scummvm/engines/sludge/sludge.cpp
2022-07-15 22:37:44 +02:00

143 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "common/random.h"
#include "sludge/cursors.h"
#include "sludge/event.h"
#include "sludge/fileset.h"
#include "sludge/fonttext.h"
#include "sludge/floor.h"
#include "sludge/graphics.h"
#include "sludge/language.h"
#include "sludge/main_loop.h"
#include "sludge/newfatal.h"
#include "sludge/objtypes.h"
#include "sludge/people.h"
#include "sludge/region.h"
#include "sludge/sludge.h"
#include "sludge/sound.h"
#include "sludge/speech.h"
#include "sludge/statusba.h"
#include "sludge/timing.h"
namespace Sludge {
SludgeEngine *g_sludge;
Graphics::PixelFormat *SludgeEngine::getScreenPixelFormat() const { return _pixelFormat; }
Graphics::PixelFormat *SludgeEngine::getOrigPixelFormat() const { return _origFormat; }
SludgeEngine::SludgeEngine(OSystem *syst, const SludgeGameDescription *gameDesc) :
Engine(syst), _gameDescription(gameDesc) {
// register your random source
_rnd = new Common::RandomSource("sludge");
//DebugMan.enableDebugChannel("loading");
//DebugMan.enableDebugChannel("builtin");
_dumpScripts = ConfMan.getBool("dump_scripts");
// init graphics
_origFormat = new Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
_pixelFormat = new Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
// Init Strings
launchNext = "";
loadNow = "";
gamePath = "";
// Init managers
_timer = new Timer();
_fatalMan = new FatalMsgManager();
_peopleMan = new PeopleManager(this);
_resMan = new ResourceManager();
_languageMan = new LanguageManager();
_objMan = new ObjectManager(this);
_gfxMan = new GraphicsManager(this);
_evtMan = new EventManager(this);
_soundMan = new SoundManager();
_txtMan = new TextManager();
_cursorMan = new CursorManager(this);
_speechMan = new SpeechManager(this);
_regionMan = new RegionManager(this);
_floorMan = new FloorManager(this);
_statusBar = new StatusBarManager(this);
}
SludgeEngine::~SludgeEngine() {
// Dispose resources
delete _rnd;
_rnd = nullptr;
// Dispose pixel formats
delete _origFormat;
_origFormat = nullptr;
delete _pixelFormat;
_pixelFormat = nullptr;
// Dispose managers
delete _cursorMan;
_cursorMan = nullptr;
delete _txtMan;
_txtMan = nullptr;
delete _soundMan;
_soundMan = nullptr;
delete _evtMan;
_evtMan = nullptr;
delete _gfxMan;
_gfxMan = nullptr;
delete _objMan;
_objMan = nullptr;
delete _languageMan;
_languageMan = nullptr;
delete _resMan;
_resMan = nullptr;
delete _speechMan;
_speechMan = nullptr;
delete _regionMan;
_regionMan = nullptr;
delete _peopleMan;
_peopleMan = nullptr;
delete _floorMan;
_floorMan = nullptr;
delete _fatalMan;
_fatalMan = nullptr;
delete _statusBar;
delete _timer;
}
Common::Error SludgeEngine::run() {
// set global variable
g_sludge = this;
// debug log
main_loop(getGameFile());
return Common::kNoError;
}
} // End of namespace Sludge