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https://github.com/libretro/scummvm.git
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3301d890db
The engine is using -1 as an undefined direction, so keep it that way after save & restore cycle. Otherwise persons will spin around for a while trying to rotate themselves to 65535 degrees when aligning to a region with undefined direction.
174 lines
5.4 KiB
C++
174 lines
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "sludge/event.h"
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#include "sludge/graphics.h"
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#include "sludge/freeze.h"
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#include "sludge/newfatal.h"
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#include "sludge/objtypes.h"
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#include "sludge/region.h"
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#include "sludge/sludge.h"
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#include "sludge/sludger.h"
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namespace Sludge {
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RegionManager::RegionManager(SludgeEngine *vm) {
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_vm = vm;
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_allScreenRegions = new ScreenRegionList;
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_allScreenRegions->clear();
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_lastRegion = nullptr;
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_overRegion = nullptr;
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}
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RegionManager::~RegionManager() {
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kill();
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delete _allScreenRegions;
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_allScreenRegions = nullptr;
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}
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void RegionManager::showBoxes() {
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for (ScreenRegionList::iterator it = _allScreenRegions->begin(); it != _allScreenRegions->end(); ++it) {
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g_sludge->_gfxMan->drawVerticalLine((*it)->x1, (*it)->y1, (*it)->y2);
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g_sludge->_gfxMan->drawVerticalLine((*it)->x2, (*it)->y1, (*it)->y2);
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g_sludge->_gfxMan->drawHorizontalLine((*it)->x1, (*it)->y1, (*it)->x2);
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g_sludge->_gfxMan->drawHorizontalLine((*it)->x1, (*it)->y2, (*it)->x2);
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}
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}
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void RegionManager::removeScreenRegion(int objectNum) {
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for (ScreenRegionList::iterator it = _allScreenRegions->begin(); it != _allScreenRegions->end(); ++it) {
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if ((*it)->thisType->objectNum == objectNum) {
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ScreenRegion *killMe = *it;
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g_sludge->_objMan->removeObjectType(killMe->thisType);
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if (killMe == _overRegion)
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_overRegion = nullptr;
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delete killMe;
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killMe = nullptr;
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it = _allScreenRegions->reverse_erase(it);
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}
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}
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}
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void RegionManager::saveRegions(Common::WriteStream *stream) {
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uint numRegions = _allScreenRegions->size();
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stream->writeUint16BE(numRegions);
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for (ScreenRegionList::iterator it = _allScreenRegions->begin(); it != _allScreenRegions->end(); ++it) {
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stream->writeUint16BE((*it)->x1);
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stream->writeUint16BE((*it)->y1);
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stream->writeUint16BE((*it)->x2);
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stream->writeUint16BE((*it)->y2);
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stream->writeUint16BE((*it)->sX);
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stream->writeUint16BE((*it)->sY);
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stream->writeSint16BE((*it)->di);
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g_sludge->_objMan->saveObjectRef((*it)->thisType, stream);
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}
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}
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void RegionManager::loadRegions(Common::SeekableReadStream *stream) {
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int numRegions = stream->readUint16BE();
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while (numRegions--) {
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ScreenRegion *newRegion = new ScreenRegion;
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_allScreenRegions->push_back(newRegion);
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newRegion->x1 = stream->readUint16BE();
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newRegion->y1 = stream->readUint16BE();
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newRegion->x2 = stream->readUint16BE();
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newRegion->y2 = stream->readUint16BE();
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newRegion->sX = stream->readUint16BE();
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newRegion->sY = stream->readUint16BE();
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newRegion->di = stream->readSint16BE();
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newRegion->thisType = g_sludge->_objMan->loadObjectRef(stream);
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}
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}
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void RegionManager::kill() {
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for (ScreenRegionList::iterator it = _allScreenRegions->begin(); it != _allScreenRegions->end(); ++it) {
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ScreenRegion *killRegion = (*it);
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g_sludge->_objMan->removeObjectType(killRegion->thisType);
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delete killRegion;
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}
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_allScreenRegions->clear();
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_overRegion = nullptr;
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_lastRegion = nullptr;
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}
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bool RegionManager::addScreenRegion(int x1, int y1, int x2, int y2, int sX, int sY, int di,
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int objectNum) {
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ScreenRegion *newRegion = new ScreenRegion;
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if (!checkNew(newRegion))
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return false;
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newRegion->di = di;
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newRegion->x1 = x1;
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newRegion->y1 = y1;
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newRegion->x2 = x2;
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newRegion->y2 = y2;
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newRegion->sX = sX;
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newRegion->sY = sY;
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newRegion->thisType = g_sludge->_objMan->loadObjectType(objectNum);
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_allScreenRegions->push_front(newRegion);
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return (bool) (newRegion->thisType != nullptr);
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}
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void RegionManager::updateOverRegion() {
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int cameraX = g_sludge->_gfxMan->getCamX();
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int cameraY = g_sludge->_gfxMan->getCamY();
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for (ScreenRegionList::iterator it = _allScreenRegions->begin(); it != _allScreenRegions->end(); ++it) {
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if ((g_sludge->_evtMan->mouseX() >= (*it)->x1 - cameraX)
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&& (g_sludge->_evtMan->mouseY() >= (*it)->y1 - cameraY)
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&& (g_sludge->_evtMan->mouseX() <= (*it)->x2 - cameraX)
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&& (g_sludge->_evtMan->mouseY() <= (*it)->y2 - cameraY)) {
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_overRegion = (*it);
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return;
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}
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}
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_overRegion = nullptr;
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return;
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}
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ScreenRegion *RegionManager::getRegionForObject(int obj) {
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for (ScreenRegionList::iterator it = _allScreenRegions->begin(); it != _allScreenRegions->end(); ++it) {
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if (obj == (*it)->thisType->objectNum) {
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return (*it);
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}
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}
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return nullptr;
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}
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void RegionManager::freeze(FrozenStuffStruct *frozenStuff) {
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frozenStuff->allScreenRegions = _allScreenRegions;
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_allScreenRegions = new ScreenRegionList;
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_overRegion = nullptr;
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}
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void RegionManager::resotre(FrozenStuffStruct *frozenStuff) {
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// kill
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kill();
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delete _allScreenRegions;
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_allScreenRegions = nullptr;
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// restore
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_allScreenRegions = frozenStuff->allScreenRegions;
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_overRegion = nullptr;
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}
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} // End of namespace Sludge
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