mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
e774d8ba96
This commit removes the "SpriteLayer" logic previously used in favour of a Z-Buffer implementation
64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
#ifndef SLUDGE_FREEZE_H
|
|
#define SLUDGE_FREEZE_H
|
|
|
|
#include "graphics/surface.h"
|
|
|
|
namespace Sludge {
|
|
|
|
struct OnScreenPerson;
|
|
struct PersonaAnimation;
|
|
struct ScreenRegion;
|
|
struct SpeechStruct;
|
|
struct StatusStuff;
|
|
struct EventHandlers;
|
|
struct ScreenRegion;
|
|
|
|
typedef Common::List<ScreenRegion *> ScreenRegionList;
|
|
typedef Common::List<OnScreenPerson *> OnScreenPersonList;
|
|
|
|
class Parallax;
|
|
|
|
struct FrozenStuffStruct {
|
|
OnScreenPersonList *allPeople;
|
|
ScreenRegionList *allScreenRegions;
|
|
Graphics::Surface backdropSurface;
|
|
Graphics::Surface lightMapSurface;
|
|
uint8 *zBufferTex;
|
|
int zPanels;
|
|
ParallaxLayers *parallaxLayers;
|
|
int lightMapNumber, zBufferNumber;
|
|
SpeechStruct *speech;
|
|
StatusStuff *frozenStatus;
|
|
EventHandlers *currentEvents;
|
|
PersonaAnimation *mouseCursorAnim;
|
|
int mouseCursorFrameNum;
|
|
int cameraX, cameraY, sceneWidth, sceneHeight;
|
|
float cameraZoom;
|
|
|
|
FrozenStuffStruct *next;
|
|
};
|
|
|
|
} // End of namespace Sludge
|
|
|
|
#endif
|