mirror of
https://github.com/libretro/scummvm.git
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200 lines
5.6 KiB
C++
200 lines
5.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of Penumbra Overture.
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*/
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#include "hpl1/penumbra-overture/Credits.h"
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#include "hpl1/penumbra-overture/ButtonHandler.h"
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#include "hpl1/penumbra-overture/GameMessageHandler.h"
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#include "hpl1/penumbra-overture/GameMusicHandler.h"
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#include "hpl1/penumbra-overture/GraphicsHelper.h"
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#include "hpl1/penumbra-overture/Init.h"
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#include "hpl1/penumbra-overture/MainMenu.h"
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#include "hpl1/penumbra-overture/MapHandler.h"
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#include "hpl1/penumbra-overture/Player.h"
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#include "hpl1/penumbra-overture/PlayerHands.h"
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cCredits::cCredits(cInit *apInit) : iUpdateable("Credits") {
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mpInit = apInit;
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mpDrawer = mpInit->mpGame->GetGraphics()->GetDrawer();
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// Load fonts
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mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");
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// Load config file
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// Load text
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tWString sText = kTranslate("MainMenu", "CreditsText");
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mpFont->getWordWrapRows(750, 19, 17, sText, &mvTextRows);
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Reset();
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}
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//-----------------------------------------------------------------------
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cCredits::~cCredits(void) {
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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void cCredits::Reset() {
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mbActive = false;
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mfYPos = 600;
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}
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//-----------------------------------------------------------------------
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void cCredits::OnPostSceneDraw() {
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mpInit->mpGraphicsHelper->ClearScreen(cColor(0, 0));
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}
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//-----------------------------------------------------------------------
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void cCredits::OnDraw() {
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float fSize[2] = {17, 19};
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float fY = mfYPos;
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for (size_t i = 0; i < mvTextRows.size(); ++i) {
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int lSize = 0;
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if (mvTextRows[i][0] == '*') {
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lSize = 1;
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}
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if (mvTextRows[i].size() <= 1) {
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fY += fSize[lSize];
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}
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if (fY >= -fSize[lSize]) {
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if (fY > 600)
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continue;
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float fAlpha = fY / 300;
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if (fAlpha > 1)
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fAlpha = (2 - fAlpha);
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if (lSize == 0)
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mpFont->draw(cVector3f(400, fY, 10), fSize[lSize], cColor(1, fAlpha), eFontAlign_Center,
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mvTextRows[i]);
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else
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mpFont->draw(cVector3f(400, fY, 10), fSize[lSize], cColor(0.8f, fAlpha), eFontAlign_Center,
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mvTextRows[i].substr(1));
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}
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fY += fSize[lSize];
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}
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}
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//-----------------------------------------------------------------------
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void cCredits::Update(float afTimeStep) {
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mfYPos -= afTimeStep * 30;
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cMusicHandler *pMusicHandler = mpInit->mpGame->GetSound()->GetMusicHandler();
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// Check if the credits are over.
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float fSize[2] = {17, 19};
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float fY = mfYPos;
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for (size_t i = 0; i < mvTextRows.size(); ++i) {
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int lSize = 0;
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if (mvTextRows[i][0] == '*')
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lSize = 1;
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if (mvTextRows[i].size() <= 1)
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fY += fSize[lSize];
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fY += fSize[lSize];
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}
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if (fY < -120 && pMusicHandler->GetCurrentSong() != NULL) {
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SetActive(false);
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pMusicHandler->Stop(0.1f);
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}
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if (fY < -340) {
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SetActive(false);
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}
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}
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//-----------------------------------------------------------------------
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void cCredits::OnMouseDown(eMButton aButton) {
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OnButtonDown();
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}
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//-----------------------------------------------------------------------
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void cCredits::OnButtonDown() {
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SetActive(false);
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}
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//-----------------------------------------------------------------------
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void cCredits::SetActive(bool abX) {
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if (mbActive == abX)
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return;
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mbActive = abX;
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if (mbActive) {
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mpInit->mpGame->GetScene()->GetWorld3D()->DestroyAllSoundEntities();
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mpInit->mpGame->GetUpdater()->SetContainer("Credits");
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mpInit->mpGame->GetScene()->SetDrawScene(false);
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mpInit->mpGame->GetScene()->SetUpdateMap(false);
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mpInit->mpButtonHandler->ChangeState(eButtonHandlerState_Credits);
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mpInit->mpGame->GetSound()->GetMusicHandler()->Play("penumbra_music_E1_E", 1, 0.3f, false);
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Log("Set Active!\n");
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} else {
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mpInit->mpGame->GetSound()->GetMusicHandler()->Stop(0.5f);
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mpInit->ResetGame(true);
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mpInit->mpMainMenu->SetActive(true);
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}
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}
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//-----------------------------------------------------------------------
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void cCredits::OnExit() {
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SetActive(false);
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PRIVATE METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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