scummvm/engines/hpl1/penumbra-overture/Credits.cpp
2023-01-26 10:17:22 +01:00

200 lines
5.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of Penumbra Overture.
*/
#include "hpl1/penumbra-overture/Credits.h"
#include "hpl1/penumbra-overture/ButtonHandler.h"
#include "hpl1/penumbra-overture/GameMessageHandler.h"
#include "hpl1/penumbra-overture/GameMusicHandler.h"
#include "hpl1/penumbra-overture/GraphicsHelper.h"
#include "hpl1/penumbra-overture/Init.h"
#include "hpl1/penumbra-overture/MainMenu.h"
#include "hpl1/penumbra-overture/MapHandler.h"
#include "hpl1/penumbra-overture/Player.h"
#include "hpl1/penumbra-overture/PlayerHands.h"
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cCredits::cCredits(cInit *apInit) : iUpdateable("Credits") {
mpInit = apInit;
mpDrawer = mpInit->mpGame->GetGraphics()->GetDrawer();
// Load fonts
mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");
// Load config file
// Load text
tWString sText = kTranslate("MainMenu", "CreditsText");
mpFont->getWordWrapRows(750, 19, 17, sText, &mvTextRows);
Reset();
}
//-----------------------------------------------------------------------
cCredits::~cCredits(void) {
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void cCredits::Reset() {
mbActive = false;
mfYPos = 600;
}
//-----------------------------------------------------------------------
void cCredits::OnPostSceneDraw() {
mpInit->mpGraphicsHelper->ClearScreen(cColor(0, 0));
}
//-----------------------------------------------------------------------
void cCredits::OnDraw() {
float fSize[2] = {17, 19};
float fY = mfYPos;
for (size_t i = 0; i < mvTextRows.size(); ++i) {
int lSize = 0;
if (mvTextRows[i][0] == '*') {
lSize = 1;
}
if (mvTextRows[i].size() <= 1) {
fY += fSize[lSize];
}
if (fY >= -fSize[lSize]) {
if (fY > 600)
continue;
float fAlpha = fY / 300;
if (fAlpha > 1)
fAlpha = (2 - fAlpha);
if (lSize == 0)
mpFont->draw(cVector3f(400, fY, 10), fSize[lSize], cColor(1, fAlpha), eFontAlign_Center,
mvTextRows[i]);
else
mpFont->draw(cVector3f(400, fY, 10), fSize[lSize], cColor(0.8f, fAlpha), eFontAlign_Center,
mvTextRows[i].substr(1));
}
fY += fSize[lSize];
}
}
//-----------------------------------------------------------------------
void cCredits::Update(float afTimeStep) {
mfYPos -= afTimeStep * 30;
cMusicHandler *pMusicHandler = mpInit->mpGame->GetSound()->GetMusicHandler();
// Check if the credits are over.
float fSize[2] = {17, 19};
float fY = mfYPos;
for (size_t i = 0; i < mvTextRows.size(); ++i) {
int lSize = 0;
if (mvTextRows[i][0] == '*')
lSize = 1;
if (mvTextRows[i].size() <= 1)
fY += fSize[lSize];
fY += fSize[lSize];
}
if (fY < -120 && pMusicHandler->GetCurrentSong() != NULL) {
SetActive(false);
pMusicHandler->Stop(0.1f);
}
if (fY < -340) {
SetActive(false);
}
}
//-----------------------------------------------------------------------
void cCredits::OnMouseDown(eMButton aButton) {
OnButtonDown();
}
//-----------------------------------------------------------------------
void cCredits::OnButtonDown() {
SetActive(false);
}
//-----------------------------------------------------------------------
void cCredits::SetActive(bool abX) {
if (mbActive == abX)
return;
mbActive = abX;
if (mbActive) {
mpInit->mpGame->GetScene()->GetWorld3D()->DestroyAllSoundEntities();
mpInit->mpGame->GetUpdater()->SetContainer("Credits");
mpInit->mpGame->GetScene()->SetDrawScene(false);
mpInit->mpGame->GetScene()->SetUpdateMap(false);
mpInit->mpButtonHandler->ChangeState(eButtonHandlerState_Credits);
mpInit->mpGame->GetSound()->GetMusicHandler()->Play("penumbra_music_E1_E", 1, 0.3f, false);
Log("Set Active!\n");
} else {
mpInit->mpGame->GetSound()->GetMusicHandler()->Stop(0.5f);
mpInit->ResetGame(true);
mpInit->mpMainMenu->SetActive(true);
}
}
//-----------------------------------------------------------------------
void cCredits::OnExit() {
SetActive(false);
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PRIVATE METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------