scummvm/engines/sludge/region.cpp
Sebastian Krzyszkowiak 3301d890db SLUDGE: Save/restore region's direction as signed integer
The engine is using -1 as an undefined direction, so keep it that
way after save & restore cycle. Otherwise persons will spin around
for a while trying to rotate themselves to 65535 degrees when
aligning to a region with undefined direction.
2023-01-13 00:40:07 +02:00

174 lines
5.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "sludge/event.h"
#include "sludge/graphics.h"
#include "sludge/freeze.h"
#include "sludge/newfatal.h"
#include "sludge/objtypes.h"
#include "sludge/region.h"
#include "sludge/sludge.h"
#include "sludge/sludger.h"
namespace Sludge {
RegionManager::RegionManager(SludgeEngine *vm) {
_vm = vm;
_allScreenRegions = new ScreenRegionList;
_allScreenRegions->clear();
_lastRegion = nullptr;
_overRegion = nullptr;
}
RegionManager::~RegionManager() {
kill();
delete _allScreenRegions;
_allScreenRegions = nullptr;
}
void RegionManager::showBoxes() {
for (ScreenRegionList::iterator it = _allScreenRegions->begin(); it != _allScreenRegions->end(); ++it) {
g_sludge->_gfxMan->drawVerticalLine((*it)->x1, (*it)->y1, (*it)->y2);
g_sludge->_gfxMan->drawVerticalLine((*it)->x2, (*it)->y1, (*it)->y2);
g_sludge->_gfxMan->drawHorizontalLine((*it)->x1, (*it)->y1, (*it)->x2);
g_sludge->_gfxMan->drawHorizontalLine((*it)->x1, (*it)->y2, (*it)->x2);
}
}
void RegionManager::removeScreenRegion(int objectNum) {
for (ScreenRegionList::iterator it = _allScreenRegions->begin(); it != _allScreenRegions->end(); ++it) {
if ((*it)->thisType->objectNum == objectNum) {
ScreenRegion *killMe = *it;
g_sludge->_objMan->removeObjectType(killMe->thisType);
if (killMe == _overRegion)
_overRegion = nullptr;
delete killMe;
killMe = nullptr;
it = _allScreenRegions->reverse_erase(it);
}
}
}
void RegionManager::saveRegions(Common::WriteStream *stream) {
uint numRegions = _allScreenRegions->size();
stream->writeUint16BE(numRegions);
for (ScreenRegionList::iterator it = _allScreenRegions->begin(); it != _allScreenRegions->end(); ++it) {
stream->writeUint16BE((*it)->x1);
stream->writeUint16BE((*it)->y1);
stream->writeUint16BE((*it)->x2);
stream->writeUint16BE((*it)->y2);
stream->writeUint16BE((*it)->sX);
stream->writeUint16BE((*it)->sY);
stream->writeSint16BE((*it)->di);
g_sludge->_objMan->saveObjectRef((*it)->thisType, stream);
}
}
void RegionManager::loadRegions(Common::SeekableReadStream *stream) {
int numRegions = stream->readUint16BE();
while (numRegions--) {
ScreenRegion *newRegion = new ScreenRegion;
_allScreenRegions->push_back(newRegion);
newRegion->x1 = stream->readUint16BE();
newRegion->y1 = stream->readUint16BE();
newRegion->x2 = stream->readUint16BE();
newRegion->y2 = stream->readUint16BE();
newRegion->sX = stream->readUint16BE();
newRegion->sY = stream->readUint16BE();
newRegion->di = stream->readSint16BE();
newRegion->thisType = g_sludge->_objMan->loadObjectRef(stream);
}
}
void RegionManager::kill() {
for (ScreenRegionList::iterator it = _allScreenRegions->begin(); it != _allScreenRegions->end(); ++it) {
ScreenRegion *killRegion = (*it);
g_sludge->_objMan->removeObjectType(killRegion->thisType);
delete killRegion;
}
_allScreenRegions->clear();
_overRegion = nullptr;
_lastRegion = nullptr;
}
bool RegionManager::addScreenRegion(int x1, int y1, int x2, int y2, int sX, int sY, int di,
int objectNum) {
ScreenRegion *newRegion = new ScreenRegion;
if (!checkNew(newRegion))
return false;
newRegion->di = di;
newRegion->x1 = x1;
newRegion->y1 = y1;
newRegion->x2 = x2;
newRegion->y2 = y2;
newRegion->sX = sX;
newRegion->sY = sY;
newRegion->thisType = g_sludge->_objMan->loadObjectType(objectNum);
_allScreenRegions->push_front(newRegion);
return (bool) (newRegion->thisType != nullptr);
}
void RegionManager::updateOverRegion() {
int cameraX = g_sludge->_gfxMan->getCamX();
int cameraY = g_sludge->_gfxMan->getCamY();
for (ScreenRegionList::iterator it = _allScreenRegions->begin(); it != _allScreenRegions->end(); ++it) {
if ((g_sludge->_evtMan->mouseX() >= (*it)->x1 - cameraX)
&& (g_sludge->_evtMan->mouseY() >= (*it)->y1 - cameraY)
&& (g_sludge->_evtMan->mouseX() <= (*it)->x2 - cameraX)
&& (g_sludge->_evtMan->mouseY() <= (*it)->y2 - cameraY)) {
_overRegion = (*it);
return;
}
}
_overRegion = nullptr;
return;
}
ScreenRegion *RegionManager::getRegionForObject(int obj) {
for (ScreenRegionList::iterator it = _allScreenRegions->begin(); it != _allScreenRegions->end(); ++it) {
if (obj == (*it)->thisType->objectNum) {
return (*it);
}
}
return nullptr;
}
void RegionManager::freeze(FrozenStuffStruct *frozenStuff) {
frozenStuff->allScreenRegions = _allScreenRegions;
_allScreenRegions = new ScreenRegionList;
_overRegion = nullptr;
}
void RegionManager::resotre(FrozenStuffStruct *frozenStuff) {
// kill
kill();
delete _allScreenRegions;
_allScreenRegions = nullptr;
// restore
_allScreenRegions = frozenStuff->allScreenRegions;
_overRegion = nullptr;
}
} // End of namespace Sludge