mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 18:24:59 +00:00
456 lines
11 KiB
C++
456 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/endian.h"
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#include "gob/gob.h"
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#include "gob/mult.h"
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#include "gob/global.h"
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#include "gob/util.h"
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#include "gob/draw.h"
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#include "gob/game.h"
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#include "gob/script.h"
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#include "gob/palanim.h"
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#include "gob/scenery.h"
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#include "gob/video.h"
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#include "gob/videoplayer.h"
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#include "gob/inter.h"
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#include "gob/sound/sound.h"
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namespace Gob {
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Mult::Mult(GobEngine *vm) : _vm(vm) {
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_multData = 0;
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_frame = 0;
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_objCount = 0;
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_objects = 0;
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_renderData = 0;
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_renderObjs = 0;
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_orderArray = 0;
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_index = 0;
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_counter = 0;
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_animDataAllocated = false;
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for (int i = 0; i < 8; i++)
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_multDatas[i] = 0;
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_doPalSubst = false;
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_animArrayX = 0;
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_animArrayY = 0;
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_animArrayData = 0;
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_palKeyIndex = 0;
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_oldPalette = 0;
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for (int i = 0; i < 256; i++) {
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_palAnimPalette[i].red = 0;
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_palAnimPalette[i].green = 0;
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_palAnimPalette[i].blue = 0;
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}
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_palAnimKey = 0;
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for (int i = 0; i < 4; i++) {
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_palAnimRed[i] = 0;
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_palAnimGreen[i] = 0;
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_palAnimBlue[i] = 0;
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}
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_palFadingRed = 0;
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_palFadingGreen = 0;
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_palFadingBlue = 0;
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_animLeft = 0;
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_animTop = 0;
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_animWidth = 0;
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_animHeight = 0;
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}
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Mult::~Mult() {
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if (_objects)
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for (int i = 0; i < _objCount; i++) {
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delete _objects[i].pPosX;
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delete _objects[i].pPosY;
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}
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delete[] _objects;
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delete[] _orderArray;
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delete[] _renderData;
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delete[] _renderObjs;
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delete _animArrayX;
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delete _animArrayY;
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delete[] _animArrayData;
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delete _multData;
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}
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void Mult::initAll() {
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_objects = 0;
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_animSurf.reset();
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_renderData = 0;
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_vm->_scenery->init();
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}
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void Mult::freeAll() {
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freeMult();
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for (int i = 0; i < 10; i++) {
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_vm->_scenery->freeAnim(i);
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_vm->_scenery->freeStatic(i);
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}
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}
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void Mult::freeMult() {
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clearObjectVideos();
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if (_objects)
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for (int i = 0; i < _objCount; i++) {
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delete _objects[i].pPosX;
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delete _objects[i].pPosY;
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}
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delete[] _objects;
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delete[] _renderData;
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delete[] _renderObjs;
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delete[] _orderArray;
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_objects = 0;
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_renderData = 0;
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_renderObjs = 0;
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_orderArray = 0;
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_animSurf.reset();
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_vm->_draw->freeSprite(Draw::kAnimSurface);
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}
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void Mult::checkFreeMult() {
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if (_multData)
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freeMultKeys();
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}
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void Mult::zeroMultData() {
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_multData = 0;
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}
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void Mult::playMult(int16 startFrame, int16 endFrame, char checkEscape,
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char handleMouse) {
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bool stopNoClear;
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bool stop;
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if (!_multData)
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return;
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stopNoClear = false;
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_frame = startFrame;
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if (endFrame == -1)
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endFrame = 32767;
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if (_frame == -1)
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playMultInit();
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do {
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stop = true;
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if (VAR(58) == 0) {
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drawStatics(stop);
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drawAnims(stop);
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}
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animate();
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if (handleMouse)
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_vm->_draw->animateCursor(-1);
