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https://github.com/libretro/scummvm.git
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84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SLUDGE_FLOOR_H
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#define SLUDGE_FLOOR_H
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namespace Common {
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struct Point;
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class SeekableReadStream;
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class WriteStream;
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}
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namespace Sludge {
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class SludgeEngine;
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struct OnScreenPerson;
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struct FloorPolygon {
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int numVertices;
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int *vertexID;
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};
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struct Floor {
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int originalNum;
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Common::Point *vertex;
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int numPolygons;
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FloorPolygon *polygon;
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int **matrix;
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};
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class FloorManager {
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public:
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FloorManager(SludgeEngine *vm);
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~FloorManager();
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bool init();
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void kill();
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void setFloorNull();
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bool setFloor(int fileNum);
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void drawFloor();
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int inFloor(int x, int y);
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bool isFloorNoPolygon() { return !_currentFloor || _currentFloor->numPolygons == 0; }
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// For Person collision detection
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bool handleClosestPoint(int &setX, int &setY, int &setPoly);
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bool doBorderStuff(OnScreenPerson *moveMe);
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// Save & load
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void save(Common::WriteStream *stream);
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bool load(Common::SeekableReadStream *stream);
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private:
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Floor *_currentFloor;
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SludgeEngine *_vm;
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bool getMatchingCorners(FloorPolygon &, FloorPolygon &, int &, int &);
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bool closestPointOnLine(int &closestX, int &closestY, int x1, int y1, int x2, int y2, int xP, int yP);
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bool pointInFloorPolygon(FloorPolygon &floorPoly, int x, int y);
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bool polysShareSide(FloorPolygon &a, FloorPolygon &b);
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void dumpFloor(int fileNum);
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};
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} // End of namespace Sludge
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#endif
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