scummvm/engines/lure/detection.h

47 lines
1.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef LURE_DETECTION_H
#define LURE_DETECTION_H
#include "engines/advancedDetector.h"
namespace Lure {
enum {
GF_FLOPPY = 1 << 0,
GF_EGA = 1 << 1,
GF_KONAMI = 1 << 2,
GF_LNGUNK = 1 << 3
};
struct LureGameDescription {
ADGameDescription desc;
uint32 features;
};
#define GAMEOPTION_TTS_NARRATOR GUIO_GAMEOPTIONS1
} // End of namespace Lure
#endif // LURE_DETECTION_H