scummvm/engines/kyra/sprites_eob.cpp
athrxx 3c1e2686b8 KYRA: (EOB) - fix minor sprite drawing glitch in EOB1
(some sprites were drawn one pixel too far to the right)
2012-02-21 21:48:45 +01:00

1260 lines
32 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef ENABLE_EOB
#include "kyra/eobcommon.h"
#include "kyra/script_eob.h"
#include "kyra/resource.h"
#include "kyra/timer.h"
#include "common/system.h"
namespace Kyra {
void EoBCoreEngine::loadMonsterShapes(const char *filename, int monsterIndex, bool hasDecorations, int encodeTableIndex) {
_screen->loadShapeSetBitmap(filename, 3, 3);
const uint16 *enc = &_encodeMonsterShpTable[encodeTableIndex << 2];
for (int i = 0; i < 6; i++, enc += 4)
_monsterShapes[monsterIndex + i] = _screen->encodeShape(enc[0], enc[1], enc[2], enc[3], false, _cgaMappingDefault);
generateMonsterPalettes(filename, monsterIndex);
if (hasDecorations)
loadMonsterDecoration(filename, monsterIndex);
_screen->_curPage = 0;
}
void EoBCoreEngine::releaseMonsterShapes(int first, int num) {
for (int i = first; i < first + num; i++) {
delete[] _monsterShapes[i];
_monsterShapes[i] = 0;
delete[] _monsterDecorations[i].shp;
_monsterDecorations[i].shp = 0;
}
}
const uint8 *EoBCoreEngine::loadMonsterProperties(const uint8 *data) {
uint8 cmd = *data++;
while (cmd != 0xff) {
EoBMonsterProperty *d = &_monsterProps[cmd];
d->armorClass = (int8)*data++;
d->hitChance = (int8)*data++;
d->level = (int8)*data++;
d->hpDcTimes = *data++;
d->hpDcPips = *data++;
d->hpDcBase = *data++;
d->attacksPerRound = *data++;
d->dmgDc[0].times = *data++;
d->dmgDc[0].pips = *data++;
d->dmgDc[0].base = (int8)*data++;
d->dmgDc[1].times = *data++;
d->dmgDc[1].pips = *data++;
d->dmgDc[1].base = (int8)*data++;
d->dmgDc[2].times = *data++;
d->dmgDc[2].pips = *data++;
d->dmgDc[2].base = (int8)*data++;
d->immunityFlags = READ_LE_UINT16(data);
data += 2;
d->capsFlags = READ_LE_UINT16(data);
data += 2;
d->typeFlags = READ_LE_UINT16(data);
data += 2;
d->experience = READ_LE_UINT16(data);
data += 2;
d->u30 = *data++;
d->sound1 = (int8)*data++;
d->sound2 = (int8)*data++;
d->numRemoteAttacks = *data++;
if (*data++ != 0xff) {
d->remoteWeaponChangeMode = *data++;
d->numRemoteWeapons = *data++;
for (int i = 0; i < d->numRemoteWeapons; i++) {
d->remoteWeapons[i] = (int8)*data;
data += 2;
}
}
d->tuResist = (int8)*data++;
d->dmgModifierEvade = *data++;
for (int i = 0; i < 3; i++)
d->decorations[i] = *data++;
cmd = *data++;
}
return data;
}
const uint8 *EoBCoreEngine::loadActiveMonsterData(const uint8 *data, int level) {
for (uint8 p = *data++; p != 0xff; p = *data++) {
uint8 v = *data++;
_timer->setCountdown(0x20 + (p << 1), v);
_timer->setCountdown(0x21 + (p << 1), v);
}
uint32 ct = _system->getMillis();
for (int i = 0x20; i < 0x24; i++) {
int32 del = _timer->getDelay(i);
_timer->setNextRun(i, (i & 1) ? ct + (del >> 1) * _tickLength : ct + del * _tickLength);
}
_timer->resetNextRun();
if (_hasTempDataFlags & (1 << (level - 1)))
return data + 420;
memset(_monsters, 0, 30 * sizeof(EoBMonsterInPlay));
for (int i = 0; i < 30; i++, data += 14) {
if (*data == 0xff)
continue;
initMonster(data[0], data[1], READ_LE_UINT16(&data[2]), data[4], (int8)data[5], data[6], data[7], data[8], data[9], READ_LE_UINT16(&data[10]), READ_LE_UINT16(&data[12]));
_monsters[data[0]].flags |= 0x40;
}
return data;
}
void EoBCoreEngine::initMonster(int index, int unit, uint16 block, int pos, int dir, int type, int shpIndex, int mode, int i, int randItem, int fixedItem) {
EoBMonsterInPlay *m = &_monsters[index];
EoBMonsterProperty *p = &_monsterProps[type];
memset(m, 0, sizeof(EoBMonsterInPlay));
if (!block)
return;
unit <<= 1;
if (index & 1)
unit++;
m->stepsTillRemoteAttack = _flags.gameID == GI_EOB2 ? rollDice(1, 3, 0) : 5;
