Giulio Camuffo e271b8772e GRIM/MOVIE: Actually draw the last frame of a looping smush movie.
This won't work on Bink movies as is. If it will be needed on those too
a different implementation will have to be found.
2011-12-18 17:45:09 +01:00

53 lines
1.4 KiB
C++

/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#ifndef GRIM_SMUSH_PLAYER_H
#define GRIM_SMUSH_PLAYER_H
#include "engines/grim/movie/movie.h"
#ifdef USE_SMUSH
namespace Grim {
class SmushDecoder;
class SmushPlayer : public MoviePlayer {
public:
SmushPlayer(bool demo);
void restoreState(SaveGame *state);
private:
bool loadFile(Common::String filename);
void handleFrame();
void postHandleFrame();
SmushDecoder* getDecoder();
void init();
bool _demo;
};
} // end of namespace Grim
#endif // USE_SMUSH
#endif