mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 04:28:37 +00:00
318 lines
7.7 KiB
C++
318 lines
7.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/system.h"
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#include "common/savefile.h"
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#include "sludge/cursors.h"
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#include "sludge/errors.h"
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#include "sludge/event.h"
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#include "sludge/floor.h"
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#include "sludge/fonttext.h"
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#include "sludge/function.h"
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#include "sludge/graphics.h"
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#include "sludge/language.h"
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#include "sludge/newfatal.h"
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#include "sludge/people.h"
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#include "sludge/region.h"
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#include "sludge/savedata.h"
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#include "sludge/saveload.h"
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#include "sludge/sludge.h"
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#include "sludge/sludger.h"
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#include "sludge/sound.h"
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#include "sludge/statusba.h"
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#include "sludge/speech.h"
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#include "sludge/version.h"
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namespace Sludge {
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//----------------------------------------------------------------------
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// From elsewhere
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//----------------------------------------------------------------------
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extern LoadedFunction *saverFunc; // In function.cpp
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extern LoadedFunction *allRunningFunctions; // In sludger.cpp
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extern int numGlobals; // In sludger.cpp
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extern Variable *globalVars; // In sludger.cpp
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extern FILETIME fileTime; // In sludger.cpp
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extern bool allowAnyFilename;
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//----------------------------------------------------------------------
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// Save everything
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//----------------------------------------------------------------------
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bool handleSaveLoad() {
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if (!g_sludge->loadNow.empty()) {
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if (g_sludge->loadNow[0] == ':') {
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saveGame(g_sludge->loadNow.c_str() + 1);
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saverFunc->reg.setVariable(SVT_INT, 1);
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} else {
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if (!loadGame(g_sludge->loadNow))
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return false;
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}
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g_sludge->loadNow.clear();
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}
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return true;
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}
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bool saveGame(const Common::String &fname) {
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Common::OutSaveFile *fp = g_system->getSavefileManager()->openForSaving(fname);
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if (fp == NULL)
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return false;
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fp->writeString("SLUDSA");
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fp->writeByte(0);
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fp->writeByte(0);
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fp->writeByte(MAJOR_VERSION);
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fp->writeByte(MINOR_VERSION);
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if (!g_sludge->_gfxMan->saveThumbnail(fp))
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return false;
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fp->write(&fileTime, sizeof(FILETIME));
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// DON'T ADD ANYTHING NEW BEFORE THIS POINT!
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fp->writeByte(allowAnyFilename);
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fp->writeByte(false); // deprecated captureAllKeys
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fp->writeByte(true);
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g_sludge->_txtMan->saveFont(fp);
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// Save backdrop
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g_sludge->_gfxMan->saveBackdrop(fp);
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// Save event handlers
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g_sludge->_evtMan->saveHandlers(fp);
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// Save regions
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g_sludge->_regionMan->saveRegions(fp);
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g_sludge->_cursorMan->saveCursor(fp);
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// Save functions
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LoadedFunction *thisFunction = allRunningFunctions;
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int countFunctions = 0;
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while (thisFunction) {
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countFunctions++;
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thisFunction = thisFunction->next;
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}
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fp->writeUint16BE(countFunctions);
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thisFunction = allRunningFunctions;
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while (thisFunction) {
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saveFunction(thisFunction, fp);
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thisFunction = thisFunction->next;
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}
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for (int a = 0; a < numGlobals; a++) {
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globalVars[a].save(fp);
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}
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g_sludge->_peopleMan->savePeople(fp);
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g_sludge->_floorMan->save(fp);
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g_sludge->_gfxMan->saveZBuffer(fp);
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g_sludge->_gfxMan->saveLightMap(fp);
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g_sludge->_speechMan->save(fp);
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g_sludge->_statusBar->saveStatusBars(fp);
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g_sludge->_soundMan->saveSounds(fp);
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fp->writeUint16BE(CustomSaveHelper::_saveEncoding);
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g_sludge->_gfxMan->blur_saveSettings(fp);
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g_sludge->_gfxMan->saveColors(fp);
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g_sludge->_gfxMan->saveParallax(fp);
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fp->writeByte(0);
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g_sludge->_languageMan->saveLanguageSetting(fp);
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g_sludge->_gfxMan->saveSnapshot(fp);
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fp->flush();
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fp->finalize();
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delete fp;
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clearStackLib();
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return true;
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}
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//----------------------------------------------------------------------
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// Load everything
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//----------------------------------------------------------------------
