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https://github.com/libretro/scummvm.git
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55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "sludge/graphics.h"
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#include "sludge/newfatal.h"
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#include "sludge/sludge.h"
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namespace Sludge {
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LoadedSpriteBank *GraphicsManager::loadBankForAnim(int ID) {
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// Check if already exist
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LoadedSpriteBanks::iterator it;
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for (it = _allLoadedBanks.begin(); it != _allLoadedBanks.end(); ++it) {
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if ((*it)->ID == ID) {
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return (*it);
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}
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}
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// Else create a new sprite bank
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LoadedSpriteBank *returnMe = new LoadedSpriteBank;
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if (checkNew(returnMe)) {
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returnMe->ID = ID;
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if (loadSpriteBank(ID, returnMe->bank, false)) {
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returnMe->timesUsed = 0;
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debugC(3, kSludgeDebugDataLoad, "loadBankForAnim: New sprite bank created OK");
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_allLoadedBanks.push_back(returnMe);
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return returnMe;
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} else {
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debugC(3, kSludgeDebugDataLoad, "loadBankForAnim: I guess I couldn't load the sprites...");
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return nullptr;
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}
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} else
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return nullptr;
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}
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} // End of namespace Sludge
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