mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-26 12:48:16 +00:00
e232f13f5d
Fixed animation position update Added goal & anim commands to console
137 lines
3.6 KiB
C++
137 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/audio_speech.h"
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#include "bladerunner/actor.h"
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#include "bladerunner/aud_stream.h"
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#include "bladerunner/audio_mixer.h"
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#include "bladerunner/audio_player.h"
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#include "bladerunner/bladerunner.h"
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#include "common/debug.h"
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#include "common/str.h"
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namespace BladeRunner {
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const int AudioSpeech::kSpeechSamples[] = { 65, 355, 490, 465, 480, 485, 505, 760, 7655, 7770, 7740, 8170, 2705, 7200, 6460, 5560, 4870, 4555, 3880, 3525, 3595, 3250, 3070 };
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void AudioSpeech::ended() {
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//Common::StackLock lock(_mutex);
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_isActive = false;
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_channel = -1;
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}
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void AudioSpeech::mixerChannelEnded(int channel, void *data) {
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AudioSpeech *audioSpeech = (AudioSpeech *)data;
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audioSpeech->ended();
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}
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AudioSpeech::AudioSpeech(BladeRunnerEngine *vm) {
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_vm = vm;
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_speechVolume = 50;
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_isActive = false;
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_data = new byte[kBufferSize];
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_channel = -1;
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}
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AudioSpeech::~AudioSpeech() {
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delete[] _data;
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}
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bool AudioSpeech::playSpeech(const char *name, int pan) {
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// debug("AudioSpeech::playSpeech(\"%s\")", name);
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Common::ScopedPtr<Common::SeekableReadStream> r(_vm->getResourceStream(name));
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if (!r) {
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warning("AudioSpeech::playSpeech: AUD resource \"%s\" not found", name);
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return false;
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}
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if (r->size() > kBufferSize) {
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warning("AudioSpeech::playSpeech: AUD larger than buffer size (%d > %d)", r->size(), kBufferSize);
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return false;
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}
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if (isPlaying()) {
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stopSpeech();
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}
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r->read(_data, r->size());
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if (r->err()) {
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warning("AudioSpeech::playSpeech: Error reading resource \"%s\"", name);
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return false;
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}
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AudStream *audioStream = new AudStream(_data);
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// TODO: shorty mode - set rate of sound to 33khz
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_channel = _vm->_audioMixer->play(
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Audio::Mixer::kSpeechSoundType,
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audioStream,
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100,
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false,
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_speechVolume,
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pan,
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mixerChannelEnded,
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this);
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_isActive = true;
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return true;
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}
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void AudioSpeech::stopSpeech() {
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//Common::StackLock lock(_mutex);
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if (_channel != -1) {
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_vm->_audioMixer->stop(_channel, 0);
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}
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}
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bool AudioSpeech::isPlaying() const {
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if (_channel == -1) {
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return false;
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}
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return _isActive;
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}
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bool AudioSpeech::playSpeechLine(int actorId, int sentenceId, int volume, int a4, int priority) {
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int balance = _vm->_actors[actorId]->soundBalance();
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Common::String name = Common::String::format("%02d-%04d%s.AUD", actorId, sentenceId, _vm->_languageCode);
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return _vm->_audioPlayer->playAud(name, _speechVolume * volume / 100, balance, balance, priority, kAudioPlayerOverrideVolume);
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}
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void AudioSpeech::setVolume(int volume) {
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_speechVolume = volume;
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}
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int AudioSpeech::getVolume() const {
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return _speechVolume;
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}
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void AudioSpeech::playSample() {
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_vm->_playerActor->speechPlay(kSpeechSamples[_vm->_rnd.getRandomNumber(22)], true);
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}
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} // End of namespace BladeRunner
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