scummvm/engines/sludge/statusba.h
2021-12-26 18:48:43 +01:00

79 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SLUDGE_STATUSBA_H
#define SLUDGE_STATUSBA_H
namespace Sludge {
struct StatusBar {
Common::String text;
StatusBar *next;
};
struct StatusStuff {
StatusBar *firstStatusBar;
uint16 alignStatus;
int litStatus;
int statusX, statusY;
int statusR, statusG, statusB;
int statusLR, statusLG, statusLB;
};
class StatusBarManager {
public:
StatusBarManager(SludgeEngine *sludge);
void init();
void set(Common::String &txt);
void clear();
void addStatusBar();
void killLastStatus();
void statusBarColour(byte r, byte g, byte b);
void statusBarLitColour(byte r, byte g, byte b);
void setLitStatus(int i);
const Common::String statusBarText();
void positionStatus(int, int);
void draw();
// Load and save
bool loadStatusBars(Common::SeekableReadStream *stream);
void saveStatusBars(Common::WriteStream *stream);
// For freezing
void restoreBarStuff(StatusStuff *here);
StatusStuff *copyStatusBarStuff(StatusStuff *here);
void setAlignStatus(uint16 val) { _nowStatus->alignStatus = val; }
private:
SpritePalette _verbLinePalette;
SpritePalette _litVerbLinePalette;
StatusStuff _mainStatus;
StatusStuff *_nowStatus;
SludgeEngine *_sludge;
};
} // End of namespace Sludge
#endif