scummvm/engines/sludge/statusba.cpp
2021-12-26 18:48:43 +01:00

232 lines
6.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "common/system.h"
#include "sludge/fonttext.h"
#include "sludge/graphics.h"
#include "sludge/moreio.h"
#include "sludge/newfatal.h"
#include "sludge/sludge.h"
#include "sludge/statusba.h"
namespace Sludge {
StatusBarManager::StatusBarManager(SludgeEngine *sludge) {
_nowStatus = &_mainStatus;
_sludge = sludge;
}
void StatusBarManager::init() {
_mainStatus.firstStatusBar = NULL;
_mainStatus.alignStatus = IN_THE_CENTRE;
_mainStatus.litStatus = -1;
_mainStatus.statusX = 10;
_mainStatus.statusY = g_system->getHeight() - 15;
statusBarColour(255, 255, 255);
statusBarLitColour(255, 255, 128);
}
void StatusBarManager::setLitStatus(int i) {
_nowStatus->litStatus = i;
}
void StatusBarManager::killLastStatus() {
if (_nowStatus->firstStatusBar) {
StatusBar *kill = _nowStatus->firstStatusBar;
_nowStatus->firstStatusBar = kill->next;
delete kill;
}
}
void StatusBarManager::clear() {
StatusBar *stat = _nowStatus->firstStatusBar;
StatusBar *kill;
_nowStatus->litStatus = -1;
while (stat) {
kill = stat;
stat = stat->next;
delete kill;
}
_nowStatus->firstStatusBar = NULL;
}
void StatusBarManager::addStatusBar() {
StatusBar *newStat = new StatusBar;
if (checkNew(newStat)) {
newStat->next = _nowStatus->firstStatusBar;
newStat->text.clear();
_nowStatus->firstStatusBar = newStat;
}
}
void StatusBarManager::set(Common::String &txt) {
if (_nowStatus->firstStatusBar) {
_nowStatus->firstStatusBar->text.clear();
_nowStatus->firstStatusBar->text = txt;
}
}
void StatusBarManager::positionStatus(int x, int y) {
_nowStatus->statusX = x;
_nowStatus->statusY = y;
}
void StatusBarManager::draw() {
float cameraZoom = _sludge->_gfxMan->getCamZoom();
int y = _nowStatus->statusY, n = 0;
StatusBar *stat = _nowStatus->firstStatusBar;
while (stat) {
switch (_nowStatus->alignStatus) {
case IN_THE_CENTRE:
_sludge->_txtMan->pasteString(stat->text,
((g_system->getWidth() - _sludge->_txtMan->stringWidth(stat->text)) >> 1) / cameraZoom, y / cameraZoom,
(n++ == _nowStatus->litStatus) ? _litVerbLinePalette : _verbLinePalette);
break;
case 1001:
_sludge->_txtMan->pasteString(stat->text,
(g_system->getWidth() - _sludge->_txtMan->stringWidth(stat->text)) - _nowStatus->statusX / cameraZoom, y / cameraZoom,
(n ++ == _nowStatus->litStatus) ? _litVerbLinePalette : _verbLinePalette);
break;
default:
_sludge->_txtMan->pasteString(stat->text,
_nowStatus->statusX / cameraZoom, y / cameraZoom,
(n ++ == _nowStatus->litStatus) ? _litVerbLinePalette : _verbLinePalette);
}
stat = stat->next;
y -= _sludge->_txtMan->getFontHeight();
}
}
void StatusBarManager::statusBarColour(byte r, byte g, byte b) {
_verbLinePalette.setColor(r, g, b);
_nowStatus->statusR = r;
_nowStatus->statusG = g;
_nowStatus->statusB = b;
}
void StatusBarManager::statusBarLitColour(byte r, byte g, byte b) {
_litVerbLinePalette.setColor(r, g, b);
_nowStatus->statusLR = r;
_nowStatus->statusLG = g;
_nowStatus->statusLB = b;
}
StatusStuff *StatusBarManager::copyStatusBarStuff(StatusStuff *here) {
// Things we want to keep
here->statusLR = _nowStatus->statusLR;
here->statusLG = _nowStatus->statusLG;
here->statusLB = _nowStatus->statusLB;
here->statusR = _nowStatus->statusR;
here->statusG = _nowStatus->statusG;
here->statusB = _nowStatus->statusB;
here->alignStatus = _nowStatus->alignStatus;
here->statusX = _nowStatus->statusX;
here->statusY = _nowStatus->statusY;
// Things we want to clear
here->litStatus = -1;
here->firstStatusBar = NULL;
StatusStuff *old = _nowStatus;
_nowStatus = here;
return old;
}
void StatusBarManager::restoreBarStuff(StatusStuff *here) {
delete _nowStatus;
_verbLinePalette.setColor((byte)here->statusR, (byte)here->statusG, (byte)here->statusB);
_litVerbLinePalette.setColor((byte)here->statusLR, (byte)here->statusLG, (byte)here->statusLB);
_nowStatus = here;
}
const Common::String StatusBarManager::statusBarText() {
if (_nowStatus->firstStatusBar) {
return _nowStatus->firstStatusBar->text;
} else {
return "";
}
}
void StatusBarManager::saveStatusBars(Common::WriteStream *stream) {
StatusBar *viewLine = _nowStatus->firstStatusBar;
stream->writeUint16BE(_nowStatus->alignStatus);
stream->writeSint16LE(_nowStatus->litStatus);
stream->writeUint16BE(_nowStatus->statusX);
stream->writeUint16BE(_nowStatus->statusY);
stream->writeByte(_nowStatus->statusR);
stream->writeByte(_nowStatus->statusG);
stream->writeByte(_nowStatus->statusB);
stream->writeByte(_nowStatus->statusLR);
stream->writeByte(_nowStatus->statusLG);
stream->writeByte(_nowStatus->statusLB);
// Write what's being said
while (viewLine) {
stream->writeByte(1);
writeString(viewLine->text, stream);
viewLine = viewLine->next;
}
stream->writeByte(0);
}
bool StatusBarManager::loadStatusBars(Common::SeekableReadStream *stream) {
clear();
_nowStatus->alignStatus = stream->readUint16BE();
_nowStatus->litStatus = stream->readSint16LE();
_nowStatus->statusX = stream->readUint16BE();
_nowStatus->statusY = stream->readUint16BE();
_nowStatus->statusR = stream->readByte();
_nowStatus->statusG = stream->readByte();
_nowStatus->statusB = stream->readByte();
_nowStatus->statusLR = stream->readByte();
_nowStatus->statusLG = stream->readByte();
_nowStatus->statusLB = stream->readByte();
_verbLinePalette.setColor((byte)_nowStatus->statusR, (byte)_nowStatus->statusG, (byte)_nowStatus->statusB);
_litVerbLinePalette.setColor((byte)_nowStatus->statusLR, (byte)_nowStatus->statusLG, (byte)_nowStatus->statusLB);
// Read what's being said
StatusBar **viewLine = &(_nowStatus->firstStatusBar);
StatusBar *newOne;
while (stream->readByte()) {
newOne = new StatusBar;
if (!checkNew(newOne))
return false;
newOne->text = readString(stream);
newOne->next = NULL;
(*viewLine) = newOne;
viewLine = &(newOne->next);
}
return true;
}
} // End of namespace Sludge