m->type = type;
m->numRemoteAttacks = p->numRemoteAttacks;
m->curRemoteWeapon = 0;
m->unit = unit;
m->pos = pos;
m->shpIndex = shpIndex;
m->mode = mode;
m->spellStatusLeft = i;
m->dir = dir;
m->palette = _flags.gameID == GI_EOB2 ? (index % 3) : 0;
m->hitPointsCur = m->hitPointsMax = _flags.gameID == GI_EOB2 ? rollDice(p->hpDcTimes, p->hpDcPips, p->hpDcBase) : (p->level == -1 ? rollDice(1, 4, 0) : rollDice(p->level, 8, 0));
m->randItem = randItem;
m->fixedItem = fixedItem;
m->sub = _currentSub;
placeMonster(m, block, dir);
}
void EoBCoreEngine::placeMonster(EoBMonsterInPlay *m, uint16 block, int dir) {
if (block != 0xffff) {
checkSceneUpdateNeed(m->block);
if (_levelBlockProperties[m->block].flags & 7) {
_levelBlockProperties[m->block].flags--;
if (_flags.gameID == GI_EOB2)
runLevelScript(m->block, 0x400);
}
m->block = block;
_levelBlockProperties[block].flags++;
if (_flags.gameID == GI_EOB2)
runLevelScript(m->block, 0x200);
}
if (dir != -1) {
m->dir = dir;
block = m->block;
}
checkSceneUpdateNeed(block);
}
void EoBCoreEngine::killMonster(EoBMonsterInPlay *m, bool giveExperience) {
m->hitPointsCur = -1;
int pos = (m->pos == 4) ? rollDice(1, 4, -1) : m->pos;
if (m->randItem) {
if (rollDice(1, 10, 0) == 1)
setItemPosition((Item *)&_levelBlockProperties[m->block & 0x3ff].drawObjects, m->block, duplicateItem(m->randItem), pos);
}
if (m->fixedItem)
setItemPosition((Item *)&_levelBlockProperties[m->block & 0x3ff].drawObjects, m->block, duplicateItem(m->fixedItem), pos);
if (giveExperience)
increasePartyExperience(_monsterProps[m->type].experience);
if (killMonsterExtra(m)) {
placeMonster(m, 0, -1);
if ((_flags.gameID == GI_EOB1) && (m->type == 21)) {
_playFinale = true;
_runFlag = false;
}
if (m->mode == 8)
updateAttackingMonsterFlags();
}
}
bool EoBCoreEngine::killMonsterExtra(EoBMonsterInPlay *) {
return true;
}
int EoBCoreEngine::countSpecificMonsters(int type) {
int res = 0;
for (int i = 0; i < 30; i++) {
if (_monsters[i].type != type || _monsters[i].sub != _currentSub || _monsters[i].hitPointsCur < 0)
continue;
res++;
}
return res;
}
void EoBCoreEngine::updateAttackingMonsterFlags() {
EoBMonsterInPlay *m2 = 0;
for (EoBMonsterInPlay *m = _monsters; m < &_monsters[30]; m++) {
if (m->mode != 8)
continue;
m->mode = 0;
m->dest = _currentBlock;
m2 = m;
}
if (m2->type == 7)
setScriptFlags(4);
if (m2->type == 12)
setScriptFlags(0x800);
}
const int8 *EoBCoreEngine::getMonstersOnBlockPositions(uint16 block) {
memset(_monsterBlockPosArray, -1, sizeof(_monsterBlockPosArray));
for (int8 i = 0; i < 30; i++) {
if (_monsters[i].block != block)
continue;
assert(_monsters[i].pos < sizeof(_monsterBlockPosArray));
_monsterBlockPosArray[_monsters[i].pos] = i;
}
return _monsterBlockPosArray;
}
int EoBCoreEngine::getClosestMonster(int charIndex, int block) {
const int8 *pos = getMonstersOnBlockPositions(block);
if (pos[4] != -1)
return pos[4];
const uint8 *p = &_monsterProximityTable[(_currentDirection << 3) + ((charIndex & 1) << 2)];
for (int i = 0; i < 4; i++) {
if (pos[p[i]] != -1)
return pos[p[i]];
}
return -1;
}
bool EoBCoreEngine::blockHasMonsters(uint16 block) {
return _levelBlockProperties[block].flags & 7 ? true : false;
}
bool EoBCoreEngine::isMonsterOnPos(EoBMonsterInPlay *m, uint16 block, int pos, int checkPos4) {
return (m->block == block && (m->pos == pos || (m->pos == 4 && checkPos4))) ? true : false;
}
const int16 *EoBCoreEngine::findBlockMonsters(uint16 block, int pos, int dir, int blockDamage, int singleTargetCheckAdjacent) {
static const uint8 cpos4[] = { 0, 0, 1, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0, 1, 0, 1 };
int include4 = (pos < 4) ? cpos4[(dir << 2) + pos] : 1;
int16 *dst = _foundMonstersArray;
if (blockDamage) {
for (int i = 0; i < 30; i++) {
