scummvm/engines/sludge/freeze.h
polyesterswing e774d8ba96 SLUDGE: Add Z-Buffers
This commit removes the "SpriteLayer" logic previously used in favour of
a Z-Buffer implementation
2023-11-15 16:15:18 +01:00

64 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SLUDGE_FREEZE_H
#define SLUDGE_FREEZE_H
#include "graphics/surface.h"
namespace Sludge {
struct OnScreenPerson;
struct PersonaAnimation;
struct ScreenRegion;
struct SpeechStruct;
struct StatusStuff;
struct EventHandlers;
struct ScreenRegion;
typedef Common::List<ScreenRegion *> ScreenRegionList;
typedef Common::List<OnScreenPerson *> OnScreenPersonList;
class Parallax;
struct FrozenStuffStruct {
OnScreenPersonList *allPeople;
ScreenRegionList *allScreenRegions;
Graphics::Surface backdropSurface;
Graphics::Surface lightMapSurface;
uint8 *zBufferTex;
int zPanels;
ParallaxLayers *parallaxLayers;
int lightMapNumber, zBufferNumber;
SpeechStruct *speech;
StatusStuff *frozenStatus;
EventHandlers *currentEvents;
PersonaAnimation *mouseCursorAnim;
int mouseCursorFrameNum;
int cameraX, cameraY, sceneWidth, sceneHeight;
float cameraZoom;
FrozenStuffStruct *next;
};
} // End of namespace Sludge
#endif