scummvm/engines/sludge/sprbanks.cpp
2021-12-26 18:48:43 +01:00

55 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "sludge/graphics.h"
#include "sludge/newfatal.h"
#include "sludge/sludge.h"
namespace Sludge {
LoadedSpriteBank *GraphicsManager::loadBankForAnim(int ID) {
// Check if already exist
LoadedSpriteBanks::iterator it;
for (it = _allLoadedBanks.begin(); it != _allLoadedBanks.end(); ++it) {
if ((*it)->ID == ID) {
return (*it);
}
}
// Else create a new sprite bank
LoadedSpriteBank *returnMe = new LoadedSpriteBank;
if (checkNew(returnMe)) {
returnMe->ID = ID;
if (loadSpriteBank(ID, returnMe->bank, false)) {
returnMe->timesUsed = 0;
debugC(3, kSludgeDebugDataLoad, "loadBankForAnim: New sprite bank created OK");
_allLoadedBanks.push_back(returnMe);
return returnMe;
} else {
debugC(3, kSludgeDebugDataLoad, "loadBankForAnim: I guess I couldn't load the sprites...");
return nullptr;
}
} else
return nullptr;
}
} // End of namespace Sludge