if (_monsters[i].block == block && (_monsters[i].pos != 4 || include4))
*dst++ = i;
}
} else if (singleTargetCheckAdjacent) {
int16 r = -1;
int f = 5;
for (int i = 0; i < 30; i++) {
const uint8 *tbl = &_findBlockMonstersTable[(dir << 4) + (pos << 2)];
if (_monsters[i].block != block)
continue;
if (_monsters[i].pos == pos) {
r = i;
break;
}
for (int ii = 0; ii < 4; ii++) {
if (_monsters[i].pos == tbl[ii] && ii < f) {
f = ii;
r = i;
}
}
}
*dst++ = r;
} else {
for (int i = 0; i < 30; i++) {
if (isMonsterOnPos(&_monsters[i], block, pos, include4))
*dst++ = i;
}
}
*dst = -1;
return _foundMonstersArray;
}
void EoBCoreEngine::drawBlockObject(int flipped, int page, const uint8 *shape, int x, int y, int sd, uint8 *ovl) {
const ScreenDim *d = _screen->getScreenDim(sd);
if (_flags.gameID == GI_EOB1)
x &= ~1;
_screen->drawShape(page, shape, x - (d->sx << 3), y - d->sy, sd, flipped | (ovl ? 2 : 0), ovl);
}
void EoBCoreEngine::drawMonsterShape(const uint8 *shape, int x, int y, int flipped, int flags, int palIndex) {
uint8 *ovl = 0;
if (flags & 2)
ovl = _monsterFlashOverlay;
else if (_flags.gameID == GI_EOB2 && flags & 0x20)
ovl = _monsterStoneOverlay;
else if (palIndex != -1)
ovl = _monsterPalettes[palIndex];
drawBlockObject(flipped, 2, shape, x, y, 5, ovl);
}
void EoBCoreEngine::flashMonsterShape(EoBMonsterInPlay *m) {
disableSysTimer(2);
_flashShapeTimer = 0;
drawScene(1);
m->flags &= 0xfd;
_flashShapeTimer = _system->getMillis() + _tickLength;
enableSysTimer(2);
_sceneUpdateRequired = true;
}
void EoBCoreEngine::updateAllMonsterShapes() {
drawScene(1);
bool updateShp = false;
for (EoBMonsterInPlay *m = _monsters; m < &_monsters[30]; m++) {
if (m->flags & 2) {
m->flags &= ~2;
updateShp = true;
if (m->hitPointsCur <= 0)
killMonster(m, true);
}
}
if (updateShp) {
_sceneUpdateRequired = true;
_flashShapeTimer = _system->getMillis() + _tickLength;
} else {
_sceneUpdateRequired = false;
}
_preventMonsterFlash = false;
}
void EoBCoreEngine::drawBlockItems(int index) {
uint16 o = _visibleBlocks[index]->drawObjects;
uint8 w = _visibleBlocks[index]->walls[_sceneDrawVarDown];
uint8 flg = (index == 16) ? 0x80 : _wllWallFlags[w];
if (_wllVmpMap[w] && !(flg & 0x80))
return;
uint16 o2 = o = _items[o].next;
bool forceLoop = true;
static const int8 itemPosYNiche[] = { 0x25, 0x31, 0x38, 0x00 };
static const int8 itemPosFin[] = { 0, -2, 1, -1, 2, 0, 1, -1 };
int tile2 = 0;
while (o != o2 || forceLoop) {
EoBItem *itm = &_items[o];
if (itm->pos == 8 || itm->pos < 4) {
tile2 = -1;
uint8 ps = (itm->pos == 8) ? 4 : _dscItemPosIndex[(_currentDirection << 2) + (itm->pos & 3)];
uint16 wo = (index * 5 + ps) << 1;
int x = _dscShapeCoords[wo] + 88;
int y = 0;
if (itm->pos == 8) {
x = _dscItemShpX[index];
y = itemPosYNiche[_dscDimMap[index]];
ps = 0;
} else {
y = _dscShapeCoords[wo + 1] + 124;
}
int8 scaleSteps = (int8)_dscItemScaleIndex[(_dscDimMap[index] << 2) + ps];
if ((flg & 8) && ps < 2 && scaleSteps) {
tile2 = _dscItemTileIndex[index];
if (tile2 != -1)
setLevelShapesDim(tile2, _shpDmX1, _shpDmX2, 5);
y -= 4;
}
if (scaleSteps >= 0) {
const uint8 *shp = _screen->scaleShape(_dscItemShapeMap[itm->icon] < _numLargeItemShapes ? _largeItemShapes[_dscItemShapeMap[itm->icon]] : (_dscItemShapeMap[itm->icon] < 15 ? 0 : _smallItemShapes[_dscItemShapeMap[itm->icon] - 15]), scaleSteps);
x = x + (itemPosFin[o & 7] << 1) - ((shp[2] << 3) >> 1);
y -= shp[1];
if (itm->pos != 8)
y += itemPosFin[(o >> 1) & 7];
drawBlockObject(0, 2, shp, x, y, 5);
_screen->setShapeFadeMode(1, false);
}
}
o = itm->next;
forceLoop = false;
if (tile2 != -1)
setLevelShapesDim(index, _shpDmX1, _shpDmX2, 5);
}
}
void EoBCoreEngine::drawDoor(int index) {
int s = _visibleBlocks[index]->walls[_sceneDrawVarDown];
if (_flags.gameID == GI_EOB1 && s == 0x85)
