mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-10 11:51:52 +00:00
79 lines
1.8 KiB
C++
79 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* Copyright (C) 2006-2010 - Frictional Games
|
|
*
|
|
* This file is part of Penumbra Overture.
|
|
*/
|
|
|
|
#ifndef GAME_DEMO_END_TEXT_H
|
|
#define GAME_DEMO_END_TEXT_H
|
|
|
|
#include "hpl1/engine/engine.h"
|
|
|
|
#include "hpl1/penumbra-overture/GameTypes.h"
|
|
|
|
using namespace hpl;
|
|
|
|
class cInit;
|
|
//-------------------------------------------------
|
|
|
|
class cDemoEndText : public iUpdateable {
|
|
public:
|
|
cDemoEndText(cInit *apInit);
|
|
~cDemoEndText();
|
|
|
|
void Reset();
|
|
|
|
void OnPostSceneDraw();
|
|
void OnDraw();
|
|
|
|
void Update(float afTimeStep);
|
|
|
|
void OnMouseDown(eMButton aButton);
|
|
void OnButtonDown();
|
|
|
|
void SetActive(bool abX);
|
|
bool IsActive() { return mbActive; }
|
|
|
|
void OnExit();
|
|
|
|
private:
|
|
cInit *mpInit;
|
|
cGraphicsDrawer *mpDrawer;
|
|
|
|
//FontData *mpFont;
|
|
|
|
bool mbActive;
|
|
|
|
float mfAlpha;
|
|
float mfAlphaAdd;
|
|
|
|
int mlCurrentImage;
|
|
|
|
Common::Array<iTexture *> mvTextures;
|
|
};
|
|
|
|
//---------------------------------------------
|
|
|
|
#endif // GAME_DEMO_END_TEXT_H
|