mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-06 18:00:44 +00:00
f11b0a4ff5
To enable the optional content censoring mode, Phant2 looks for a RESDUK.PAT file, which is normally placed by the game's installer if the user chose to enable censorship. If the file exists, the game reads an unlock password out of the file and asks the user to enter the password when starting a new game to create an uncensored game, or to click a "less intense" button to start the game with censoring. The censorship state of the game is then persisted in the save game file, and installations with the RESDUK.PAT file need to enter the password again in order to restore any of the uncensored saves. Since we do not have an installer that can enable this feature, add a game option toggle to enable/disable censoring (for the releases that have the optional censorship mode) instead so the censored content feature is available for anyone that wants to use it. This flag is restored from ScummVM whenever a save game is loaded, so it can be toggled on or off at any point without needing a separate save game, unlike in the original interpreter.
137 lines
4.2 KiB
C++
137 lines
4.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "common/gui_options.h"
|
|
|
|
#include "common/config-manager.h"
|
|
#include "common/str.h"
|
|
|
|
namespace Common {
|
|
|
|
const struct GameOpt {
|
|
const char *option;
|
|
// Each description must be a unique identifier not containing a substring
|
|
// of any other description
|
|
const char *desc;
|
|
} g_gameOptions[] = {
|
|
{ GUIO_NOSUBTITLES, "sndNoSubs" },
|
|
{ GUIO_NOMUSIC, "sndNoMusic" },
|
|
{ GUIO_NOSPEECH, "sndNoSpeech" },
|
|
{ GUIO_NOSFX, "sndNoSFX" },
|
|
{ GUIO_NOMIDI, "sndNoMIDI" },
|
|
{ GUIO_LINKSPEECHTOSFX, "sndLinkSpeechToSfx" },
|
|
{ GUIO_LINKMUSICTOSFX, "sndLinkMusicToSfx" },
|
|
{ GUIO_NOSPEECHVOLUME, "sndNoSpchVolume" },
|
|
|
|
{ GUIO_NOLAUNCHLOAD, "launchNoLoad" },
|
|
|
|
{ GUIO_MIDIPCSPK, "midiPCSpk" },
|
|
{ GUIO_MIDICMS, "midiCMS" },
|
|
{ GUIO_MIDIPCJR, "midiPCJr" },
|
|
{ GUIO_MIDIADLIB, "midiAdLib" },
|
|
{ GUIO_MIDIC64, "midiC64" },
|
|
{ GUIO_MIDIAMIGA, "midiAmiga" },
|
|
{ GUIO_MIDIAPPLEIIGS,"midiAppleIIgs" },
|
|
{ GUIO_MIDITOWNS, "midiTowns" },
|
|
{ GUIO_MIDIPC98, "midiPC98" },
|
|
{ GUIO_MIDIMT32, "midiMt32" },
|
|
{ GUIO_MIDIGM, "midiGM" },
|
|
|
|
{ GUIO_NOASPECT, "noAspect" },
|
|
|
|
{ GUIO_RENDERHERCGREEN, "hercGreen" },
|
|
{ GUIO_RENDERHERCAMBER, "hercAmber" },
|
|
{ GUIO_RENDERCGA, "cga" },
|
|
{ GUIO_RENDEREGA, "ega" },
|
|
{ GUIO_RENDERVGA, "vga" },
|
|
{ GUIO_RENDERAMIGA, "amiga" },
|
|
{ GUIO_RENDERFMTOWNS, "fmtowns" },
|
|
{ GUIO_RENDERPC9821, "pc9821" },
|
|
{ GUIO_RENDERPC9801, "pc9801" },
|
|
{ GUIO_RENDERAPPLE2GS, "2gs" },
|
|
{ GUIO_RENDERATARIST, "atari" },
|
|
{ GUIO_RENDERMACINTOSH, "macintosh" },
|
|
|
|
{ GUIO_GAMEOPTIONS1, "gameOption1" },
|
|
{ GUIO_GAMEOPTIONS2, "gameOption2" },
|
|
{ GUIO_GAMEOPTIONS3, "gameOption3" },
|
|
{ GUIO_GAMEOPTIONS4, "gameOption4" },
|
|
{ GUIO_GAMEOPTIONS5, "gameOption5" },
|
|
{ GUIO_GAMEOPTIONS6, "gameOption6" },
|
|
{ GUIO_GAMEOPTIONS7, "gameOption7" },
|
|
{ GUIO_GAMEOPTIONS8, "gameOption8" },
|
|
{ GUIO_GAMEOPTIONS9, "gameOption9" },
|
|
// Option strings must not contain substrings of any other options, so
|
|
// "gameOption10" would be invalid here because it contains "gameOption1"
|
|
{ GUIO_GAMEOPTIONS10, "gameOptionA" },
|
|
{ GUIO_GAMEOPTIONS11, "gameOptionB" },
|
|
|
|
{ GUIO_NONE, 0 }
|
|
};
|
|
|
|
bool checkGameGUIOption(const String &option, const String &str) {
|
|
for (int i = 0; g_gameOptions[i].desc; i++) {
|
|
if (option.contains(g_gameOptions[i].option)) {
|
|
if (str.contains(g_gameOptions[i].desc))
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
String parseGameGUIOptions(const String &str) {
|
|
String res;
|
|
|
|
for (int i = 0; g_gameOptions[i].desc; i++)
|
|
if (str.contains(g_gameOptions[i].desc))
|
|
res += g_gameOptions[i].option;
|
|
|
|
return res;
|
|
}
|
|
|
|
const String getGameGUIOptionsDescription(const String &options) {
|
|
String res;
|
|
|
|
for (int i = 0; g_gameOptions[i].desc; i++)
|
|
if (options.contains(g_gameOptions[i].option[0]))
|
|
res += String(g_gameOptions[i].desc) + " ";
|
|
|
|
res.trim();
|
|
|
|
return res;
|
|
}
|
|
|
|
void updateGameGUIOptions(const String &options, const String &langOption) {
|
|
const String newOptionString = getGameGUIOptionsDescription(options) + " " + langOption;
|
|
|
|
if ((!options.empty() && !ConfMan.hasKey("guioptions")) ||
|
|
(ConfMan.hasKey("guioptions") && ConfMan.get("guioptions") != newOptionString)) {
|
|
ConfMan.set("guioptions", newOptionString);
|
|
ConfMan.flushToDisk();
|
|
}
|
|
}
|
|
|
|
|
|
} // End of namespace Common
|