s = 0;
if (s >= _dscDoorShpIndexSize)
return;
int type = _dscDoorShpIndex[s];
int d = _dscDimMap[index];
int w = _dscShapeCoords[(index * 5 + 4) << 1];
int x = 88 + w;
int y = 0;
int16 y1 = 0;
int16 y2 = 0;
setDoorShapeDim(index, y1, y2, 5);
drawDoorIntern(type, index, x, y, w, s, d, y1, y2);
drawLevelModifyScreenDim(5, _shpDmX1, 0, _shpDmX2, 15);
}
void EoBCoreEngine::drawMonsters(int index) {
static const uint8 distMap[] = { 2, 1, 0, 4 };
static const uint8 yAdd[] = { 20, 12, 4, 4, 2, 0, 0 };
int blockDistance = distMap[_dscDimMap[index]];
uint16 bl = _visibleBlockIndex[index];
if (!bl)
return;
int drawObjDirIndex = _currentDirection * 5;
int cDirOffs = _currentDirection << 2;
EoBMonsterInPlay *drawObj[5];
memset(drawObj, 0, 5 * sizeof(EoBMonsterInPlay *));
for (int i = 0; i < 30; i++) {
if (_monsters[i].block != bl)
continue;
drawObj[_drawObjPosIndex[drawObjDirIndex + _monsters[i].pos]] = &_monsters[i];
}
for (int i = 0; i < 5; i++) {
EoBMonsterInPlay *d = drawObj[i];
if (!d)
continue;
EoBMonsterProperty *p = &_monsterProps[d->type];
if (_flags.gameID == GI_EOB2 && (p->capsFlags & 0x100) && !(_partyEffectFlags & 0x220) && !(d->flags & 2))
continue;
int f = (d->animStep << 4) + cDirOffs + d->dir;
f = (p->capsFlags & 2) ? _monsterFrmOffsTable1[f] : _monsterFrmOffsTable2[f];
if (!blockDistance && d->curAttackFrame < 0)
f = d->curAttackFrame + 7;
int subFrame = ABS(f);
int shpIndex = d->shpIndex ? 18 : 0;
int palIndex = d->palette ? ((((shpIndex == 18) ? subFrame + 5 : subFrame - 1) << 1) + (d->palette - 1)) : -1;
const uint8 *shp = _screen->scaleShape(_monsterShapes[subFrame + shpIndex - 1], blockDistance);
int v30 = (subFrame == 1 || subFrame > 3) ? 1 : 0;
int v1e = (d->pos == 4) ? 4 : _dscItemPosIndex[cDirOffs + d->pos];
int posIndex = (index * 5 + v1e) << 1;
int x = _dscShapeCoords[posIndex] + 88;
int y = _dscShapeCoords[posIndex + 1] + 127;
if (p->u30 == 1) {
if (v30) {
if (_flags.gameID == GI_EOB2)
posIndex = ((posIndex >> 1) - v1e) << 1;
y = _dscShapeCoords[posIndex + 1] + 127 + yAdd[blockDistance + ((v1e == 4 || _flags.gameID == GI_EOB1) ? 0 : 3)];
} else {
if (_flags.gameID == GI_EOB2)
posIndex = ((posIndex >> 1) - v1e + 4) << 1;
x = _dscShapeCoords[posIndex] + 88;
}
}
int w = shp[2] << 3;
int h = shp[1];
x = x - (w >> 1) + (d->idleAnimState >> 4);
y = y - h + (d->idleAnimState & 0x0f);
drawMonsterShape(shp, x, y, f >= 0 ? 0 : 1, d->flags, palIndex);
if (_flags.gameID == GI_EOB1) {
_screen->setShapeFadeMode(1, false);
continue;
}
for (int ii = 0; ii < 3; ii++) {
if (!p->decorations[ii])
continue;
SpriteDecoration *dcr = &_monsterDecorations[(p->decorations[ii] - 1) * 6 + subFrame + shpIndex - 1];
if (!dcr)
continue;
if (!dcr->shp)
continue;
shp = _screen->scaleShape(dcr->shp, blockDistance);
int dx = dcr->x;
int dy = dcr->y;
for (int iii = 0; iii < blockDistance; iii++) {
dx = (dx << 1) / 3;
dy = (dy << 1) / 3;
}
drawMonsterShape(shp, x + ((f < 0) ? (w - dx - (shp[2] << 3)) : dx), y + dy, f >= 0 ? 0 : 1, d->flags, -1);
}
_screen->setShapeFadeMode(1, false);
}
}
void EoBCoreEngine::drawWallOfForce(int index) {
int d = _dscDimMap[index];
assert(d < 3);
int dH = _wallOfForceDsNumH[d];
int dW = _wallOfForceDsNumW[d];
int y = _wallOfForceDsY[d];
int shpId = _wallOfForceShpId[d] + _teleporterPulse;
int h = _wallOfForceShapes[shpId][1];
int w = _wallOfForceShapes[shpId][2] << 3;
for (int i = 0; i < dH; i++) {
int x = _wallOfForceDsX[index];
for (int ii = 0; ii < dW; ii++) {
drawBlockObject(0, 2, _wallOfForceShapes[shpId], x, y, 5);
x += w;
}
y += h;
shpId ^= 1;
}
}
void EoBCoreEngine::drawFlyingObjects(int index) {
LevelBlockProperty *bl = _visibleBlocks[index];
int blockIndex = _visibleBlockIndex[index];
int w = bl->walls[_sceneDrawVarDown];