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int ssgVersion;
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bool loadGame(const Common::String &fname) {
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Common::InSaveFile *fp = g_system->getSavefileManager()->openForLoading(fname);
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FILETIME savedGameTime;
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while (allRunningFunctions)
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finishFunction(allRunningFunctions);
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if (fp == NULL)
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return false;
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bool headerBad = false;
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if (fp->readByte() != 'S')
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headerBad = true;
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if (fp->readByte() != 'L')
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headerBad = true;
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if (fp->readByte() != 'U')
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headerBad = true;
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if (fp->readByte() != 'D')
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headerBad = true;
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if (fp->readByte() != 'S')
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headerBad = true;
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if (fp->readByte() != 'A')
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headerBad = true;
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if (headerBad) {
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fatal(ERROR_GAME_LOAD_NO, fname);
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return false;
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}
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char c;
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c = fp->readByte();
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while ((c = fp->readByte()))
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;
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int majVersion = fp->readByte();
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int minVersion = fp->readByte();
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ssgVersion = VERSION(majVersion, minVersion);
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if (ssgVersion >= VERSION(1, 4)) {
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if (!g_sludge->_gfxMan->skipThumbnail(fp))
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return fatal(ERROR_GAME_LOAD_CORRUPT, fname);
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}
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uint32 bytes_read = fp->read(&savedGameTime, sizeof(FILETIME));
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if (bytes_read != sizeof(FILETIME) && fp->err()) {
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warning("Reading error in loadGame.");
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}
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if (savedGameTime.dwLowDateTime != fileTime.dwLowDateTime || savedGameTime.dwHighDateTime != fileTime.dwHighDateTime) {
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return fatal(ERROR_GAME_LOAD_WRONG, fname);
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}
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// DON'T ADD ANYTHING NEW BEFORE THIS POINT!
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if (ssgVersion >= VERSION(1, 4)) {
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allowAnyFilename = fp->readByte();
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}
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fp->readByte(); // deprecated captureAllKeys
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fp->readByte(); // updateDisplay (part of movie playing)
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g_sludge->_txtMan->loadFont(ssgVersion, fp);
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g_sludge->_regionMan->kill();
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g_sludge->_gfxMan->loadBackdrop(ssgVersion, fp);
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g_sludge->_evtMan->loadHandlers(fp);
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g_sludge->_regionMan->loadRegions(fp);
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if (!g_sludge->_cursorMan->loadCursor(fp)) {
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return false;
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}
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LoadedFunction *rFunc;
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LoadedFunction **buildList = &allRunningFunctions;
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int countFunctions = fp->readUint16BE();
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while (countFunctions--) {
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rFunc = loadFunction(fp);
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rFunc->next = NULL;
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(*buildList) = rFunc;
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buildList = &(rFunc->next);
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}
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for (int a = 0; a < numGlobals; a++) {
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globalVars[a].unlinkVar();
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globalVars[a].load(fp);
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}
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g_sludge->_peopleMan->loadPeople(fp);
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if (!g_sludge->_floorMan->load(fp)) {
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return false;
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}
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if (!g_sludge->_gfxMan->loadZBuffer(fp))
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return false;
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if (!g_sludge->_gfxMan->loadLightMap(ssgVersion, fp)) {
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return false;
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}
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g_sludge->_speechMan->load(fp);
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g_sludge->_statusBar->loadStatusBars(fp);
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g_sludge->_soundMan->loadSounds(fp);
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CustomSaveHelper::_saveEncoding = fp->readUint16BE();
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if (ssgVersion >= VERSION(1, 6)) {
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if (ssgVersion < VERSION(2, 0)) {
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// aaLoad
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fp->readByte();
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fp->readFloatLE();
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fp->readFloatLE();
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}
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g_sludge->_gfxMan->blur_loadSettings(fp);
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}
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if (ssgVersion >= VERSION(1, 3)) {
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g_sludge->_gfxMan->loadColors(fp);
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// Read parallax layers
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while (fp->readByte()) {
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int im = fp->readUint16BE();
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int fx = fp->readUint16BE();
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int fy = fp->readUint16BE();
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if (!g_sludge->_gfxMan->loadParallax(im, fx, fy))
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return false;
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}
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g_sludge->_languageMan->loadLanguageSetting(fp);
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}
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g_sludge->_gfxMan->nosnapshot();
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if (ssgVersion >= VERSION(1, 4)) {
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if (fp->readByte()) {
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if (!g_sludge->_gfxMan->restoreSnapshot(fp))
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return false;
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}
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}
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delete fp;
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clearStackLib();
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return true;
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}
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} // End of namespace Sludge
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