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else
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_vm->_draw->blitInvalidated();
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if (VAR(58) == 0)
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drawText(stop, stopNoClear);
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prepPalAnim(stop);
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doPalAnim();
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doFadeAnim(stop);
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doSoundAnim(stop, _frame);
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if (_frame >= endFrame)
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stopNoClear = true;
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if (_vm->_sound->blasterPlayingSound())
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stop = false;
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_vm->_util->processInput();
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if (checkEscape && (_vm->_util->checkKey() == kKeyEscape))
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stop = true;
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_frame++;
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_vm->_util->waitEndFrame();
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} while (!stop && !stopNoClear && !_vm->shouldQuit());
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if (!stopNoClear) {
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if (_animDataAllocated) {
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clearObjectVideos();
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if (_objects)
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for (int i = 0; i < _objCount; i++) {
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delete _objects[i].pPosX;
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delete _objects[i].pPosY;
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}
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delete[] _objects;
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delete[] _renderData;
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delete[] _renderObjs;
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delete _animArrayX;
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delete _animArrayY;
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delete[] _animArrayData;
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delete[] _orderArray;
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_objects = 0;
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_renderObjs = 0;
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_renderData = 0;
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_animArrayX = 0;
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_animArrayY = 0;
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_animArrayData = 0;
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_orderArray = 0;
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_animSurf.reset();
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_vm->_draw->freeSprite(Draw::kAnimSurface);
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_animDataAllocated = false;
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}
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if (_vm->_sound->blasterPlayingSound())
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_vm->_sound->blasterStop(10);
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WRITE_VAR(57, (uint32) -1);
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} else
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WRITE_VAR(57, _frame - _multData->frameStart - 1);
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}
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void Mult::drawText(bool &stop, bool &stopNoClear) {
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int16 cmd;
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for (_index = 0; _index < _multData->textKeysCount; _index++) {
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if (_multData->textKeys[_index].frame != _frame)
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continue;
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cmd = _multData->textKeys[_index].cmd;
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if (cmd == 0) {
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stop = false;
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} else if (cmd == 1) {
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stopNoClear = true;
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_multData->frameStart = 0;
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} else if (cmd == 3) {
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warning("Mult::drawText, cmd == 3");
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stop = false;
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// uint32 startPos = _vm->_game->_script->pos();
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// _vm->_global->_inter_execPtr = _multData->textKeys[_index].script;
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}
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}
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}
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void Mult::prepPalAnim(bool &stop) {
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_palKeyIndex = -1;
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do {
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_palKeyIndex++;
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if (_palKeyIndex >= _multData->palKeysCount)
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return;
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} while (_multData->palKeys[_palKeyIndex].frame != _frame);
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if (_multData->palKeys[_palKeyIndex].cmd == -1) {
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stop = false;
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_doPalSubst = false;
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_vm->_global->_pPaletteDesc->vgaPal = _oldPalette;
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_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
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} else {
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stop = false;
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_doPalSubst = true;
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_palAnimKey = _palKeyIndex;
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_multData->palAnimIndices[0] = 0;
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_multData->palAnimIndices[1] = 0;
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_multData->palAnimIndices[2] = 0;
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_multData->palAnimIndices[3] = 0;
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memcpy((char *)_palAnimPalette,
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(char *)_vm->_global->_pPaletteDesc->vgaPal, 768);
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_vm->_global->_pPaletteDesc->vgaPal = _palAnimPalette;
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}
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}
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void Mult::doPalAnim() {
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int16 off;
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int16 off2;
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Video::Color *palPtr;
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Mult_PalKey *palKey;
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if (!_doPalSubst)
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return;
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for (_index = 0; _index < 4; _index++) {
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palKey = &_multData->palKeys[_palAnimKey];
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if ((_frame % palKey->rates[_index]) != 0)
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continue;
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_palAnimRed[_index] =
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_vm->_global->_pPaletteDesc->vgaPal[palKey->subst[0][_index] - 1].red;
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_palAnimGreen[_index] =
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_vm->_global->_pPaletteDesc->vgaPal[palKey->subst[0][_index] - 1].green;
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_palAnimBlue[_index] =
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_vm->_global->_pPaletteDesc->vgaPal[palKey->subst[0][_index] - 1].blue;
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while (1) {
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off = palKey->subst[(_multData->palAnimIndices[_index] + 1) % 16][_index];
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if (off == 0) {
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off = palKey->subst[_multData->palAnimIndices[_index]][_index] - 1;
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_vm->_global->_pPaletteDesc->vgaPal[off].red = _palAnimRed[_index];