if (_wllVmpMap[w] && !(_wllWallFlags[w] & 0x80))
return;
EoBFlyingObject *drawObj[5];
memset(drawObj, 0, 5 * sizeof(EoBFlyingObject *));
for (int i = 0; i < 10; i++) {
if (!_flyingObjects[i].enable || blockIndex != _flyingObjects[i].curBlock)
continue;
drawObj[_drawObjPosIndex[_currentDirection * 5 + (_flyingObjects[i].curPos & 3)]] = &_flyingObjects[i];
}
for (int i = 0; i < 5; i++) {
EoBFlyingObject *fo = drawObj[i];
if (!fo)
continue;
int p = _dscItemPosIndex[(_currentDirection << 2) + (fo->curPos & 3)];
int x = _dscShapeCoords[(index * 5 + p) << 1] + 88;
int y = 39;
int sclValue = _flightObjSclIndex[(index << 2) + p];
int flipped = 0;
if (sclValue < 0) {
_screen->setShapeFadeMode(1, false);
continue;
}
const uint8 *shp = 0;
bool rstFade = false;
if (fo->enable == 1) {
int shpIx = _dscItemShapeMap[_items[fo->item].icon];
int dirOffs = (fo->direction == _currentDirection) ? 0 : ((fo->direction == (_currentDirection ^ 2)) ? 1 : -1);
if (dirOffs == -1 || _flightObjShpMap[shpIx] == -1) {
shp = shpIx < _numLargeItemShapes ? _largeItemShapes[shpIx] : (shpIx < 15 ? 0 : _smallItemShapes[shpIx - 15]);
flipped = fo->direction == ((_currentDirection + 1) & 3) ? 1 : 0;
} else {
shp = (_flightObjShpMap[shpIx] + dirOffs) < _numThrownItemShapes ? _thrownItemShapes[_flightObjShpMap[shpIx] + dirOffs] : _spellShapes[_flightObjShpMap[shpIx - _numThrownItemShapes] + dirOffs];
flipped = _flightObjFlipIndex[(fo->direction << 2) + (fo->curPos & 3)];
}
} else {
rstFade = true;
shp = (fo->objectType < _numThrownItemShapes) ? _thrownItemShapes[fo->objectType] : _spellShapes[fo->objectType - _numThrownItemShapes];
flipped = _flightObjFlipIndex[(fo->direction << 2) + (fo->curPos & 3)];
if (fo->flags & 0x40) {
x = _dscShapeCoords[(index * 5 + 4) << 1] + 88;
y = 44;
}
}
shp = _screen->scaleShape(shp, sclValue);
if (rstFade) {
_screen->setShapeFadeMode(1, false);
rstFade = false;
}
x -= (shp[2] << 2);
y -= (y == 44 ? (shp[1] >> 1) : shp[1]);
drawBlockObject(flipped, 2, shp, x, y, 5);
_screen->setShapeFadeMode(1, false);
}
}
void EoBCoreEngine::drawTeleporter(int index) {
static const uint8 telprtX[] = { 0x28, 0x1C, 0x12 };
static const uint8 telprtY[] = { 0x0D, 0x15, 0x1A };
int t = 2 - _dscDimMap[index];
if (t < 0)
return;
int16 x1 = _dscItemShpX[index] - telprtX[t];
int16 y1 = telprtY[t];
for (int i = 0; i < 2; i++) {
int16 x2 = 0;
int16 y2 = 0;
int d = (t << 1) + i;
if (!d)
x2 = y2 = -4;
const uint8 *shp = _teleporterShapes[d ^ _teleporterPulse];
for (int ii = 0; ii < 13; ii++)
drawBlockObject(0, 2, shp, x1 + x2 + _teleporterShapeCoords[d * 26 + ii * 2], y1 + y2 + _teleporterShapeCoords[d * 26 + ii * 2 + 1], 5);
}
}
void EoBCoreEngine::updateMonsters(int unit) {
for (int i = 0; i < 30; i++) {
EoBMonsterInPlay *m = &_monsters[i];
if (m->unit == unit) {
if (m->hitPointsCur <= 0 || m->flags & 0x20)
continue;
if (m->directionChanged) {
m->directionChanged = 0;
continue;
}
updateMonsterDest(m);
if (m->mode > 0)
updateMonsterAttackMode(m);
switch (m->mode) {
case 0:
updateMoveMonster(m);
break;
case 1:
updateMonsterFollowPath(m, 2);
break;
case 2:
updateMonsterFollowPath(m, -1);
break;
case 3:
updateMonsterFollowPath(m, 1);
break;
case 5:
updateMonstersStraying(m, -1);
break;
case 6:
updateMonstersStraying(m, 1);
break;
case 7:
case 10:
updateMonstersSpellStatus(m);
break;
default:
break;
}
if (m->mode != 4 && m->mode != 7 && m->mode != 8)
m->animStep ^= 1;
if (_monsterProps[m->type].u30 == 1)
setBlockMonsterDirection(m->block, m->dir);
}
}
checkFlyingObjects();
}
void EoBCoreEngine::updateMonsterDest(EoBMonsterInPlay *m) {
if (m->mode >= 7 && m->mode <= 10)
return;
int dist = getBlockDistance(m->block, _currentBlock);
if (dist >= 4)
return;
int s = getNextMonsterDirection(m->block, _currentBlock) - (m->dir << 1) - 3;
