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78 lines
2.2 KiB
C++
78 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SLUDGE_REGION_H
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#define SLUDGE_REGION_H
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namespace Sludge {
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struct ObjectType;
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struct ScreenRegion {
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int x1, y1, x2, y2, sX, sY, di;
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ObjectType *thisType;
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};
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typedef Common::List<ScreenRegion *> ScreenRegionList;
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class RegionManager {
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public:
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RegionManager(SludgeEngine *vm);
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~RegionManager();
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// Kill
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void kill();
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// Add & remove region
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bool addScreenRegion(int x1, int y1, int x2, int y2, int, int, int, int objectNum);
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void removeScreenRegion(int objectNum);
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// Save & load
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void loadRegions(Common::SeekableReadStream *stream);
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void saveRegions(Common::WriteStream *stream);
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// Draw
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void showBoxes();
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// Setter & getter
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ScreenRegion *getRegionForObject(int obj);
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ScreenRegion *getOverRegion() const { return _overRegion; }
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void setOverRegion(ScreenRegion *newRegion) { _overRegion = newRegion; }
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void updateOverRegion();
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bool isRegionChanged() const { return _lastRegion != _overRegion; }
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void updateLastRegion() { _lastRegion = _overRegion; }
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void resetOverRegion() { _overRegion = nullptr; }
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void resetLastRegion() { _lastRegion = nullptr; }
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// Freeze
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void freeze(FrozenStuffStruct *frozenStuff);
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void resotre(FrozenStuffStruct *frozenStuff);
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private:
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SludgeEngine *_vm;
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ScreenRegionList *_allScreenRegions;
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ScreenRegion *_overRegion;
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ScreenRegion *_lastRegion;
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};
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} // End of namespace Sludge
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#endif
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