scummvm/engines/sludge/region.h
2021-12-26 18:48:43 +01:00

78 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SLUDGE_REGION_H
#define SLUDGE_REGION_H
namespace Sludge {
struct ObjectType;
struct ScreenRegion {
int x1, y1, x2, y2, sX, sY, di;
ObjectType *thisType;
};
typedef Common::List<ScreenRegion *> ScreenRegionList;
class RegionManager {
public:
RegionManager(SludgeEngine *vm);
~RegionManager();
// Kill
void kill();
// Add & remove region
bool addScreenRegion(int x1, int y1, int x2, int y2, int, int, int, int objectNum);
void removeScreenRegion(int objectNum);
// Save & load
void loadRegions(Common::SeekableReadStream *stream);
void saveRegions(Common::WriteStream *stream);
// Draw
void showBoxes();
// Setter & getter
ScreenRegion *getRegionForObject(int obj);
ScreenRegion *getOverRegion() const { return _overRegion; }
void setOverRegion(ScreenRegion *newRegion) { _overRegion = newRegion; }
void updateOverRegion();
bool isRegionChanged() const { return _lastRegion != _overRegion; }
void updateLastRegion() { _lastRegion = _overRegion; }
void resetOverRegion() { _overRegion = nullptr; }
void resetLastRegion() { _lastRegion = nullptr; }
// Freeze
void freeze(FrozenStuffStruct *frozenStuff);
void resotre(FrozenStuffStruct *frozenStuff);
private:
SludgeEngine *_vm;
ScreenRegionList *_allScreenRegions;
ScreenRegion *_overRegion;
ScreenRegion *_lastRegion;
};
} // End of namespace Sludge
#endif