if (s < 0)
s += 8;
if (s <= 2 && dist >= 2)
return;
m->mode = 0;
m->dest = _currentBlock;
}
void EoBCoreEngine::updateMonsterAttackMode(EoBMonsterInPlay *m) {
if (!(m->flags & 1) || m->mode == 10)
return;
if (m->mode == 8) {
turnFriendlyMonstersHostile();
return;
}
m->mode = 0;
m->dest = _currentBlock;
}
void EoBCoreEngine::updateAllMonsterDests() {
for (int i = 0; i < 30; i++)
updateMonsterDest(&_monsters[i]);
}
void EoBCoreEngine::turnFriendlyMonstersHostile() {
EoBMonsterInPlay *m = 0;
for (int i = 0; i < 30; i++) {
if (_monsters[i].mode == 8) {
_monsters[i].mode = 0;
_monsters[i].dest = _currentBlock;
m = &_monsters[i];
}
}
if (m) {
if (m->type == 7)
setScriptFlags(0x40000);
else if (m->type == 12)
setScriptFlags(0x8000000);
}
}
int EoBCoreEngine::getNextMonsterDirection(int curBlock, int destBlock) {
uint8 c = destBlock % 32;
uint8 d = destBlock / 32;
uint8 e = curBlock % 32;
uint8 f = curBlock / 32;
int r = 0;
int s1 = f - d;
int d1 = ABS(s1);
s1 <<= 1;
int s2 = c - e;
int d2 = ABS(s2);
s2 <<= 1;
if (s1 >= d2)
r |= 8;
if (-s1 >= d2)
r |= 4;
if (s2 >= d1)
r |= 2;
if (-s2 >= d1)
r |= 1;
return _monsterDirChangeTable[r];
}
int EoBCoreEngine::getNextMonsterPos(EoBMonsterInPlay *m, int block) {
if ((_flags.gameID == GI_EOB1 && _monsterProps[m->type].u30 != 0) || (_flags.gameID == GI_EOB2 && _monsterProps[m->type].u30 == 2))
return -1;
int d = findFreeMonsterPos(block, _monsterProps[m->type].u30);
if (d < 0)
return -1;
int dir = m->dir;
if (_flags.gameID == GI_EOB2) {
if (_monsterProps[m->type].u30 == 1) {
if (d == 9)
return -1;
int v = _monsterCloseAttUnkTable[d];
if (v != -1)
//////
m->dir = 0;
return v;
}
} else {
dir &= 1;
}
for (int i = 0; i < 4; i++) {
int v = m->dir ^ _monsterCloseAttPosTable2[(dir << 2) + i];
if (!(d & (1 << v)))
return v;
}
return -1;
}
int EoBCoreEngine::findFreeMonsterPos(int block, int size) {
int nm = _levelBlockProperties[block].flags & 7;
if (nm == 4)
return -2;
int res = 0;
for (int i = 0; i < 30; i++) {
EoBMonsterInPlay *m = &_monsters[i];
if (m->block != block)
continue;
if (_monsterProps[m->type].u30 != size)
return -1;
if (m->pos == 4 && !(_flags.gameID == GI_EOB2 && m->flags & 0x20))
m->pos = (_flags.gameID == GI_EOB2 && _monsterProps[m->type].u30 == 1) ? 0 : _monsterCloseAttPosTable1[m->dir];
res |= (1 << m->pos);
if (--nm == 0)
break;
}
return res;
}
void EoBCoreEngine::updateMoveMonster(EoBMonsterInPlay *m) {
EoBMonsterProperty *p = &_monsterProps[m->type];
int d = getNextMonsterDirection(m->block, _currentBlock);
if ((_flags.gameID == GI_EOB2) && (p->capsFlags & 0x800) && !(d & 1))
d >>= 1;
else
d = m->dir;
d = calcNewBlockPosition(m->block, d);
if (m->dest == d && _currentBlock != d) {
m->mode = rollDice(1, 2, -1) + 5;
return;
}
if (updateMonsterTryDistanceAttack(m))
return;
if (updateMonsterTryCloseAttack(m, d))
return;
m->curAttackFrame = 0;
walkMonster(m, m->dest);
if (p->capsFlags & 8)
updateMonsterTryCloseAttack(m, -1);
}
bool EoBCoreEngine::updateMonsterTryDistanceAttack(EoBMonsterInPlay *m) {
EoBMonsterProperty *p = &_monsterProps[m->type];
if (!m->numRemoteAttacks || ((_flags.gameID == GI_EOB1) && !(p->capsFlags & 0x40)))
return false;
if ((_flags.gameID == GI_EOB1 && m->stepsTillRemoteAttack < 5) || (_flags.gameID == GI_EOB2 && (rollDice(1, 3) > m->stepsTillRemoteAttack))) {
m->stepsTillRemoteAttack++;
return false;
}
if (getBlockDistance(m->block, _currentBlock) > 3 || getNextMonsterDirection(m->block, _currentBlock) != (m->dir << 1))
return false;
int d = m->dir;
int bl = calcNewBlockPosition(m->block, d);
while (bl != _currentBlock) {
if (!(_wllWallFlags[_levelBlockProperties[bl].walls[d ^ 2]] & 3) || (_levelBlockProperties[bl].flags & 7))
return false;
bl = calcNewBlockPosition(bl, d);
}
Item itm = 0;
