scummvm/engines/sludge/newfatal.cpp
2021-12-26 18:48:43 +01:00

98 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/debug.h"
#include "sludge/errors.h"
#include "sludge/fileset.h"
#include "sludge/newfatal.h"
#include "sludge/sludge.h"
#include "sludge/sound.h"
namespace Common {
DECLARE_SINGLETON(Sludge::FatalMsgManager);
}
namespace Sludge {
int inFatal(const Common::String &str) {
g_sludge->_soundMan->killSoundStuff();
error("%s", str.c_str());
return true;
}
FatalMsgManager::FatalMsgManager() {
reset();
}
FatalMsgManager::~FatalMsgManager() {
}
void FatalMsgManager::reset() {
_fatalMessage = "";
_fatalInfo = "Initialisation error! Something went wrong before we even got started!";
_resourceForFatal = -1;
}
bool FatalMsgManager::hasFatal() {
if (!_fatalMessage.empty())
return true;
return false;
}
void FatalMsgManager::setFatalInfo(const Common::String &userFunc, const Common::String &BIF) {
_fatalInfo = "Currently in this sub: " + userFunc + "\nCalling: " + BIF;
debugC(0, kSludgeDebugFatal, "%s", _fatalInfo.c_str());
}
void FatalMsgManager::setResourceForFatal(int n) {
_resourceForFatal = n;
}
int FatalMsgManager::fatal(const Common::String &str1) {
ResourceManager *resMan = g_sludge->_resMan;
if (resMan->hasResourceNames() && _resourceForFatal != -1) {
Common::String r = resMan->resourceNameFromNum(_resourceForFatal);
Common::String newStr = _fatalInfo + "\nResource: " + r + "\n\n" + str1;
inFatal(newStr);
} else {
Common::String newStr = _fatalInfo + "\n\n" + str1;
inFatal(newStr);
}
return 0;
}
int checkNew(const void *mem) {
if (mem == NULL) {
inFatal(ERROR_OUT_OF_MEMORY);
return 0;
}
return 1;
}
int fatal(const Common::String &str1, const Common::String &str2) {
Common::String newStr = str1 + " " + str2;
fatal(newStr);
return 0;
}
} // End of namespace Sludge