scummvm/engines/sci/sound
Martin Kiewitz e243c87fc0 SCI: updated comment on kDoSound(12)
svn-id: r49108
2010-05-19 19:41:10 +00:00
..
drivers Fixing some warnings (with gcc 3.3.6) 2010-04-17 23:19:52 +00:00
iterator AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
audio.cpp Add initial support for KQ6 Mac. Wrapper functions for read/writing to pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression. 2010-05-18 04:17:58 +00:00
audio.h SCI: Remove sound/audio.h include from engine/state.h 2010-02-15 00:20:53 +00:00
midiparser_sci.cpp Don't cripple setVolume(), but throw a warning when receiving invalid volumes and correct them for now - fixes the music in GK1 2010-01-29 23:59:50 +00:00
midiparser_sci.h - The reverb value is now obtained from the music driver 2010-01-22 12:26:12 +00:00
music.cpp SCI: cleanup soundcode - number renamed to resourceId, prio renamed to priority 2010-05-19 14:19:16 +00:00
music.h SCI: cleanup soundcode - number renamed to resourceId, prio renamed to priority 2010-05-19 14:19:16 +00:00
soundcmd.cpp SCI: updated comment on kDoSound(12) 2010-05-19 19:41:10 +00:00
soundcmd.h SCI: set signal in SCI0/SCI01 games, when samples have been played only. fixes sq3 guys from andromeda, but also doesn't screw up music in sq3new/kq1 - added comments about this issue 2010-05-03 17:54:47 +00:00