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183 lines
4.3 KiB
C++
183 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARTREK_OBJECT_H
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#define STARTREK_OBJECT_H
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#include "startrek/common.h"
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#include "startrek/fixedint.h"
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#include "startrek/items.h"
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#include "startrek/sprite.h"
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#include "common/ptr.h"
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#include "common/stream.h"
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#include "common/memstream.h"
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#include "common/scummsys.h"
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namespace StarTrek {
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class StarTrekEngine;
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class Room;
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// FIXME: Eventually get rid of Common::SharedPtr and dispose of file streams properly
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typedef Common::SharedPtr<Common::MemoryReadStreamEndian> FileStream;
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// Objects 0-31 are "actors" that are drawn to the screen, are animated, etc.
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// Objects 32-63 are "hotspots" corresponding to specific regions in the screen.
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// Objects 64+ are "items".
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// All interactions in the game consist of specific object indices interacting with each
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// other, ie. object 0 (kirk) interacts with object 32 (a hotspot) via ACTION_LOOK.
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const int ACTORS_START = 0;
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const int SCALED_ACTORS_END = 8; // Only first 8 actors have room scaling applied?
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const int ACTORS_END = 32;
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const int NUM_ACTORS = ACTORS_END - ACTORS_START;
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const int HOTSPOTS_START = 32;
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const int HOTSPOTS_END = 64;
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const int NUM_HOTSPOTS = HOTSPOTS_END - HOTSPOTS_START;
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const int ITEMS_START = 64;
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const int ITEMS_END = ITEMS_START + NUM_ITEMS; // See items.h
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const int NUM_OBJECTS = ITEMS_END;
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enum Directions {
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DIR_N = 0,
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DIR_S = 1,
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DIR_E = 2,
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DIR_W = 3
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};
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// Some object indices are reserved (see items.h for item objects)
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enum Objects {
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OBJECT_KIRK = 0,
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OBJECT_SPOCK = 1,
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OBJECT_MCCOY = 2,
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OBJECT_REDSHIRT = 3,
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OBJECT_INVENTORY_ICON = 31
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};
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struct Actor {
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bool spriteDrawn;
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Common::String animFilename;
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uint16 animType;
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Sprite sprite;
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Common::String bitmapFilename;
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Fixed8 scale;
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FileStream animFile;
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uint16 numAnimFrames;
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uint16 animFrame;
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uint32 frameToStartNextAnim;
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Common::Point pos;
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uint16 field60;
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uint16 field62;
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// When an object finished walking somewhere or finishes an animation, if
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// "triggerActionWhenAnimFinished" is true, it will create an action of type
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// "ACTION_FINISHED_WALKING" or "ACTION_FINISHED_ANIMATION", with the integer value
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// "finishedAnimActionParam".
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bool triggerActionWhenAnimFinished;
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uint16 finishedAnimActionParam;
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Common::String animationString2;
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uint16 field70;
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uint16 field72;
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uint16 field74;
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uint16 field76;
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int16 iwSrcPosition;
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int16 iwDestPosition;
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// Fixed-point position values (16.16) used while walking.
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Fixed16 granularPosX;
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Fixed16 granularPosY;
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// Fixed-point speed values (16.16).
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Fixed16 speedX;
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Fixed16 speedY;
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Common::Point dest; // Position object is walking toward
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uint16 field90;
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byte field92;
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// Can 'n', 's', 'e', 'w', or 0 for uninitialized?
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// Can also be capitalized?
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char direction;
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uint16 field94;
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uint16 field96;
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Common::String animationString;
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// These might be part of "animationString"?
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uint16 fielda2;
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uint16 fielda4;
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uint16 fielda6;
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public:
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Actor() :
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spriteDrawn(false),
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animType(0),
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sprite(),
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scale(0),
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animFile(),
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numAnimFrames(0),
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animFrame(0),
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frameToStartNextAnim(0),
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pos(Common::Point(0, 0)),
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field60(0),
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field62(0),
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triggerActionWhenAnimFinished(false),
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finishedAnimActionParam(0),
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//animationString2[8](),
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field70(0),
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field72(0),
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field74(0),
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field76(0),
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iwSrcPosition(0),
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iwDestPosition(0),
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granularPosX(0),
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granularPosY(0),
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speedX(0),
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speedY(0),
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dest(Common::Point(0, 0)),
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field90(0),
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field92(0),
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direction(0),
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field94(0),
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field96(0),
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fielda2(0),
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fielda4(0),
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fielda6(0) {
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}
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};
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} // End of namespace StarTrek
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#endif
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