if (_flags.gameID == GI_EOB1) {
switch (m->type - 4) {
case 0:
launchMagicObject(-1, 9, m->block, m->pos, m->dir);
snd_processEnvironmentalSoundEffect(31, m->block);
break;
case 10:
launchMagicObject(-1, _enemyMageSpellList[m->numRemoteAttacks], m->block, m->pos, m->dir);
snd_processEnvironmentalSoundEffect(_enemyMageSfx[m->numRemoteAttacks], m->block);
break;
case 11:
itm = duplicateItem(60);
if (itm) {
if (!launchObject(-1, itm, m->block, m->pos, m->dir, _items[itm].type))
_items[itm].block = -1;
}
break;
case 12:
launchMagicObject(-1, 0, m->block, m->pos, m->dir);
snd_processEnvironmentalSoundEffect(85, m->block);
break;
case 13:
snd_processEnvironmentalSoundEffect(83, m->block);
_txt->printMessage(_monsterSpecAttStrings[1]);
for (int i = 0; i < 6; i++)
statusAttack(i, 4, _monsterSpecAttStrings[2], 1, 5, 9, 1);
break;
case 17:
d = rollDice(1, 4, -1);
if (d >= 3) {
for (int i = 0; i < 6; i++) {
if (!testCharacter(i, 3))
continue;
_txt->printMessage(_monsterSpecAttStrings[0], -1, _characters[i].name);
inflictCharacterDamage(i, rollDice(2, 8, 1));
}
snd_processEnvironmentalSoundEffect(108, m->block);
} else {
launchMagicObject(-1, _beholderSpellList[d], m->block, m->pos, m->dir);
snd_processEnvironmentalSoundEffect(_beholderSfx[d], m->block);
}
break;
default:
break;
}
} else {
int cw = 0;
if (p->remoteWeaponChangeMode == 1) {
cw = m->curRemoteWeapon++;
if (m->curRemoteWeapon == p->numRemoteWeapons)
m->curRemoteWeapon = 0;
} else if (p->remoteWeaponChangeMode == 2) {
cw = rollDice(1, p->numRemoteWeapons, -1);
}
int s = p->remoteWeapons[cw];
if (s >= 0) {
if (s < 20) {
monsterSpellCast(m, s);
} else if (s == 20) {
snd_processEnvironmentalSoundEffect(103, m->block);
_txt->printMessage(_monsterSpecAttStrings[0]);
for (int i = 0; i < 6; i++)
statusAttack(i, 4, _monsterSpecAttStrings[1], 1, 5, 9, 1);
}
} else {
itm = duplicateItem(-s);
if (itm) {
if (!launchObject(-1, itm, m->block, m->pos, m->dir, _items[itm].type))
_items[itm].block = -1;
}
}
}
if (m->numRemoteAttacks != 255)
m->numRemoteAttacks--;
m->stepsTillRemoteAttack = 0;
return true;
}
bool EoBCoreEngine::updateMonsterTryCloseAttack(EoBMonsterInPlay *m, int block) {
if (block == -1)
block = calcNewBlockPosition(m->block, m->dir);
if (block != _currentBlock)
return false;
int r = (m->pos == 4 || (_flags.gameID == GI_EOB2 && _monsterProps[m->type].u30 == 1)) ? 1 : _monsterCloseAttChkTable1[(m->dir << 2) + m->pos];
if (r) {
m->flags ^= 4;
if (!(m->flags & 4))
return true;
bool facing = (m->block == _visibleBlockIndex[13]);
if (facing) {
disableSysTimer(2);
if (m->type == 4)
updateEnvironmentalSfx(_monsterProps[m->type].sound1);
m->curAttackFrame = -2;
_flashShapeTimer = 0;
drawScene(1);
m->curAttackFrame = -1;
if (m->type != 4)
updateEnvironmentalSfx(_monsterProps[m->type].sound1);
_flashShapeTimer = _system->getMillis() + 8 * _tickLength;
drawScene(1);
} else {
updateEnvironmentalSfx(_monsterProps[m->type].sound1);
}
monsterCloseAttack(m);
if (facing) {
m->curAttackFrame = 0;
m->animStep ^= 1;
_sceneUpdateRequired = 1;
enableSysTimer(2);
_flashShapeTimer = _system->getMillis() + 8 * _tickLength;
}
} else {
int b = m->block;
if ((_levelBlockProperties[b].flags & 7) == 1) {
m->pos = 4;
} else {
b = getNextMonsterPos(m, b);
if (b >= 0)
m->pos = b;
}
checkSceneUpdateNeed(m->block);
}
return true;
}
void EoBCoreEngine::walkMonster(EoBMonsterInPlay *m, int destBlock) {
if (++_monsterStepCounter > 10) {
_monsterStepCounter = 0;
_monsterStepMode ^= 1;
}
const int8 *tbl = _monsterStepMode ? _monsterStepTable3 : _monsterStepTable2;
int s = m->dir << 1;
int b = m->block;
int d = getNextMonsterDirection(b, destBlock);
if (d == -1)
return;
if (m->flags & 8) {
// Interestingly, the fear spell in EOB 1 does not expire.