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_vm->_global->_pPaletteDesc->vgaPal[off].green = _palAnimGreen[_index];
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_vm->_global->_pPaletteDesc->vgaPal[off].blue = _palAnimBlue[_index];
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} else {
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off = palKey->subst[(_multData->palAnimIndices[_index] + 1) % 16][_index] - 1;
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off2 = palKey->subst[_multData->palAnimIndices[_index]][_index] - 1;
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_vm->_global->_pPaletteDesc->vgaPal[off2].red =
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_vm->_global->_pPaletteDesc->vgaPal[off].red;
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_vm->_global->_pPaletteDesc->vgaPal[off2].green =
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_vm->_global->_pPaletteDesc->vgaPal[off].green;
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_vm->_global->_pPaletteDesc->vgaPal[off2].blue =
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_vm->_global->_pPaletteDesc->vgaPal[off].blue;
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}
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_multData->palAnimIndices[_index] = (_multData->palAnimIndices[_index] + 1) % 16;
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off = palKey->subst[_multData->palAnimIndices[_index]][_index];
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if (off == 0) {
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_multData->palAnimIndices[_index] = 0;
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off = palKey->subst[0][_index] - 1;
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_palAnimRed[_index] = _vm->_global->_pPaletteDesc->vgaPal[off].red;
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_palAnimGreen[_index] = _vm->_global->_pPaletteDesc->vgaPal[off].green;
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_palAnimBlue[_index] = _vm->_global->_pPaletteDesc->vgaPal[off].blue;
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}
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if (_multData->palAnimIndices[_index] == 0)
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break;
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}
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}
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if (_vm->_global->_colorCount == 256) {
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_vm->_video->waitRetrace();
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palPtr = _vm->_global->_pPaletteDesc->vgaPal;
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for (_counter = 0; _counter < 16; _counter++, palPtr++)
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_vm->_video->setPalElem(_counter, palPtr->red, palPtr->green,
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palPtr->blue, 0, 0x13);
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palPtr = _vm->_global->_pPaletteDesc->vgaPal;
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for (_counter = 0; _counter < 16; _counter++, palPtr++)
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_vm->_global->_redPalette[_counter] = palPtr->red;
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_vm->_global->_greenPalette[_counter] = palPtr->green;
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_vm->_global->_bluePalette[_counter] = palPtr->blue;
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} else
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_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
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}
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void Mult::doFadeAnim(bool &stop) {
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Mult_PalFadeKey *fadeKey;
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for (_index = 0; _index < _multData->palFadeKeysCount; _index++) {
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fadeKey = &_multData->palFadeKeys[_index];
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if (fadeKey->frame != _frame)
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continue;
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stop = false;
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if (!(fadeKey->flag & 1)) {
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if (fadeKey->fade == 0) {
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_vm->_global->_pPaletteDesc->vgaPal =
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_multData->fadePal[fadeKey->palIndex];
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_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
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} else {
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_vm->_global->_pPaletteDesc->vgaPal =
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_multData->fadePal[fadeKey->palIndex];
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_vm->_palAnim->fade(_vm->_global->_pPaletteDesc, fadeKey->fade, 0);
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}
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} else {
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_vm->_global->_pPaletteDesc->vgaPal =
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_multData->fadePal[fadeKey->palIndex];
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_vm->_palAnim->fade(_vm->_global->_pPaletteDesc, fadeKey->fade, -1);
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_palFadingRed = (fadeKey->flag >> 1) & 1;
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_palFadingGreen = (fadeKey->flag >> 2) & 1;
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_palFadingBlue = (fadeKey->flag >> 3) & 1;
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}
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}
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if (_palFadingRed) {
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_palFadingRed = !_vm->_palAnim->fadeStep(1);
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stop = false;
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}
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if (_palFadingGreen) {
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_palFadingGreen = !_vm->_palAnim->fadeStep(2);
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stop = false;
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}
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if (_palFadingBlue) {
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_palFadingBlue = !_vm->_palAnim->fadeStep(3);
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stop = false;
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}
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}
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void Mult::doSoundAnim(bool &stop, int16 frame) {
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Mult_SndKey *sndKey;
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for (_index = 0; _index < _multData->sndKeysCount; _index++) {
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sndKey = &_multData->sndKeys[_index];
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if (sndKey->frame != frame)
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continue;
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if (sndKey->cmd != -1) {
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if ((sndKey->cmd == 1) || (sndKey->cmd == 4)) {
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SoundDesc *sample = _vm->_sound->sampleGetBySlot(sndKey->soundIndex);
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_vm->_sound->blasterStop(0);
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if (sample && !sample->empty())
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_vm->_sound->blasterPlay(sample, sndKey->repCount,
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sndKey->freq, sndKey->fadeLength);
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}
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} else {
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if (_vm->_sound->blasterPlayingSound())
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_vm->_sound->blasterStop(sndKey->fadeLength);
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}
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}
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}
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void Mult::clearObjectVideos() {
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if (!_objects)
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return;
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for (int i = 0; i < _objCount; i++)
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if (_objects[i].videoSlot > 0)
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_vm->_vidPlayer->closeVideo(_objects[i].videoSlot - 1);
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}
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} // End of namespace Gob
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