RGBCOLGetG(rgbColor) / 255.0f);
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float varB = (RGBCOLGetB(rgbColor) / 255.0f);
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//Min. value of RGB
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float varMin = MIN(varR, varG);
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varMin = MIN(varMin, varB);
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//Max. value of RGB
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float varMax = MAX(varR, varG);
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varMax = MAX(varMax, varB);
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//Delta RGB value
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float delMax = varMax - varMin;
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float H = 0.0f, S = 0.0f, L = 0.0f;
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L = (varMax + varMin) / 2.0f;
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//This is a gray, no chroma...
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if (delMax == 0) {
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H = 0;
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S = 0;
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}
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//Chromatic data...
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else {
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if (L < 0.5f) {
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S = delMax / (varMax + varMin);
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} else {
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S = delMax / (2.0f - varMax - varMin);
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}
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float delR = (((varMax - varR) / 6.0f) + (delMax / 2.0f)) / delMax;
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float delG = (((varMax - varG) / 6.0f) + (delMax / 2.0f)) / delMax;
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float delB = (((varMax - varB) / 6.0f) + (delMax / 2.0f)) / delMax;
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if (varR == varMax) {
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H = delB - delG;
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} else if (varG == varMax) {
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H = (1.0f / 3.0f) + delR - delB;
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} else if (varB == varMax) {
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H = (2.0f / 3.0f) + delG - delR;
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}
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if (H < 0) {
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H += 1;
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}
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if (H > 1) {
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H -= 1;
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}
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}
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*outH = (byte)(H * 255);
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*outS = (byte)(S * 255);
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*outL = (byte)(L * 255);
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}
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//////////////////////////////////////////////////////////////////////////
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uint32 BaseUtils::HSLtoRGB(byte InH, byte InS, byte InL) {
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float H = InH / 255.0f;
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float S = InS / 255.0f;
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float L = InL / 255.0f;
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byte R, G, B;
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if (S == 0) {
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R = (byte)(L * 255);
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G = (byte)(L * 255);
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B = (byte)(L * 255);
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} else {
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float var1, var2;
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if (L < 0.5) {
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var2 = L * (1.0 + S);
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} else {
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var2 = (L + S) - (S * L);
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}
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var1 = 2.0f * L - var2;
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R = (byte)(255 * Hue2RGB(var1, var2, H + (1.0f / 3.0f)));
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G = (byte)(255 * Hue2RGB(var1, var2, H));
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B = (byte)(255 * Hue2RGB(var1, var2, H - (1.0f / 3.0f)));
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}
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return BYTETORGBA(255, R, G, B);
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}
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//////////////////////////////////////////////////////////////////////////
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float BaseUtils::Hue2RGB(float v1, float v2, float vH) {
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if (vH < 0.0f) {
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vH += 1.0f;
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}
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if (vH > 1.0f) {
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vH -= 1.0f;
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}
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if ((6.0f * vH) < 1.0f) {
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return (v1 + (v2 - v1) * 6.0f * vH);
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}
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if ((2.0f * vH) < 1.0f) {
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return (v2);
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}
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if ((3.0f * vH) < 2.0f) {
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return (v1 + (v2 - v1) * ((2.0f / 3.0f) - vH) * 6.0f);
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}
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return (v1);
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}
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} // End of namespace Wintermute
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