// I don't know whether this is intended or not.
if (_flags.gameID == GI_EOB1) {
d ^= 4;
} else if (m->spellStatusLeft > 0) {
if (--m->spellStatusLeft == 0)
m->flags &= ~8;
else
d ^= 4;
}
}
int d2 = (d - s) & 7;
if (_flags.gameID == GI_EOB1) {
if ((b + _monsterStepTable0[d >> 1] == _currentBlock) && !(d & 1)) {
if (d2 >= 5)
s = m->dir - 1;
else if (d2 != 0)
s = m->dir + 1;
walkMonsterNextStep(m, -1, s & 3);
return;
}
} else if (_flags.gameID == GI_EOB2) {
if (b + _monsterStepTable0[d] == destBlock) {
if (d & 1) {
int e = _monsterStepTable1[((d - 1) << 1) + m->dir];
if (e && (!(_monsterProps[m->type].capsFlags & 0x200) || (rollDice(1, 4) < 4))) {
if (walkMonsterNextStep(m, b + e, -1))
return;
}
} else {
walkMonsterNextStep(m, -1, d >> 1);
return;
}
}
}
if (d2) {
if (d2 >= 5)
s -= (1 + ((d & 1) ^ 1));
else
s += (1 + ((d & 1) ^ 1));
s &= 7;
}
for (int i = 7; i > -1; i--) {
s = (s + tbl[i]) & 7;
uint16 b2 = (s & 1) ? 0 : calcNewBlockPosition(b, s >> 1);
if (!b2)
continue;
if (walkMonsterNextStep(m, b2, s >> 1))
return;
}
}
bool EoBCoreEngine::walkMonsterNextStep(EoBMonsterInPlay *m, int destBlock, int direction) {
EoBMonsterProperty *p = &_monsterProps[m->type];
int obl = m->block;
if (destBlock != m->block && destBlock != -1) {
if (m->flags & 8) {
if (getBlockDistance(destBlock, _currentBlock) < getBlockDistance(m->block, _currentBlock))
return false;
}
if (destBlock == _currentBlock)
return false;
if (direction == -1)
direction = m->dir;
LevelBlockProperty *l = &_levelBlockProperties[destBlock];
uint8 w = l->walls[direction ^ 2];
if (!(_wllWallFlags[w] & 4)) {
if (_flags.gameID == GI_EOB1 || !(p->capsFlags & 0x1000) || _wllShapeMap[w] != -1)
return false;
if (_wllWallFlags[w] & 0x20) {
if (p->capsFlags & 4 && m->type == 1)
l->walls[direction] = l->walls[direction ^ 2] = 72;
else
openDoor(destBlock);
}
if (direction != -1) {
m->dir = direction;
checkSceneUpdateNeed(m->block);
}
return true;
}
if ((l->flags & 7) && destBlock) {
int pos = getNextMonsterPos(m, destBlock);
if (pos == -1)
return false;
m->pos = pos;
}
placeMonster(m, destBlock, direction);
direction = -1;
}
if (direction != -1)
m->dir = direction;
checkSceneUpdateNeed(obl);
if (!_partyResting && p->sound2 > 0)
snd_processEnvironmentalSoundEffect(p->sound2, m->block);
return true;
}
void EoBCoreEngine::updateMonsterFollowPath(EoBMonsterInPlay *m, int turnSteps) {
if (!walkMonsterNextStep(m, calcNewBlockPosition(m->block, m->dir), -1)) {
m->dir = (m->dir + turnSteps) & 3;
walkMonsterNextStep(m, -1, m->dir);
}
}
void EoBCoreEngine::updateMonstersStraying(EoBMonsterInPlay *m, int a) {
if (m->f_9 >= 0) {
if (m->f_9 == 0)
updateMonsterFollowPath(m, -a);
int8 d = (m->dir + a) & 3;
uint16 bl = calcNewBlockPosition(m->block, d);
uint8 flg = _wllWallFlags[_levelBlockProperties[bl].walls[_dscBlockMap[d]]] & 4;
if (m->f_9 == 0) {
if (!flg)
m->f_9 = -1;
return;
}
if (flg) {
walkMonsterNextStep(m, -1, d);
m->f_9 = -1;
return;
}
}
if (walkMonsterNextStep(m, calcNewBlockPosition(m->block, m->dir), -1)) {
m->f_9 = 1;
} else {
walkMonsterNextStep(m, -1, (m->dir - a) & 3);
m->f_9 = 0;
}
}
void EoBCoreEngine::updateMonstersSpellStatus(EoBMonsterInPlay *m) {
if (m->spellStatusLeft) {
if (!--m->spellStatusLeft)
m->mode = 0;
}
}
void EoBCoreEngine::setBlockMonsterDirection(int block, int dir) {
for (int i = 0; i < 30; i++) {
if (_monsters[i].block != block || _monsters[i].dir == dir)
continue;
_monsters[i].dir = dir;
_monsters[i].directionChanged = 1;
}
}
} // End of namespace Kyra
#endif // ENABLE_EOB